dai_me_alldataclearOK.rgb: 128 x 32, "Erase all saved data?" 删除所有已存数据? dai_me_alldataclear.rgb: 96 x 16, "All data clear" 已清除所有数据 dai_me_cassette.rgb: 64 x 16, "To Game Pak" 到记忆包 dai_me_coursechange.rgb: 64 x 16, "Change Course" 另选赛道 dai_me_diskghostsave.rgb: 128 x 16, "Overwrite Data?" 覆盖原有数据? dai_me_disk.rgb: 40 x 16, "To Disk" 到磁盘 dai_me_exitOP.rgb: 40 x 16, "Exit" 退出 dai_me_ghostchange.rgb: 128 x 16, "Overwrite Data?" 覆盖原有数据? dai_me_ghostclearOK.rgb: 96 x 32, "Erase saved data for this course?" 删除这一赛道的已存数据? dai_me_ghostclear.rgb: 64 x 16, "Clear Ghost" 清除车影 dai_me_ghostcopy.rgb: 96 x 16, "Copying ghost" 复制车影 dai_me_ghostsave.rgb: 64 x 16, "Ghost Save" 保存车影 dai_me_handi1.rgb: 32 x 16, "+1" +1 dai_me_handi2.rgb: 32 x 16, "+2" +2 dai_me_machinechange.rgb: 64 x 16, "Change Machine" 另选赛车 dai_me_markL.rgb: 16 x 16, ">" 〉 dai_me_markR.rgb: 16 x 16, "<" 〈 dai_me_monoral.rgb: 64 x 16, "Mono" 单声道 dai_me_newghost.rgb: 64 x 16, "New Ghost" 新车影 dai_me_no.rgb: 32 x 16, "No" 否 dai_me_OFF.rgb: 32 x 16, "w/o" 没有 dai_me_oldghost.rgb: 128 x 16, "Saved Ghost" 保存车影 dai_me_ON.rgb: 32 x 16, "with" 和 dai_me_OPTION.rgb: 96 x 24, "Options" 选项 dai_me_recordclearOK.rgb: 96 x 32, "Erase saved data for this course?" 删除这一赛道的已存数据? dai_me_recordclear.rgb: 64 x 16, "Clear Record" 清除纪录 dai_me_retry.rgb: 40 x 16, "Retry" 重试 dai_me_saved.rgb: 64 x 16, "Saved" 保存完成 dai_me_saving.rgb: 40 x 16, "Saving" 保存中 dai_me_setting.rgb: 64 x 16, "Settings" 设定 dai_me_soundmode.rgb: 96 x 16, "Sound Mode" 声音模式 dai_me_stereo.rgb: 64 x 16, "Stereo" 立体声 dai_me_timeover_ghost.rgb: 128 x 32, "Race data cannot be saved for ghost" 比赛数据不能够存为车影 dai_me_tudukeru.rgb: 64 x 16, "Continue" 继续 dai_me_VScpu.rgb: 128 x 16, "VS COM (2P,3P)" 对抗电脑(2人,3人) dai_me_VShandicap.rgb: 96 x 16, "VS Handicap" 对抗障碍 dai_me_VSslot.rgb: 96 x 16, "VS Slot" 对抗插槽 dai_me_yameru.rgb: 24 x 16, "Quit" 退出 dai_me_yes.rgb: 32 x 16, "Yes" 是