"F-Zero X" Asset Localization
Worksheet
Text Translation (please refer to
iQue game translation guideline in general)
- input:
characters/character_names.txt
courses/course_names.txt
courses/course_comments.txt
machines/machine_names.txt
- output:
characters/zh/character_names.txt
courses/zh/course_names.txt
courses/zh/course_comments.txt
machines/zh/machine_names.txt
- notes:
- Some character/course names are carried
over from other Nintendo titles
Textures
1. Character Names
- input:
- output:
- notes:
- see filelist.txt for the text in
each image
- all images are in SGI format
- keep size and pixel dimensions the
same
- names of characters need to
be consistent with translation above
2. On-course textures
- input:
- output:
- courses/zh/*.{int,rgb,rgba}
- notes:
- see filelist.txt for the text in
each image
- all images are in SGI format
- keep height the same
- names of characters need to
be consistent with translation above
3. Machine textures
- input:
- machines/*.{int,rgb,rgba}
- output:
- machines/zh/*.{int,rgb,rgba}
- notes:
- see filelist.txt for the text in
each image
- all images are in SGI format
- keep size and pixel dimensions the
same
4. Menu textures
- input:
- output:
- notes:
- see filelist.txt for the text in
each image
- all images are in SGI format
- keep height the same
5. Mode selection textures
- input:
- output:
- notes:
- see filelist.txt for the text in
each image
- all images are in SGI format
- keep size and pixel dimensions the
same for sign textures
- keep height the same for text textures
6. Title screen textures
- input:
- output:
- notes:
- all images are in SGI format
- keep size and pixel dimensions the
same
7. VS textures
- input:
- output:
- notes:
- see filelist.txt for the text in
each image
- all images are in SGI format
- keep height the same
8. Winning messages
- input:
- output:
- notes:
- see filelist.txt for the text in
each image
- all images are in SGI format
- keep size and pixel dimensions the
same
Alphabets
- input:
- output:
- alpha/zh/*.txt
- alpha/zh/*.rgb
- notes:
- Text is rendered using one of 5 different
fonts
- Translate strings in *.txt (and references)
- For translated strings in *.txt,
create glyphs (one per file) in the size and style of the matching font file
(*.ppm or *.pgm)
Audio
- input:
- output:
- notes:
- filelist.txt contains English text
for each sound file
- keep length and levels the same