./bom/bom_handle.c:static unsigned short gd_env_txt[]={ ./bom/bom_body.c:static unsigned char new_bom_txt[]={ ./elf/Nin/light.c:unsigned short elf_feather_txt[] = { ./elf/Nin/light.c:unsigned short elf_layA0_txt[] = { ./elf/Nin/light.c:unsigned short elf_layA1_txt[] = { ./elf/ANIME_TEXTURE/elf_layA0.c:unsigned char elf_layA0_txt[] = { ./elf/ANIME_TEXTURE/elf_layA1.c:unsigned char elf_layA1_txt[] = { ./elf/ANIME_TEXTURE/elf_layB0.c:unsigned char elf_layB0_txt[] = { ./elf/ANIME_TEXTURE/elf_layB1.c:unsigned char elf_layB1_txt[] = { ./sun/TEXTURE/sun1.c:unsigned char sun1_txt[] = { ./sun/TEXTURE/sun2.c:unsigned char sun2_txt[] = { ./lensflare/TEXTURE/lensflare2.c:unsigned char lensflare2_txt[] = { ./lensflare/TEXTURE/lensflare3.c:unsigned char lensflare3_txt[] = { ./efc_flash/efc_flash.c:unsigned char g_flash_txt[]={ ./g_m_fire1/m_fire1.c:extern unsigned char g_wipe1_txt[]={ ./g_m_fire1/m_fire1.c:extern unsigned char g_gi_jwl1_txt[]={ ./g_m_fire1/m_fire1.c:extern unsigned char g_mable8_txt[]={ ./g_m_fire1/m_fire1.c:static unsigned char g_magic_fire_new_txt[]={ ./door/Nin/tex.c:unsigned short sdoor2_txt[]={ ./fish/Nin/fs2_tex.c:extern unsigned short fs2_hire2_txt[] = { ./fish/Nin/fs2_tex.c:extern unsigned short fs2_body_txt[] = { ./mw_point/efc_mw_point.c:unsigned char g_mw_point_txt[]={ ./g_splash/ANIME_TEXTURE/g_splash2_0.c:unsigned char g_splash2_0_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash2_1.c:unsigned char g_splash2_1_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash2_2.c:unsigned char g_splash2_2_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash2_3.c:unsigned char g_splash2_3_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash2_4.c:unsigned char g_splash2_4_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash2_5.c:unsigned char g_splash2_5_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash2_6.c:unsigned char g_splash2_6_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash2_7.c:unsigned char g_splash2_7_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash1_0.c:unsigned char g_splash1_0_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash1_1.c:unsigned char g_splash1_1_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash1_2.c:unsigned char g_splash1_2_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash1_3.c:unsigned char g_splash1_3_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash1_4.c:unsigned char g_splash1_4_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash1_5.c:unsigned char g_splash1_5_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash1_6.c:unsigned char g_splash1_6_txt[] = { ./g_splash/ANIME_TEXTURE/g_splash1_7.c:unsigned char g_splash1_7_txt[] = { ./kusa/tex.c:unsigned short d_ha112_txt[]={ ./kusa/tex.c:unsigned short d_ha13_txt[]={ ./moon/TEXTURE/moon.c:unsigned char moon_txt[] = { ./rain/tex.c:unsigned char ame_txt[]={ ./target/TEXTURE/h_target.c:unsigned char g_target_txt[] = { ./arrow/Nin/tex.c:unsigned short arrow_body_txt[]={ ./arrow/Nin/tex.c:unsigned short arrow_wing_txt[]={ ./arrow/Nin/tex.c:unsigned short silver_env_txt[]={ ./bomb_fragment/tex2.c:unsigned short h_bomb_fragment_txt[]={ ./g_blast/TEXTURE/g_blast.c:unsigned char g_blast_txt[] = { ./bombB/ANIME_TEXTURE/BACKUP/bomb2_6.c:unsigned short bomb2_6_txt[] = { ./bombB/ANIME_TEXTURE/BACKUP/bomb2_7.c:unsigned short bomb2_7_txt[] = { ./bombB/ANIME_TEXTURE/BACKUP/bomb2_4.c:unsigned short bomb2_4_txt[] = { ./bombB/ANIME_TEXTURE/BACKUP/bomb2_5.c:unsigned short bomb2_5_txt[] = { ./bombB/ANIME_TEXTURE/BACKUP/bomb2_2.c:unsigned short bomb2_2_txt[] = { ./bombB/ANIME_TEXTURE/BACKUP/bomb2_3.c:unsigned short bomb2_3_txt[] = { ./bombB/ANIME_TEXTURE/BACKUP/bomb2_0.c:unsigned short bomb2_0_txt[] = { ./bombB/ANIME_TEXTURE/BACKUP/bomb2_1.c:unsigned short bomb2_1_txt[] = { ./bombB/ANIME_TEXTURE/bomb2_6.c:unsigned short bomb2_6_txt[] = { ./bombB/ANIME_TEXTURE/bomb2_7.c:unsigned short bomb2_7_txt[] = { ./bombB/ANIME_TEXTURE/bomb2_4.c:unsigned short bomb2_4_txt[] = { ./bombB/ANIME_TEXTURE/bomb2_5.c:unsigned short bomb2_5_txt[] = { ./bombB/ANIME_TEXTURE/bomb2_2.c:unsigned short bomb2_2_txt[] = { ./bombB/ANIME_TEXTURE/bomb2_3.c:unsigned short bomb2_3_txt[] = { ./bombB/ANIME_TEXTURE/bomb2_0.c:unsigned short bomb2_0_txt[] = { ./bombB/ANIME_TEXTURE/bomb2_1.c:unsigned short bomb2_1_txt[] = { ./g_thunder1/ANIME_TEXTURE/g_thunder1_4.c:unsigned char g_thunder1_4_txt[] = { ./g_thunder1/ANIME_TEXTURE/g_thunder1_5.c:unsigned char g_thunder1_5_txt[] = { ./g_thunder1/ANIME_TEXTURE/g_thunder1_6.c:unsigned char g_thunder1_6_txt[] = { ./g_thunder1/ANIME_TEXTURE/g_thunder1_7.c:unsigned char g_thunder1_7_txt[] = { ./g_thunder1/ANIME_TEXTURE/g_thunder1_0.c:unsigned char g_thunder1_0_txt[] = { ./g_thunder1/ANIME_TEXTURE/g_thunder1_1.c:unsigned char g_thunder1_1_txt[] = { ./g_thunder1/ANIME_TEXTURE/g_thunder1_2.c:unsigned char g_thunder1_2_txt[] = { ./g_thunder1/ANIME_TEXTURE/g_thunder1_3.c:unsigned char g_thunder1_3_txt[] = { ./g_thunder/ANIME_TEXTURE/g_thunder1_8.c:unsigned char g_thunder_8_txt[] = { ./g_thunder/ANIME_TEXTURE/g_thunder1_4.c:unsigned char g_thunder_4_txt[] = { ./g_thunder/ANIME_TEXTURE/g_thunder1_5.c:unsigned char g_thunder_5_txt[] = { ./g_thunder/ANIME_TEXTURE/g_thunder1_6.c:unsigned char g_thunder_6_txt[] = { ./g_thunder/ANIME_TEXTURE/g_thunder1_7.c:unsigned char g_thunder_7_txt[] = { ./g_thunder/ANIME_TEXTURE/g_thunder1_1.c:unsigned char g_thunder_1_txt[] = { ./g_thunder/ANIME_TEXTURE/g_thunder1_2.c:unsigned char g_thunder_2_txt[] = { ./g_thunder/ANIME_TEXTURE/g_thunder1_3.c:unsigned char g_thunder_3_txt[] = { ./g_spark/ANIME_TEXTURE/g_spark_2.c:unsigned char g_spark_2_txt[] = { ./g_spark/ANIME_TEXTURE/g_spark_3.c:unsigned char g_spark_3_txt[] = { ./g_spark/ANIME_TEXTURE/g_spark_0.c:unsigned char g_spark_0_txt[] = { ./g_spark/ANIME_TEXTURE/g_spark_1.c:unsigned char g_spark_1_txt[] = { ./DEBUG/DEBUG_TEXTURE/no.c:unsigned char no_txt[] = { ./DEBUG/DEBUG_TEXTURE/np.c:unsigned char np_txt[] = { ./DEBUG/DEBUG_TEXTURE/nt.c:unsigned char nt_txt[] = { ./DEBUG/DEBUG_TEXTURE/nx.c:unsigned char nx_txt[] = { ./DEBUG/DEBUG_SHAPE/hiral_demo.c:unsigned char n_itimatu_txt[]={ ./DEBUG/DEBUG_SHAPE/camera.c:unsigned short OO2TV_txt[] = { ./g_stone1/ANIME_TEXTURE/g_stone1_5.c:unsigned char g_stone1_5_txt[] = { ./g_stone1/ANIME_TEXTURE/g_stone1_4.c:unsigned char g_stone1_4_txt[] = { ./g_stone1/ANIME_TEXTURE/g_stone1_7.c:unsigned char g_stone1_7_txt[] = { ./g_stone1/ANIME_TEXTURE/g_stone1_6.c:unsigned char g_stone1_6_txt[] = { ./g_stone1/ANIME_TEXTURE/g_stone1_1.c:unsigned char g_stone1_1_txt[] = { ./g_stone1/ANIME_TEXTURE/g_stone1_0.c:unsigned char g_stone1_0_txt[] = { ./g_stone1/ANIME_TEXTURE/g_stone1_3.c:unsigned char g_stone1_3_txt[] = { ./g_stone1/ANIME_TEXTURE/g_stone1_2.c:unsigned char g_stone1_2_txt[] = { ./getitem/getitem_keep_txt.c:unsigned char g_gi_bottle_txt[]={ ./getitem/getitem_keep_txt.c:unsigned char g_gi_jwl_b_txt[]={ ./getitem/getitem_keep_txt.c:unsigned char g_mable_s2_txt[]={ ./getitem/getitem_keep_txt.c:unsigned char g_mable_s1_txt[]={ ./getitem/getitem_keep_txt.c:unsigned char g_gi_map_2_txt[]={ ./getitem/getitem_keep_txt.c:static unsigned char g_gi_jwl1_txt[]={ ./dustA/ANIME_TEXTURE/smoke1_8.c:unsigned char smoke1_8_txt[] = { ./dustA/ANIME_TEXTURE/smoke1_6.c:unsigned char smoke1_6_txt[] = { ./dustA/ANIME_TEXTURE/smoke1_7.c:unsigned char smoke1_7_txt[] = { ./dustA/ANIME_TEXTURE/smoke1_4.c:unsigned char smoke1_4_txt[] = { ./dustA/ANIME_TEXTURE/smoke1_5.c:unsigned char smoke1_5_txt[] = { ./dustA/ANIME_TEXTURE/smoke1_2.c:unsigned char smoke1_2_txt[] = { ./dustA/ANIME_TEXTURE/smoke1_3.c:unsigned char smoke1_3_txt[] = { ./dustA/ANIME_TEXTURE/smoke1_1.c:unsigned char smoke1_1_txt[] = { ./g_bubble/TEXTURE/g_bubble4.c:unsigned char g_bubble4_txt[] = { ./g_bubble/TEXTURE/g_bubble2.c:unsigned char g_bubble2_txt[] = { ./cursor/TEXTURE1/h_cursor.c:unsigned char h_cursor_txt[] = { ./cursor/TEXTURE2/h_arrow_cursor_2.c:unsigned char h_arrow_cursor_2_txt[] = { ./cursor/TEXTURE2/h_arrow_cursor_1.c:unsigned char h_arrow_cursor_1_txt[] = { ./shutter/tex.c:unsigned short a_n_door_txt[]={ ./shutter/tex.c:unsigned short a_p_door_txt[]={ ./shutter/tex.c:unsigned short a_s_door_txt[]={ ./shutter/tex.c:unsigned short a_ydoa4_txt[]={ ./shutter/tetugousi.c:static unsigned char n_tetugousi05_txt[]={ ./g_hit/ANIME_TEXTURE/g_hit1/g_hit1_6.c:unsigned char g_hit1_6_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit1/g_hit1_7.c:unsigned char g_hit1_7_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit1/g_hit1_4.c:unsigned char g_hit1_4_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit1/g_hit1_5.c:unsigned char g_hit1_5_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit1/g_hit1_2.c:unsigned char g_hit1_2_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit1/g_hit1_3.c:unsigned char g_hit1_3_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit1/g_hit1_0.c:unsigned char g_hit1_0_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit1/g_hit1_1.c:unsigned char g_hit1_1_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit3/g_hit3_6.c:unsigned char g_hit3_6_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit3/g_hit3_7.c:unsigned char g_hit3_7_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit3/g_hit3_4.c:unsigned char g_hit3_4_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit3/g_hit3_5.c:unsigned char g_hit3_5_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit3/g_hit3_2.c:unsigned char g_hit3_2_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit3/g_hit3_3.c:unsigned char g_hit3_3_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit3/g_hit3_0.c:unsigned char g_hit3_0_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit3/g_hit3_1.c:unsigned char g_hit3_1_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit2/g_hit2_6.c:unsigned char g_hit2_6_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit2/g_hit2_7.c:unsigned char g_hit2_7_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit2/g_hit2_4.c:unsigned char g_hit2_4_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit2/g_hit2_5.c:unsigned char g_hit2_5_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit2/g_hit2_2.c:unsigned char g_hit2_2_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit2/g_hit2_3.c:unsigned char g_hit2_3_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit2/g_hit2_0.c:unsigned char g_hit2_0_txt[] = { ./g_hit/ANIME_TEXTURE/g_hit2/g_hit2_1.c:unsigned char g_hit2_1_txt[] = { ./g_goma1/ANIME_TEXTURE/g_goma1_8.c:unsigned char g_goma1_8_txt[] = { ./g_goma1/ANIME_TEXTURE/g_goma1_6.c:unsigned char g_goma1_6_txt[] = { ./g_goma1/ANIME_TEXTURE/g_goma1_7.c:unsigned char g_goma1_7_txt[] = { ./g_goma1/ANIME_TEXTURE/g_goma1_4.c:unsigned char g_goma1_4_txt[] = { ./g_goma1/ANIME_TEXTURE/g_goma1_5.c:unsigned char g_goma1_5_txt[] = { ./g_goma1/ANIME_TEXTURE/g_goma1_2.c:unsigned char g_goma1_2_txt[] = { ./g_goma1/ANIME_TEXTURE/g_goma1_3.c:unsigned char g_goma1_3_txt[] = { ./g_goma1/ANIME_TEXTURE/g_goma1_1.c:unsigned char g_goma1_1_txt[] = { ./g_grass/g_grass.c:unsigned char g_grass_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_0.c:unsigned char g_vanish1_0_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_1.c:unsigned char g_vanish1_1_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_2.c:unsigned char g_vanish1_2_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_3.c:unsigned char g_vanish1_3_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_4.c:unsigned char g_vanish1_4_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_5.c:unsigned char g_vanish1_5_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_6.c:unsigned char g_vanish1_6_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_7.c:unsigned char g_vanish1_7_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_8.c:unsigned char g_vanish1_8_txt[] = { ./g_vanish1/ANIME_TEXTURE/g_vanish1_9.c:unsigned char g_vanish1_9_txt[] = { ./shadow/foot_shadow.c:unsigned short foot_shade_txt[] = { ./shadow/tex.c:unsigned char h_kage_txt[]={ ./shadow/shadow.c:unsigned short shadow_txt[] = { ./lightA/tex.c:unsigned char g_flash_s_txt[]={ ./f_circle/OB_F_firecircle.c:extern unsigned char g_fire_circle0_txt[]={ ./f_circle/OB_F_firecircle.c:extern unsigned char g_fire_circle1_txt[]={ ./g_ripple/ANIME_TEXTURE/g_ripple.c:unsigned char g_ripple_txt[] = { ./objects/rupee.c:unsigned short rupee_env_txt[]={ ./objects/rupee.c:unsigned short rupeeblue_env_txt[]={ ./objects/rupee.c:unsigned short rupeered_env_txt[]={ ./objects/rupee.c:unsigned short rupeeviolet_env_txt[]={ ./objects/rupee.c:unsigned short rupeeorange_env_txt[]={ ./objects/rupee.c:unsigned short rupeesilver_env_txt[]={ ./objects/n_item.c:unsigned char n_test2_txt[] = { ./objects/n_item.c:unsigned char g_gi_treasure0_txt[]={ ./objects/n_item.c:unsigned char g_gi_treasure1_txt[]={ ./objects/tex.c:unsigned short h_heart_txt[]={ ./objects/tex.c:unsigned short h_bomb_txt[]={ ./objects/tex.c:unsigned short h_arrow_txt[]={ ./objects/tex.c:unsigned short crysmagenta_env_txt[]={ ./objects/tex.c:unsigned short silver_env_txt[]={ ./objects/tex.c:unsigned short cryssky_env_txt[]={ ./objects/tex.c:unsigned short life32_txt[]={ ./objects/tex.c:unsigned short h_bomb_fragment_txt[]={ ./objects/tex.c:unsigned short jyuhi_txt[]={ ./objects/tex2.c:unsigned short n_isib_txt[]={ /* UNUSE */ ./objects/tex2.c:unsigned short n_isib2_txt[]={ ./objects/tex2.c:unsigned short n_mokume04_txt[]={ ./objects/tex2.c:unsigned short n_kihada01_txt[]={ ./objects/tex2.c:unsigned short kusa2_txt[]={ ./objects/tex2.c:unsigned short n_mato2_txt[]={ ./objects/tex4.c:unsigned short n_f_shoto_txt[]={ /* unuse */ ./objects/tex5.c:unsigned short n_kanban2_txt[]={ ./objects/tex5.c:unsigned short n_kanban3_txt[]={ ./objects/tex5.c:unsigned short n_kanban4_txt[]={ ./objects/tex5.c:unsigned short n_kanban5_txt[]={ ./objects/tex_df.c:unsigned short n_sword_txt[]={ ./objects/tex_df.c:unsigned short n_kusuritubo_txt[]={ ./objects/tex_df.c:unsigned short n_bombpouch_txt[]={ ./objects/tex_df.c:unsigned short n_pachinko_txt[]={ ./objects/gi_hp.c:unsigned char g_gi_hp_txt[]={ ./bom_chu/bom_chu.c:static unsigned short bom_env_txt[]={ ./g_magma/ANIME_TEXTURE/g_magma6.c:unsigned char g_magma6_txt[] = { ./g_magma/ANIME_TEXTURE/g_magma7.c:unsigned char g_magma7_txt[] = { ./g_magma/ANIME_TEXTURE/g_magma4.c:unsigned char g_magma4_txt[] = { ./g_magma/ANIME_TEXTURE/g_magma5.c:unsigned char g_magma5_txt[] = { ./g_magma/ANIME_TEXTURE/g_magma2.c:unsigned char g_magma2_txt[] = { ./g_magma/ANIME_TEXTURE/g_magma3.c:unsigned char g_magma3_txt[] = { ./g_magma/ANIME_TEXTURE/g_magma0.c:unsigned char g_magma0_txt[] = { ./g_magma/ANIME_TEXTURE/g_magma1.c:unsigned char g_magma1_txt[] = { ./link_hover/efc_link_hover.c:unsigned char g_link_hover1_txt[]={ ./link_hover/efc_link_hover.c:unsigned char g_link_hover2_txt[]={ ./ddan_hahen/tex.c:unsigned short a_dy3_txt[]={ ./ddan_hahen/tex.c:unsigned short a_bomt6_txt[]={ ./efc_sword_kaiten/efc_sword_tuki.c:unsigned char sword_tuki1_txt[]={ ./efc_sword_kaiten/efc_sword_tuki.c:unsigned char sword_tuki2_txt[]={ ./efc_sword_kaiten/efc_sword_kaiten.c:extern unsigned char g_swd_kaiten1_txt[]={ ./efc_sword_kaiten/efc_sword_kaiten.c:extern unsigned char g_swd_kaiten2_txt[]={ ./efc_sword_kaiten/efc_sword_tame.c:unsigned char g_swd_tame1_txt[]={ ./efc_sword_kaiten/efc_sword_tame.c:unsigned char g_swd_tame2_txt[]={ ./env_texture/hi_light.c:unsigned char hi_light_txt[] = { ./env_texture/silver_env.c:unsigned short silver_env_txt[] = { ./env_texture/silver_env.c:unsigned short silver_env_txt[]={ ./env_texture/silverI_env.c:unsigned short silverI_env_txt[] = { ./g_fire/ANIME_TEXTURE/g_fire1_7.c:unsigned char g_fire1_7_txt[] = { ./g_fire/ANIME_TEXTURE/g_fire1_6.c:unsigned char g_fire1_6_txt[] = { ./g_fire/ANIME_TEXTURE/g_fire1_5.c:unsigned char g_fire1_5_txt[] = { ./g_fire/ANIME_TEXTURE/g_fire1_4.c:unsigned char g_fire1_4_txt[] = { ./g_fire/ANIME_TEXTURE/g_fire1_3.c:unsigned char g_fire1_3_txt[] = { ./g_fire/ANIME_TEXTURE/g_fire1_2.c:unsigned char g_fire1_2_txt[] = { ./g_fire/ANIME_TEXTURE/g_fire1_1.c:unsigned char g_fire1_1_txt[] = { ./g_fire/ANIME_TEXTURE/g_fire1_0.c:unsigned char g_fire1_0_txt[] = { ./compas/tex.c:unsigned char c_north_txt[]={ ./torch4/torch4.c:unsigned char g_torch4_1_txt[]={ ./torch4/torch4.c:unsigned char g_torch4_0_txt[]={