#include "./C/room_ant_1.c" /* NPC 001 */ #include "./C/room_ant_1_2.c" /* NPC 002 */ #include "./C/room_ant_2.c" /* NPC 003 */ #include "./C/room_ant_2_2.c" /* NPC 004 */ #include "./C/room_ant_3.c" /* NPC 005 */ #include "./C/room_ant_3_2.c" /* NPC 006 */ #include "./C/room_ant_4.c" /* NPC 007 */ #include "./C/room_ant_4_2.c" /* NPC 008 */ #include "./C/room_ant_5.c" /* NPC 009 */ #include "./C/room_ant_5_2.c" /* NPC 010 */ #include "./C/room_bea_1.c" /* NPC 011 */ #include "./C/room_bea_1_2.c" /* NPC 012 */ #include "./C/room_bea_10.c" /* NPC 013 */ #include "./C/room_bea_10_2.c" /* NPC 014 */ #include "./C/room_bea_2.c" /* NPC 015 */ #include "./C/room_bea_2_2.c" /* NPC 016 */ #include "./C/room_bea_3.c" /* NPC 017 */ #include "./C/room_bea_3_2.c" /* NPC 018 */ #include "./C/room_bea_5.c" /* NPC 019 */ #include "./C/room_bea_5_2.c" /* NPC 020 */ #include "./C/room_bea_6.c" /* NPC 021 */ #include "./C/room_bea_6_2.c" /* NPC 022 */ #include "./C/room_bea_7.c" /* NPC 023 */ #include "./C/room_bea_7_2.c" /* NPC 024 */ #include "./C/room_bea_8.c" /* NPC 025 */ #include "./C/room_bea_8_2.c" /* NPC 026 */ #include "./C/room_bea_9.c" /* NPC 027 */ #include "./C/room_bea_9_2.c" /* NPC 028 */ #include "./C/room_brd_1.c" /* NPC 029 */ #include "./C/room_brd_1_2.c" /* NPC 030 */ #include "./C/room_brd_10.c" /* NPC 031 */ #include "./C/room_brd_10_2.c" /* NPC 032 */ #include "./C/room_brd_2.c" /* NPC 033 */ #include "./C/room_brd_2_2.c" /* NPC 034 */ #include "./C/room_brd_3.c" /* NPC 035 */ #include "./C/room_brd_3_2.c" /* NPC 036 */ #include "./C/room_brd_4.c" /* NPC 037 */ #include "./C/room_brd_4_2.c" /* NPC 038 */ #include "./C/room_brd_5.c" /* NPC 039 */ #include "./C/room_brd_5_2.c" /* NPC 040 */ #include "./C/room_brd_6.c" /* NPC 041 */ #include "./C/room_brd_6_2.c" /* NPC 042 */ #include "./C/room_brd_7.c" /* NPC 043 */ #include "./C/room_brd_7_2.c" /* NPC 044 */ #include "./C/room_brd_8.c" /* NPC 045 */ #include "./C/room_brd_8_2.c" /* NPC 046 */ #include "./C/room_brd_9.c" /* NPC 047 */ #include "./C/room_brd_9_2.c" /* NPC 048 */ #include "./C/room_bul_1.c" /* NPC 049 */ #include "./C/room_bul_1_2.c" /* NPC 050 */ #include "./C/room_bul_2.c" /* NPC 051 */ #include "./C/room_bul_2_2.c" /* NPC 052 */ #include "./C/room_bul_3.c" /* NPC 053 */ #include "./C/room_bul_3_2.c" /* NPC 054 */ #include "./C/room_bul_4.c" /* NPC 055 */ #include "./C/room_bul_4_2.c" /* NPC 056 */ #include "./C/room_cat_1.c" /* NPC 057 */ #include "./C/room_cat_1_2.c" /* NPC 058 */ #include "./C/room_cat_10.c" /* NPC 059 */ #include "./C/room_cat_10_2.c" /* NPC 060 */ #include "./C/room_cat_11.c" /* NPC 061 */ #include "./C/room_cat_11_2.c" /* NPC 062 */ #include "./C/room_cat_12.c" /* NPC 063 */ #include "./C/room_cat_12_2.c" /* NPC 064 */ #include "./C/room_cat_13.c" /* NPC 065 */ #include "./C/room_cat_13_2.c" /* NPC 066 */ #include "./C/room_cat_2.c" /* NPC 067 */ #include "./C/room_cat_2_2.c" /* NPC 068 */ #include "./C/room_cat_3.c" /* NPC 069 */ #include "./C/room_cat_3_2.c" /* NPC 070 */ #include "./C/room_cat_4.c" /* NPC 071 */ #include "./C/room_cat_4_2.c" /* NPC 072 */ #include "./C/room_cat_5.c" /* NPC 073 */ #include "./C/room_cat_5_2.c" /* NPC 074 */ #include "./C/room_cat_6.c" /* NPC 075 */ #include "./C/room_cat_6_2.c" /* NPC 076 */ #include "./C/room_cat_7.c" /* NPC 077 */ #include "./C/room_cat_7_2.c" /* NPC 078 */ #include "./C/room_cat_8.c" /* NPC 079 */ #include "./C/room_cat_8_2.c" /* NPC 080 */ #include "./C/room_cat_9.c" /* NPC 081 */ #include "./C/room_cat_9_2.c" /* NPC 082 */ #include "./C/room_cbr_1.c" /* NPC 083 */ #include "./C/room_cbr_1_2.c" /* NPC 084 */ #include "./C/room_cbr_2.c" /* NPC 085 */ #include "./C/room_cbr_2_2.c" /* NPC 086 */ #include "./C/room_cbr_3.c" /* NPC 087 */ #include "./C/room_cbr_3_2.c" /* NPC 088 */ #include "./C/room_cbr_4.c" /* NPC 089 */ #include "./C/room_cbr_4_2.c" /* NPC 090 */ #include "./C/room_cbr_5.c" /* NPC 091 */ #include "./C/room_cbr_5_2.c" /* NPC 092 */ #include "./C/room_cbr_6.c" /* NPC 093 */ #include "./C/room_cbr_6_2.c" /* NPC 094 */ #include "./C/room_cbr_7.c" /* NPC 095 */ #include "./C/room_cbr_7_2.c" /* NPC 096 */ #include "./C/room_cbr_8.c" /* NPC 097 */ #include "./C/room_cbr_8_2.c" /* NPC 098 */ #include "./C/room_cbr_9.c" /* NPC 099 */ #include "./C/room_cbr_9_2.c" /* NPC 100 */ #include "./C/room_chn_1.c" /* NPC 101 */ #include "./C/room_chn_1_2.c" /* NPC 102 */ #include "./C/room_chn_2.c" /* NPC 103 */ #include "./C/room_chn_2_2.c" /* NPC 104 */ #include "./C/room_chn_3.c" /* NPC 105 */ #include "./C/room_chn_3_2.c" /* NPC 106 */ #include "./C/room_chn_4.c" /* NPC 107 */ #include "./C/room_chn_4_2.c" /* NPC 108 */ #include "./C/room_chn_5.c" /* NPC 109 */ #include "./C/room_chn_5_2.c" /* NPC 110 */ #include "./C/room_chn_6.c" /* NPC 111 */ #include "./C/room_chn_6_2.c" /* NPC 112 */ #include "./C/room_chn_7.c" /* NPC 113 */ #include "./C/room_chn_7_2.c" /* NPC 114 */ #include "./C/room_chn_8.c" /* NPC 115 */ #include "./C/room_chn_8_2.c" /* NPC 116 */ #include "./C/room_cow_1.c" /* NPC 117 */ #include "./C/room_cow_1_2.c" /* NPC 118 */ #include "./C/room_cow_2.c" /* NPC 119 */ #include "./C/room_cow_2_2.c" /* NPC 120 */ #include "./C/room_cow_3.c" /* NPC 121 */ #include "./C/room_cow_3_2.c" /* NPC 122 */ #include "./C/room_cow_4.c" /* NPC 123 */ #include "./C/room_cow_4_2.c" /* NPC 124 */ #include "./C/room_crd_1.c" /* NPC 125 */ #include "./C/room_crd_1_2.c" /* NPC 126 */ #include "./C/room_crd_2.c" /* NPC 127 */ #include "./C/room_crd_2_2.c" /* NPC 128 */ #include "./C/room_crd_3.c" /* NPC 129 */ #include "./C/room_crd_3_2.c" /* NPC 130 */ #include "./C/room_crd_4.c" /* NPC 131 */ #include "./C/room_crd_4_2.c" /* NPC 132 */ #include "./C/room_dog_1.c" /* NPC 133 */ #include "./C/room_dog_1_2.c" /* NPC 134 */ #include "./C/room_dog_10.c" /* NPC 135 */ #include "./C/room_dog_10_2.c" /* NPC 136 */ #include "./C/room_dog_2.c" /* NPC 137 */ #include "./C/room_dog_2_2.c" /* NPC 138 */ #include "./C/room_dog_3.c" /* NPC 139 */ #include "./C/room_dog_3_2.c" /* NPC 140 */ #include "./C/room_dog_4.c" /* NPC 141 */ #include "./C/room_dog_4_2.c" /* NPC 142 */ #include "./C/room_dog_5.c" /* NPC 143 */ #include "./C/room_dog_5_2.c" /* NPC 144 */ #include "./C/room_dog_6.c" /* NPC 145 */ #include "./C/room_dog_6_2.c" /* NPC 146 */ #include "./C/room_dog_7.c" /* NPC 147 */ #include "./C/room_dog_7_2.c" /* NPC 148 */ #include "./C/room_dog_8.c" /* NPC 149 */ #include "./C/room_dog_8_2.c" /* NPC 150 */ #include "./C/room_dog_9.c" /* NPC 151 */ #include "./C/room_dog_9_2.c" /* NPC 152 */ #include "./C/room_duk_1.c" /* NPC 153 */ #include "./C/room_duk_1_2.c" /* NPC 154 */ #include "./C/room_duk_10.c" /* NPC 155 */ #include "./C/room_duk_10_2.c" /* NPC 156 */ #include "./C/room_duk_2.c" /* NPC 157 */ #include "./C/room_duk_2_2.c" /* NPC 158 */ #include "./C/room_duk_3.c" /* NPC 159 */ #include "./C/room_duk_3_2.c" /* NPC 160 */ #include "./C/room_duk_4.c" /* NPC 161 */ #include "./C/room_duk_4_2.c" /* NPC 162 */ #include "./C/room_duk_5.c" /* NPC 163 */ #include "./C/room_duk_5_2.c" /* NPC 164 */ #include "./C/room_duk_6.c" /* NPC 165 */ #include "./C/room_duk_6_2.c" /* NPC 166 */ #include "./C/room_duk_7.c" /* NPC 167 */ #include "./C/room_duk_7_2.c" /* NPC 168 */ #include "./C/room_duk_8.c" /* NPC 169 */ #include "./C/room_duk_8_2.c" /* NPC 170 */ #include "./C/room_duk_9.c" /* NPC 171 */ #include "./C/room_duk_9_2.c" /* NPC 172 */ #include "./C/room_elp_1.c" /* NPC 173 */ #include "./C/room_elp_1_2.c" /* NPC 174 */ #include "./C/room_elp_2.c" /* NPC 175 */ #include "./C/room_elp_2_2.c" /* NPC 176 */ #include "./C/room_elp_3.c" /* NPC 177 */ #include "./C/room_elp_3_2.c" /* NPC 178 */ #include "./C/room_elp_4.c" /* NPC 179 */ #include "./C/room_elp_4_2.c" /* NPC 180 */ #include "./C/room_elp_5.c" /* NPC 181 */ #include "./C/room_elp_5_2.c" /* NPC 182 */ #include "./C/room_elp_6.c" /* NPC 183 */ #include "./C/room_elp_6_2.c" /* NPC 184 */ #include "./C/room_flg_1.c" /* NPC 185 */ #include "./C/room_flg_1_2.c" /* NPC 186 */ #include "./C/room_flg_10.c" /* NPC 187 */ #include "./C/room_flg_10_2.c" /* NPC 188 */ #include "./C/room_flg_11.c" /* NPC 189 */ #include "./C/room_flg_11_2.c" /* NPC 190 */ #include "./C/room_flg_12.c" /* NPC 191 */ #include "./C/room_flg_12_2.c" /* NPC 192 */ #include "./C/room_flg_2.c" /* NPC 193 */ #include "./C/room_flg_2_2.c" /* NPC 194 */ #include "./C/room_flg_3.c" /* NPC 195 */ #include "./C/room_flg_3_2.c" /* NPC 196 */ #include "./C/room_flg_4.c" /* NPC 197 */ #include "./C/room_flg_4_2.c" /* NPC 198 */ #include "./C/room_flg_5.c" /* NPC 199 */ #include "./C/room_flg_5_2.c" /* NPC 200 */ #include "./C/room_flg_6.c" /* NPC 201 */ #include "./C/room_flg_6_2.c" /* NPC 202 */ #include "./C/room_flg_7.c" /* NPC 203 */ #include "./C/room_flg_7_2.c" /* NPC 204 */ #include "./C/room_flg_8.c" /* NPC 205 */ #include "./C/room_flg_8_2.c" /* NPC 206 */ #include "./C/room_flg_9.c" /* NPC 207 */ #include "./C/room_flg_9_2.c" /* NPC 208 */ #include "./C/room_goa_1.c" /* NPC 209 */ #include "./C/room_goa_1_2.c" /* NPC 210 */ #include "./C/room_goa_2.c" /* NPC 211 */ #include "./C/room_goa_2_2.c" /* NPC 212 */ #include "./C/room_goa_3.c" /* NPC 213 */ #include "./C/room_goa_3_2.c" /* NPC 214 */ #include "./C/room_goa_4.c" /* NPC 215 */ #include "./C/room_goa_4_2.c" /* NPC 216 */ #include "./C/room_goa_5.c" /* NPC 217 */ #include "./C/room_goa_5_2.c" /* NPC 218 */ #include "./C/room_goa_6.c" /* NPC 219 */ #include "./C/room_goa_6_2.c" /* NPC 220 */ #include "./C/room_gor_1.c" /* NPC 221 */ #include "./C/room_gor_1_2.c" /* NPC 222 */ #include "./C/room_gor_2.c" /* NPC 223 */ #include "./C/room_gor_2_2.c" /* NPC 224 */ #include "./C/room_gor_3.c" /* NPC 225 */ #include "./C/room_gor_3_2.c" /* NPC 226 */ #include "./C/room_gor_4.c" /* NPC 227 */ #include "./C/room_gor_4_2.c" /* NPC 228 */ #include "./C/room_hip_1.c" /* NPC 229 */ #include "./C/room_hip_1_2.c" /* NPC 230 */ #include "./C/room_hip_2.c" /* NPC 231 */ #include "./C/room_hip_2_2.c" /* NPC 232 */ #include "./C/room_hip_3.c" /* NPC 233 */ #include "./C/room_hip_3_2.c" /* NPC 234 */ #include "./C/room_hip_4.c" /* NPC 235 */ #include "./C/room_hip_4_2.c" /* NPC 236 */ #include "./C/room_hip_5.c" /* NPC 237 */ #include "./C/room_hip_5_2.c" /* NPC 238 */ #include "./C/room_hip_6.c" /* NPC 239 */ #include "./C/room_hip_6_2.c" /* NPC 240 */ #include "./C/room_hip_7.c" /* NPC 241 */ #include "./C/room_hip_7_2.c" /* NPC 242 */ #include "./C/room_hrs_1.c" /* NPC 243 */ #include "./C/room_hrs_1_2.c" /* NPC 244 */ #include "./C/room_hrs_2.c" /* NPC 245 */ #include "./C/room_hrs_2_2.c" /* NPC 246 */ #include "./C/room_hrs_3.c" /* NPC 247 */ #include "./C/room_hrs_3_2.c" /* NPC 248 */ #include "./C/room_hrs_4.c" /* NPC 249 */ #include "./C/room_hrs_4_2.c" /* NPC 250 */ #include "./C/room_hrs_5.c" /* NPC 251 */ #include "./C/room_hrs_5_2.c" /* NPC 252 */ #include "./C/room_hrs_6.c" /* NPC 253 */ #include "./C/room_hrs_6_2.c" /* NPC 254 */ #include "./C/room_hrs_7.c" /* NPC 255 */ #include "./C/room_hrs_7_2.c" /* NPC 256 */ #include "./C/room_kal_1.c" /* NPC 257 */ #include "./C/room_kal_1_2.c" /* NPC 258 */ #include "./C/room_kal_2.c" /* NPC 259 */ #include "./C/room_kal_2_2.c" /* NPC 260 */ #include "./C/room_kal_3.c" /* NPC 261 */ #include "./C/room_kal_3_2.c" /* NPC 262 */ #include "./C/room_kal_4.c" /* NPC 263 */ #include "./C/room_kal_4_2.c" /* NPC 264 */ #include "./C/room_kal_5.c" /* NPC 265 */ #include "./C/room_kal_5_2.c" /* NPC 266 */ #include "./C/room_kgr_1.c" /* NPC 267 */ #include "./C/room_kgr_1_2.c" /* NPC 268 */ #include "./C/room_kgr_2.c" /* NPC 269 */ #include "./C/room_kgr_2_2.c" /* NPC 270 */ #include "./C/room_kgr_3.c" /* NPC 271 */ #include "./C/room_kgr_3_2.c" /* NPC 272 */ #include "./C/room_kgr_4.c" /* NPC 273 */ #include "./C/room_kgr_4_2.c" /* NPC 274 */ #include "./C/room_kgr_5.c" /* NPC 275 */ #include "./C/room_kgr_5_2.c" /* NPC 276 */ #include "./C/room_kgr_6.c" /* NPC 277 */ #include "./C/room_kgr_6_2.c" /* NPC 278 */ #include "./C/room_lon_1.c" /* NPC 279 */ #include "./C/room_lon_1_2.c" /* NPC 280 */ #include "./C/room_lon_2.c" /* NPC 281 */ #include "./C/room_lon_2_2.c" /* NPC 282 */ #include "./C/room_lon_3.c" /* NPC 283 */ #include "./C/room_lon_3_2.c" /* NPC 284 */ #include "./C/room_mus_1.c" /* NPC 285 */ #include "./C/room_mus_1_2.c" /* NPC 286 */ #include "./C/room_mus_2.c" /* NPC 287 */ #include "./C/room_mus_2_2.c" /* NPC 288 */ #include "./C/room_mus_3.c" /* NPC 289 */ #include "./C/room_mus_3_2.c" /* NPC 290 */ #include "./C/room_mus_4.c" /* NPC 291 */ #include "./C/room_mus_4_2.c" /* NPC 292 */ #include "./C/room_mus_5.c" /* NPC 293 */ #include "./C/room_mus_5_2.c" /* NPC 294 */ #include "./C/room_mus_6.c" /* NPC 295 */ #include "./C/room_mus_6_2.c" /* NPC 296 */ #include "./C/room_mus_7.c" /* NPC 297 */ #include "./C/room_mus_7_2.c" /* NPC 298 */ #include "./C/room_mus_8.c" /* NPC 299 */ #include "./C/room_mus_8_2.c" /* NPC 300 */ #include "./C/room_mus_9.c" /* NPC 301 */ #include "./C/room_mus_9_2.c" /* NPC 302 */ #include "./C/room_oct_1.c" /* NPC 303 */ #include "./C/room_oct_1_2.c" /* NPC 304 */ #include "./C/room_ost_1.c" /* NPC 305 */ #include "./C/room_ost_1_2.c" /* NPC 306 */ #include "./C/room_ost_2.c" /* NPC 307 */ #include "./C/room_ost_2_2.c" /* NPC 308 */ #include "./C/room_ost_3.c" /* NPC 309 */ #include "./C/room_ost_3_2.c" /* NPC 310 */ #include "./C/room_ost_4.c" /* NPC 311 */ #include "./C/room_ost_4_2.c" /* NPC 312 */ #include "./C/room_pbr_1.c" /* NPC 313 */ #include "./C/room_pbr_1_2.c" /* NPC 314 */ #include "./C/room_pbr_2.c" /* NPC 315 */ #include "./C/room_pbr_2_2.c" /* NPC 316 */ #include "./C/room_pbr_3.c" /* NPC 317 */ #include "./C/room_pbr_3_2.c" /* NPC 318 */ #include "./C/room_pbr_4.c" /* NPC 319 */ #include "./C/room_pbr_4_2.c" /* NPC 320 */ #include "./C/room_pbr_5.c" /* NPC 321 */ #include "./C/room_pbr_5_2.c" /* NPC 322 */ #include "./C/room_pgn_1.c" /* NPC 323 */ #include "./C/room_pgn_1_2.c" /* NPC 324 */ #include "./C/room_pgn_2.c" /* NPC 325 */ #include "./C/room_pgn_2_2.c" /* NPC 326 */ #include "./C/room_pgn_3.c" /* NPC 327 */ #include "./C/room_pgn_3_2.c" /* NPC 328 */ #include "./C/room_pgn_4.c" /* NPC 329 */ #include "./C/room_pgn_4_2.c" /* NPC 330 */ #include "./C/room_pgn_5.c" /* NPC 331 */ #include "./C/room_pgn_5_2.c" /* NPC 332 */ #include "./C/room_pgn_6.c" /* NPC 333 */ #include "./C/room_pgn_6_2.c" /* NPC 334 */ #include "./C/room_pgn_7.c" /* NPC 335 */ #include "./C/room_pgn_7_2.c" /* NPC 336 */ #include "./C/room_pig_1.c" /* NPC 337 */ #include "./C/room_pig_1_2.c" /* NPC 338 */ #include "./C/room_pig_10.c" /* NPC 339 */ #include "./C/room_pig_10_2.c" /* NPC 340 */ #include "./C/room_pig_2.c" /* NPC 341 */ #include "./C/room_pig_2_2.c" /* NPC 342 */ #include "./C/room_pig_3.c" /* NPC 343 */ #include "./C/room_pig_3_2.c" /* NPC 344 */ #include "./C/room_pig_4.c" /* NPC 345 */ #include "./C/room_pig_4_2.c" /* NPC 346 */ #include "./C/room_pig_5.c" /* NPC 347 */ #include "./C/room_pig_5_2.c" /* NPC 348 */ #include "./C/room_pig_6.c" /* NPC 349 */ #include "./C/room_pig_6_2.c" /* NPC 350 */ #include "./C/room_pig_7.c" /* NPC 351 */ #include "./C/room_pig_7_2.c" /* NPC 352 */ #include "./C/room_pig_8.c" /* NPC 353 */ #include "./C/room_pig_8_2.c" /* NPC 354 */ #include "./C/room_pig_9.c" /* NPC 355 */ #include "./C/room_pig_9_2.c" /* NPC 356 */ #include "./C/room_rbt_1.c" /* NPC 357 */ #include "./C/room_rbt_1_2.c" /* NPC 358 */ #include "./C/room_rbt_10.c" /* NPC 359 */ #include "./C/room_rbt_10_2.c" /* NPC 360 */ #include "./C/room_rbt_2.c" /* NPC 361 */ #include "./C/room_rbt_2_2.c" /* NPC 362 */ #include "./C/room_rbt_3.c" /* NPC 363 */ #include "./C/room_rbt_3_2.c" /* NPC 364 */ #include "./C/room_rbt_4.c" /* NPC 365 */ #include "./C/room_rbt_4_2.c" /* NPC 366 */ #include "./C/room_rbt_5.c" /* NPC 367 */ #include "./C/room_rbt_5_2.c" /* NPC 368 */ #include "./C/room_rbt_6.c" /* NPC 369 */ #include "./C/room_rbt_6_2.c" /* NPC 370 */ #include "./C/room_rbt_7.c" /* NPC 371 */ #include "./C/room_rbt_7_2.c" /* NPC 372 */ #include "./C/room_rbt_8.c" /* NPC 373 */ #include "./C/room_rbt_8_2.c" /* NPC 374 */ #include "./C/room_rbt_9.c" /* NPC 375 */ #include "./C/room_rbt_9_2.c" /* NPC 376 */ #include "./C/room_rhn_1.c" /* NPC 377 */ #include "./C/room_rhn_1_2.c" /* NPC 378 */ #include "./C/room_rhn_2.c" /* NPC 379 */ #include "./C/room_rhn_2_2.c" /* NPC 380 */ #include "./C/room_rhn_3.c" /* NPC 381 */ #include "./C/room_rhn_3_2.c" /* NPC 382 */ #include "./C/room_rhn_4.c" /* NPC 383 */ #include "./C/room_rhn_4_2.c" /* NPC 384 */ #include "./C/room_shp_1.c" /* NPC 385 */ #include "./C/room_shp_1_2.c" /* NPC 386 */ #include "./C/room_shp_2.c" /* NPC 387 */ #include "./C/room_shp_2_2.c" /* NPC 388 */ #include "./C/room_shp_3.c" /* NPC 389 */ #include "./C/room_shp_3_2.c" /* NPC 390 */ #include "./C/room_shp_4.c" /* NPC 391 */ #include "./C/room_shp_4_2.c" /* NPC 392 */ #include "./C/room_shp_5.c" /* NPC 393 */ #include "./C/room_shp_5_2.c" /* NPC 394 */ #include "./C/room_shp_6.c" /* NPC 395 */ #include "./C/room_shp_6_2.c" /* NPC 396 */ #include "./C/room_squ_1.c" /* NPC 397 */ #include "./C/room_squ_1_2.c" /* NPC 398 */ #include "./C/room_squ_10.c" /* NPC 399 */ #include "./C/room_squ_10_2.c" /* NPC 400 */ #include "./C/room_squ_2.c" /* NPC 401 */ #include "./C/room_squ_2_2.c" /* NPC 402 */ #include "./C/room_squ_3.c" /* NPC 403 */ #include "./C/room_squ_3_2.c" /* NPC 404 */ #include "./C/room_squ_4.c" /* NPC 405 */ #include "./C/room_squ_4_2.c" /* NPC 406 */ #include "./C/room_squ_5.c" /* NPC 407 */ #include "./C/room_squ_5_2.c" /* NPC 408 */ #include "./C/room_squ_6.c" /* NPC 409 */ #include "./C/room_squ_6_2.c" /* NPC 410 */ #include "./C/room_squ_7.c" /* NPC 411 */ #include "./C/room_squ_7_2.c" /* NPC 412 */ #include "./C/room_squ_8.c" /* NPC 413 */ #include "./C/room_squ_8_2.c" /* NPC 414 */ #include "./C/room_squ_9.c" /* NPC 415 */ #include "./C/room_squ_9_2.c" /* NPC 416 */ #include "./C/room_tig_1.c" /* NPC 417 */ #include "./C/room_tig_1_2.c" /* NPC 418 */ #include "./C/room_tig_2.c" /* NPC 419 */ #include "./C/room_tig_2_2.c" /* NPC 420 */ #include "./C/room_tig_3.c" /* NPC 421 */ #include "./C/room_tig_3_2.c" /* NPC 422 */ #include "./C/room_wol_1.c" /* NPC 423 */ #include "./C/room_wol_1_2.c" /* NPC 424 */ #include "./C/room_wol_2.c" /* NPC 425 */ #include "./C/room_wol_2_2.c" /* NPC 426 */ #include "./C/room_wol_3.c" /* NPC 427 */ #include "./C/room_wol_3_2.c" /* NPC 428 */ #include "./C/room_wol_4.c" /* NPC 429 */ #include "./C/room_wol_4_2.c" /* NPC 430 */ #include "./C/room_wol_5.c" /* NPC 431 */ #include "./C/room_wol_5_2.c" /* NPC 432 */