---------------- Old files: The following files need to be in RGBA SGI format rather than in Photoshop RAW, with the alpha values set correctly for transparent textures. >titlelogo_kw.sgi 256x128x4 # image of the title "MARIOKART 64" >sel_alpha_S006.sgi 159x16x4 # image of "PUSH START BUTTON" >sel_alpha_S007.sgi 124x17x4 # image of "Copyright 1996 Nintendo" >msel_LOGO_S.sgi # Map select >gsel_LOGO_S.sgi # Game select titlelogo_kw needs to be simpler. That means it should use fewer colors and more areas of the same color. msel_LOGO and gsel_LOGO also need to be simpler in the same manner. Also, they can be made slightly smaller if it is hard to make them simpler. --------------- New files: lap88moji.rgba: photoshop 32x8 raw file. Should be returned in sgi format with alpha. Says "LAP" for in-game screen. lapmoji.rgba: Photoshop 32x16 raw file. Is another "LAP" texture. Should be returned in SGI format. total.rgba: Photoshop 32x16 raw file. Says "TOTAL" for count-up; should look like lapmoji.rgba in color scheme and contain alpha. time.rgba: Photoshop 32x16 raw file. Says "TIME" for count-up; should look like lapmoji.rgba in color scheme and contain alpha. --------------- Fonts: We missed a few strings in the code. I have added them in a comment at the bottom of strings.txt. There are alternate spellings for some of the tracks in the fonts---most noteably in "Chocolate Mountain", which is spelled one way in the textures and another way in strings.txt. Please use the full 26x16 space for the characters, as this will make them easier to read when they are small. --------------- MARIO KART Banner: Given a texture that says "Mario Kart" in Chinese, we can convert it to a useable piece of raw data in the game. 1. It must be a 256x64 texture. It should be bordered with a white checkered flag to match the ground. See included startBanner-sample.ppm (it was made of 8 textures badly pasted together). 2. It must use simple colors---pick some nice yeloows and greens off the main title logo (on the "START" screen), and perhaps faded versions of those colors, as well as white and black, and I'll see if I can jam it into the game.