StarFox64 Asset Localization
Worksheet
Text Translation (please refer
to iQue game translation guideline in general)
1. Character Voice Text
- input: voice/sf64msgs.txt
- notes:
- preserve # lines and 5 digit msg IDs
- preserve letters A, B, C, Z, L, R + specials
2. Demo Text
- input: demo/DEMO_E*.rgba
- output: demo/DEMO_Z*.rgba
- tools: Photoshop
- notes:
- demo/filelist.txt contains image dimensions and English text
- preserve image format
- output should be the same height, but width may vary
3. Level Names Text
- input: levels/*_E_*.rgba
- output: levels/*_Z_*.rgba
- tools: Photoshop
- notes:
- levels/filelist.txt contains image dimensions and English text
- preserve image format
- output should be the same height, but width may vary
4. Map Text
- input: map/MAP_E*.rgba
- output: map/MAP_Z*.rgba
- tools: Photoshop
- notes:
- map/filelist.txt contains image dimensions and English text
- preserve image format
- output should be the same height, but width may vary
5. Level End Text
- input: moji/MOJI_E*.rgba
- output: moji/MOJI_Z*.rgba
- tools: Photoshop
- notes:
- moji/filelist.txt contains image dimensions and English text
- preserve image format
- output should be the same height, but width may vary
- files of the form *A.rgba and *B.rgba get concatenated to form a single English word
6. Menu Text
- input: txt/TXT_E*.rgb*
- output: txt/TXT_Z*.rgb*
- tools: Photoshop
- notes:
- txt/filelist.txt contains image dimensions and English text
- preserve image format
- output should be the same height, but width may vary
7. Vs. Menu Text
- input: vs/VS_E*.rgb*
- output: vs/VS_Z*.rgb*
- tools: Photoshop
- notes:
- vs/filelist.txt contains image dimensions and English text
- preserve image format
- output should be the same height, but width may vary
8. Vs. Game Text
- input: vtx/VTX_E*.rgba
- output: vtx/VTX_Z*.rgba
- tools: Photoshop
- notes:
- vtx/filelist.txt contains image dimensions and English text
- preserve image format
- output should be the same height, but width may vary
9. Misc Text
- input: misc/*_E*.rgb*
- output: misc/*_Z*.rgb*
- tools: Photoshop
- notes:
- misc/filelist.txt contains image dimensions and English text
- preserve image format
- output should be the same height, but width may vary
10. Credits Text
11. Misc. Words
Voice
1. Spoken Character Voices
- input: voice/*44.aiff
- notes:
- preserve filename id and file format (44KHz, 16-bit, mono)
- use unique voices for each character, see sf64msgs.txt for which character speaks each message
- Use translations from Step #1 [Text Translation]