/************************************************************************************************** Message Data for ENGLISH programed by Iwamoto Daiki **************************************************************************************************/ static unsigned char str_00[] = { Wow! You're smack in _¿middle of _ battlefield¿You'll find _ Power¿Stars that Bowser stole¿inside _ painting¿worlds¿Firstt talk to _¿Bob-omb Buddy Press n¿to talk@ He'll certainly¿help _ outt and so will¿his comrades in o_r¿areas¿To read signst stopt face¿_m and press n Press n¿or n to scroll ahead You¿can talk to some o_r¿characters by facing _m¿and pressing n@}; static unsigned char str_01[] = { Watch out! If _ wander¿around heret _'re liable¿to be plastered by a¿water bomb!¿Those enemy Bob-ombs love¿to fightt and _y're¿always finding ways to¿attack¿This meadow has become¿a battlefield ever since¿_ Big Bob-omb got his¿paws on _ Power Star¿Can _ recover _ Star¿for ush Cross _ bridge¿and go left up _ path¿to find _ Big Bob-omb¿Please come back to see¿me after _'ve retrieved¿_ Power Star!@}; static unsigned char str_02[] = { Heyt _! It's dangerous¿aheadt so listen up! Take¿my advice¿¿Cross _ two¿bridges aheadt _n¿watch for falling¿water bombs¿The Big Bob-omb at _¿top of _ mountain is¿very powerful--don't let¿him grab _!¿We're Bob-omb Buddiest¿and we're on _r side¿You can talk to us¿whenever _'d like to!@}; static unsigned char str_03[] = { Thank _t Mario! The Big¿Bob-omb is nothing but a¿big dud now! But _¿battle for _ castle has¿just begun¿O_r enemies are holding¿_ o_r Power Stars If¿_ recover more Starst¿_ can open new doors¿that lead to new worlds!¿My Bob-omb Buddies are¿waiting for _ Be sure¿to talk to _m--_y'll¿set up cannons for _@}; static unsigned char str_04[] = { We're peace-loving¿Bob-ombst so we don't use¿cannons¿But if _'d like¿to blast offt we don't¿mind Help _rself¿We'll prepare all of _¿cannons in this course for¿_ to use Bon Voyage!@}; static unsigned char str_05[] = { Heyt Mario! Is it true¿that _ beat _ Big¿Bob-ombh Cool!¿You must be strong And¿pretty fast Sot how fast¿are _t anywayh¿Fast enough to beat me¿Koopa _ Quickh I don't¿think so Just try me¿How about a race to _¿mountaintopt where _¿Big Bob-omb wash¿Whaddya sayh When I say¿@Got@ let _ race begin!¿¿Ready¿¿__Go!____Don't Go@}; static unsigned char str_06[] = { Hey!!! Don't try to scam¿ME You've gotta run¿_ whole course¿Later Look me up when¿_ want to race for¿real@}; static unsigned char str_07[] = { Huffffffpufff¿Whoa! Youreallyare¿fast! A human blur!¿Here _ go--_'ve won¿itt fair and square!@}; static unsigned char str_08[] = { BEWARE OF CHAIN CHOMP¿Extreme Danger!¿Get close and press nt¿for a better look¿Scaryt huhh¿See _ Red Coin on top¿of _ stakeh¿¿When _ collect eight of¿_mt a Power Star will¿appear in _ meadow¿across _ bridge@}; static unsigned char str_09[] = { Long timet no see! Wowt¿have _ gotten fast!¿Have _ been training¿on _ slyt or is it _¿power of _ Starsh¿I've been feeling down¿about losing _ last¿race This is my home¿course--how about a¿rematchh¿The goal is in¿Windswept Valley¿Readyh¿¿__Go____ Don't Go@}; static unsigned char str_10[] = { You've stepped on _¿Wing Cap Switch Wearing¿_ Wing Capt _ can¿soar through _ sky¿Now Wing Caps will pop¿out of all _ red blocks¿_ find¿¿Would _ like to Saveh¿¿__Yes____No@}; static unsigned char str_11[] = { You've just stepped on¿_ Metal Cap Switch!¿The Metal Cap makes¿Mario invincible¿Now Metal Caps will¿pop out of all of _¿green blocks _ find¿¿Would _ like to Saveh¿¿__Yes____No@}; static unsigned char str_12[] = { You've just stepped on¿_ Vanish Cap Switch¿The Vanish Cap makes¿Mario disappear¿Now Vanish Caps will pop¿from all of _ blue¿blocks _ find¿¿Would _ like to Saveh¿¿__Yes____No@}; static unsigned char str_13[] = { You've collected 100¿coins! Mario gains more¿power from _ castle¿Do _ want to Saveh¿__Yes____No@}; static unsigned char str_14[] = { Wow! Ano_r Power Star!¿Mario gains more courage¿from _ power of _¿castle¿Do _ want to Saveh¿¿__You Bet__Not Now@}; static unsigned char str_15[] = { You can punch enemies to¿knock _m down Press n¿to jumpt n to punch¿Press n _n n to Kick¿To pick something upt¿press nt too To throw¿something _'re holdingt¿press n again@}; static unsigned char str_16[] = { Hop on _ shiny shell and¿ride wherever _ want to¿go! Shred those enemies!@}; static unsigned char str_17[] = { I'm _ Big Bob-ombt lord¿of all blasting mattert¿king of ka-booms _¿world over!¿How dare _ scale my¿mountainh By what right¿do _ set foot on my¿imperial mountaintoph¿You may have eluded my¿guardst but _'ll never¿escape my grasp¿¿and _'ll never take¿away my Power Star I¿hereby challenge _t¿Mario!¿If _ want _ Star I¿holdt _ must prove¿_rself in battle¿¿Can _ pick me up from¿_ back and hurl me to¿this royal turfh I think¿that _ cannot!@}; static unsigned char str_18[] = { I'm sleeping because¿I'm sleepy I don't¿like being disturbed¿Please walk quietly@}; static unsigned char str_19[] = { Shhh! Please walk¿quietly in _ hallway!@}; static unsigned char str_20[] = { Dear Mario¿¿Please come to _¿castle I've baked¿a cake for _¿Yours truly--¿Princess Toadstool@}; static unsigned char str_21[] = { Welcome¿No one's home!¿Now scram--¿and don't come back!¿Gwa ha ha!@}; static unsigned char str_22[] = { You need a key to open¿this door@}; static unsigned char str_23[] = { This key doesn't fit!¿Maybe it's for _¿basement@}; static unsigned char str_24[] = { You need Star power to¿open this door Recover a¿Power Star from an enemy¿inside one of _ castle's¿paintings@}; static unsigned char str_25[] = { It takes _ power of¿3 Stars to open this¿door You need @ more¿Stars@}; static unsigned char str_26[] = { It takes _ power of¿8 Stars to open this¿door You need @ more¿Stars@}; static unsigned char str_27[] = { It takes _ power of¿30 Stars to open this¿door You need @ more¿Stars@}; static unsigned char str_28[] = { It takes _ power of¿50 Stars to open this¿door You need @ more¿Stars@}; static unsigned char str_29[] = { To open _ door that¿leads to _ @endless@¿stairst _ need 70¿Stars¿Bwa ha ha!@}; static unsigned char str_30[] = { Hello! The Lakitu Brost¿cutting in with a live¿update on Mario's¿progress He's about to¿learn a technique for¿sneaking up on enemies¿The trick is this¿ He has¿to walk very slowly in¿order to walk quietly¿¿¿¿And wrapping up filming¿techniques reported on¿earliert _ can take a¿look around using nt and¿nt Press nt to view _¿action from a distance¿When _ can't move _¿camera any far_rt _¿buzzer will sound This is¿_ Lakitu Brost¿signing off@}; static unsigned char str_31[] = { No way! You beat me¿again!! And I just spent¿my entire savings on¿_se new Koopa¿Mach 1 Sprint shoes!¿Heret I guess I have to¿hand over this Star to¿_ winner of _ race¿Congratst Mario!@}; static unsigned char str_32[] = { If _ get _ Wing Capt¿_ can fly! Put _ cap¿ont _n do a Triple¿Jump--jump three times¿in a row--to take off¿You can fly even higher¿if _ blast out of a¿cannon wearing _¿Wing Cap!¿¿Use _ n Buttons to look¿around while flyingt and¿press n to land@}; static unsigned char str_33[] = { Ciao! You've reached¿Princess Toadstool's¿castle via a warp pipe¿Using _ controller is a¿piece of cake Press n to¿jump and n to attack¿Press n to read signst¿too Use _ Control Stick¿in _ center of _¿controller to move Mario¿around Nowt head for¿_ castle@}; static unsigned char str_34[] = { Good afternoon The¿Lakitu Brost heret¿reporting live from just¿outside _ Princess's¿castle¿¿Mario has just arrived¿on _ scenet and we'll¿be filming _ action live¿as he enters _ castle¿and pursues _ missing¿Power Stars¿As seasoned camerament¿we'll be shooting from _¿recommended anglet but¿_ can change _¿camera angle by pressing¿_ n Buttons¿If we can't adjust _¿view any fur_rt we'll¿buzz To take a look at¿_ surroundingst stop¿and press nt¿¿Press n to resume play¿Switch camera modes with¿_ n Button Signs along¿_ way will review _se¿instructions¿¿For nowt reporting livet¿this has been _¿Lakitu Bros@}; static unsigned char str_35[] = { There are four camerat or¿@nt@ Buttons Press nt¿to look around using _¿Control Stick¿¿You'll usually see Mario¿through Lakitu's camera¿It is _ camera¿recommended for normal¿play¿You can change angles by¿pressing nt If _ press¿nt _ view switches to¿Mario's camerat which¿is directly behind him¿Press n again to return¿to Lakitu's camera Press¿nt to see Mario from¿afart using ei_r¿Lakitu's or Mario's view@}; static unsigned char str_36[] = { OBSERVATION PLATFORM¿Press nt to take a look¿around Don't miss¿anything!¿¿Press n to switch to¿Mario's camera It¿always follows Mario¿Press n again to switch¿to Lakitu's camera¿Pause _ game and¿switch _ mode to @fix@¿_ camera in place while¿holding n Give it a try!@}; static unsigned char str_37[] = { I win! You lose!¿Ha ha ha ha!¿You're no sloucht but I'm¿a better sledder!¿Better luck next time!@}; static unsigned char str_38[] = { Reacting to _ Star¿powert _ door slowly¿opens@}; static unsigned char str_39[] = { No visitors allowedt¿by decree of¿_ Big Bob-omb¿¿I shall never surrender my¿Starst for _y hold _¿power of _ castle in¿_ir glow¿They were a gift from¿Bowsert _ Koopa King¿himselft and _y lie well¿hidden within my realm¿Not a whisper of _ir¿whereabouts shall leave¿my lips Oht all rightt¿perhaps one hint¿¿Heed _ Star names at¿_ beginning of _¿course¿__--The Big Bob-omb@}; static unsigned char str_40[] = { Warning!¿Coldt Cold Crevasse¿Below!@}; static unsigned char str_41[] = { I win! You lose!¿Ha ha ha!¿¿That's what _ get for¿messin' with Koopa _¿Quick¿Better luck next time!@}; static unsigned char str_42[] = { Caution! Narrow Bridge!¿Cross slowly!¿¿¿You can jump to _ edge¿of _ cliff and hang ont¿and _ can climb off _¿edge if _ move slowly¿When _ want to let got¿ei_r press n or press¿_ Control Stick in _¿direction of Mario's back¿To climb upt press Up on¿_ Control Stick To¿scurry up quicklyt press¿_ n Button@}; static unsigned char str_43[] = { If _ jump and hold _¿n Buttont _ can hang on¿to some objects overhead¿It's _ same as grabbing¿a flying bird!@}; static unsigned char str_44[] = { Whooo's _reh Whooo¿woke me uph It's still¿daylight--I should be¿sleeping!¿¿Heyt as long as I'm¿awaket why not take a¿short flight with meh¿Press and hold n to grab¿on Release n to let go¿I'll take _ wherever¿_ want to got as long¿as my wings hold out¿Watch my shadowt and¿grab on@}; static unsigned char str_45[] = { Whew! I'm just about¿flapped out You should¿lay off _ pastat Mario!¿That's it for now Press¿n to let go Okayt¿bye byyyyyyeeee!@}; static unsigned char str_46[] = { You have to master three¿important jumping¿techniques¿First try _ Triple Jump¿¿Run fastt _n jump three¿timest onet twot three¿If _ time _ jumps¿rightt _'ll hopt skipt¿_n jump really high¿Nextt go for distance¿with _ Long Jump Runt¿press n to crouch _n n¿to jump really far¿¿To do _ Wall Kickt press¿n to jump at a wallt _n¿jump again when _ hit¿_ wall¿¿Got thath Triple Jumpt¿Long Jumpt Wall Kick¿Practicet practicet¿practice You don't stand¿a chance without _m@}; static unsigned char str_47[] = { Hi! I'll prepare _¿cannon for _!@}; static unsigned char str_48[] = { Snow Mountain Summit¿Watch for slippery¿conditions! Please enter¿_ cottage first@}; static unsigned char str_49[] = { Remember that tricky Wall¿Kick jumph It's a¿technique _'ll have to¿master in order to reach¿high places¿Use it to jump from wall¿to wall Press _¿Control Stick in _¿direction _ want to¿bounce to gain momentum¿Practice makes perfect!@}; static unsigned char str_50[] = { Hold n to crouch and¿slide down a slope¿Or press n while in _¿air to Pound _ Ground!¿If _ stopt croucht _n¿jumpt _'ll do a¿Backward Somersault!¿Got thath¿There's more Crouch and¿_n jump to do a¿Long Jump! Or crouch and¿walk tonever mind@}; static unsigned char str_51[] = { Climbing's easy! When _¿jump at treest poles or¿pillarst _'ll grab _m¿automatically Press n to¿jump off backward¿¿To rotate around _¿objectt press Right or¿Left on _ Control Stick¿When _ reach _ topt¿press Up to do a¿handstand!¿Jump off from _¿handstand for a hight¿stylin' dismount@}; static unsigned char str_52[] = { Stop and press n to¿croucht _n press n¿to do a hight Backward¿Somersault!¿¿To perform a Side¿Somersaultt runt do a¿sharp U-turn and jump¿You can catch lots of¿air with both jumps@}; static unsigned char str_53[] = { Sometimest if _ pass¿through a coin ring or¿find a secret point in a¿courset a red number will¿appear¿If _ trigger five red¿numberst a secret Star¿will show up@}; static unsigned char str_54[] = { Welcome to _ snow¿slide! Hop on! To speed¿upt press forward on _¿Control Stick To slow¿downt pull back@}; static unsigned char str_55[] = { Hey-eyt Mariot buddyt¿howzit goin'h Step right¿up You look like a fast¿sleddin' kind of guy¿I know speed when I see¿itt yes siree--I'm _¿world champion sleddert¿_ know Whaddya sayh¿How about a raceh¿Ready¿¿__Go____ Don't Go@}; static unsigned char str_56[] = { You brrrr-oke my record!¿Unbelievable! I knew¿that _ were _ coolest¿Now _'ve proven¿that _'re also _¿fastest!¿I can't award _ a gold¿medalt but heret take this¿Star instead You've¿earned it!@}; static unsigned char str_57[] = { Egad! My baby!! Have _¿seen my babyhhh She's¿_ most precious baby in¿_ whole wide world¿They say she has my¿beak@ I just can't¿remember where I left¿her¿Let's seeI stopped¿for herring and ice cubest¿_n Ioohh! I just¿don't know!@}; static unsigned char str_58[] = { You found my precioust¿precious baby! Where¿have _ beenh How can¿I ever thank _t Marioh¿Oht I do have this¿Star Heret take it¿with my eternal¿gratitude@}; static unsigned char str_59[] = { That's not my baby! She¿looks nothing like me!¿Her parents must be¿worried sick!@}; static unsigned char str_60[] = { ATTENTION!¿Read Before Diving In!¿¿¿If _ stay under _¿water for too longt _'ll¿run out of oxygen¿¿Return to _ surface for¿air or find an air bubble¿or coins to brea_ while¿underwater¿Press n to swim Hold n¿to swim slow and steady¿Tap n with smooth timing¿to gain speed¿Press Up on _¿Control Stick and press n¿to dive¿¿Press Down on _ Control¿Stick and press n to¿return to _ surface¿¿Hold Down and press n¿while on _ surface near¿_ edge of _ water to¿jump out@}; static unsigned char str_61[] = { BRRR! Frostbite Danger!¿Do not swim here¿I'm serious¿_--The Penguin@}; static unsigned char str_62[] = { Hidden inside _ green¿block is _ amazing¿Metal Cap¿Wearing itt _ won't¿catch fire or be hurt¿by enemy attacks¿You don't even have to¿brea_ while wearing it¿¿The only problem¿¿You can't swim in it@}; static unsigned char str_63[] = { The Vanish Cap is inside¿_ blue block Mr I¿will be surprisedt since¿_'ll be invisible when¿_ wear it!¿Even _ Big Boo will be¿fooled--and _ can walk¿through secret wallst too@}; static unsigned char str_64[] = { When _ put on _ Wing¿Cap that comes from a¿red blockt do _ Triple¿Jump to soar high into¿_ sky¿Use _ Control Stick to¿guide Mario Pull back to¿to fly upt press forward¿to nose downt and press n¿to land@}; static unsigned char str_65[] = { Swimming Lessons!¿Tap n to do _ breast¿stroke If _ time _¿taps rightt _'ll swim¿fast¿¿Press and hold n to do a¿slowt steady flutter kick¿Press Up on _ Control¿Stick to divet and pull¿back on _ stick to head¿for _ surface¿To jump out of _ watert¿hold Down on _ Control¿Stickt _n press n¿Easy as piet righth¿¿¿But remember¿¿Mario can't brea_ under¿_ water! Return to _¿surface for air when _¿Power Meter runs low¿¿And one last thing¿ You¿can't open doors that¿are underwater@}; static unsigned char str_66[] = { Mariot it's Peach!¿Please be careful! Bowser¿is so wicked! He will try¿to burn _ with his¿horrible flame breath¿Run around behind and¿grab him by _ tail with¿_ n Button Once _¿grab holdt swing him¿around in great circles¿Rotate _ Control Stick¿to go faster and faster¿The faster _ swing himt¿_ far_r he'll fly¿¿Use _ n Buttons to look¿aroundt Mario You have¿to throw Bowser into one¿of _ bombs in _ four¿corners¿Aim wellt _n press n¿again to launch Bowser¿Good luckt Mario! Our¿fate is in _r hands@}; static unsigned char str_67[] = { Tough luckt Mario!¿Princess Toadstool isn't¿hereGwa ha ha!! Go¿ahead--just try to grab¿me by _ tail!¿You'll never be able to¿swing ME around! A wimp¿like _ won't throw me¿out of here! Never! Ha!@}; static unsigned char str_68[] = { It's Lethal Lava Land!¿If _ catch fire or fall¿into a pool of flamest¿_'ll be hopping madt but¿don't lose _r cool¿You can still control¿Mario--just try to keep¿calm!@}; static unsigned char str_69[] = { Sometimes _'ll bump into¿invisible walls at _¿edges of _ painting¿worlds If _ hit a wall¿while flyingt _'ll bounce¿back@}; static unsigned char str_70[] = { You can return to _¿castle's main hall at any¿time from _ painting¿worlds where _ enemies¿live¿Just stopt stand stillt¿press Start to pause _¿gamet _n select¿@Exit Course@¿¿You don't have to collect¿all Power Stars in one¿course before going on to¿_ next¿¿Return latert when _'re¿more experiencedt to pick¿up difficult ones¿¿¿Whenever _ find a Start¿a hint for finding _¿next one will appear on¿_ course's start screen¿¿You cant howevert collect¿any of _ remaining¿Stars next You don't¿have to recover _ one¿described by _ hint@}; static unsigned char str_71[] = { Danger Ahead!¿Beware of _ strange¿cloud! Don't inhale!¿If _ feel faintt run for¿higher ground and fresh¿air!¿Circle¿ Shelter¿Arrow¿ Entrance-Exit@}; static unsigned char str_72[] = { High winds ahead!¿Pull _r Cap down tight¿If it blows offt _'ll¿have to find it on this¿mountain@}; static unsigned char str_73[] = { Aarrgh! Ahoyt matey I¿have sunken treasuret¿heret I do¿¿But to pluck _ plundert¿_ must open _¿Treasure Chests in _¿right order¿What order is thatt¿ye sayh¿¿¿I'll never tell!¿¿__--The Cap'n@}; static unsigned char str_74[] = { You can grab on to _¿edge of a cliff or ledge¿with _r fingertips and¿hang down from it¿¿To drop from _ edget¿ei_r press _ Control¿Stick in _ direction of¿Mario's back or press _¿n Button¿To get up onto _ ledget¿ei_r press Up on _¿Control Stick or press n¿as soon as _ grab _¿ledge to climb up quickly@}; static unsigned char str_75[] = { Mario!! My castle is in¿great peril I know that¿Bowser is _ causeand¿I know that only _ can¿stop him!¿The doors in _ castle¿that have been sealed by¿Bowser can be opened only¿with Star Power¿¿But _re are secret¿paths in _ castlet¿paths that Bowser hasn't¿found¿¿One of those paths is in¿this roomt and it holds¿one of _ castle's Secret¿Stars!¿¿Find that Secret Start¿Mario! It will help _¿on _r quest Pleaset¿Mariot _ have to¿help us!¿Retrieve all of _¿Power Stars in _ castle¿and free us from this¿awful prison!¿Please!@}; static unsigned char str_76[] = { Thanks to _ power of¿_ Starst life is¿returning to _ castle¿Pleaset Mariot _ have¿to give Bowser _ boot!¿¿Heret let me tell _ a¿little something about _¿castle In _ room with¿_ mirrorst look carefully¿for anything that's not¿reflected in _ mirror¿And when _ go to _¿water townt _ can flood¿it with a high jump into¿_ painting Oht by _¿wayt look what I found!@}; static unsigned char str_77[] = { It is decreed that one¿shall pound _ pillars@}; static unsigned char str_78[] = { Break open _ Blue Coin¿Block by Pounding _¿Ground with _ n Button¿One Blue Coin is worth¿five Yellow Coins¿But _ have to hurry!¿The coins will disappear¿if _'re not quick to¿collect _m! Too bad@}; static unsigned char str_79[] = { Owwwuu! Let me go!¿Uukee-kee! I was only¿teasing! Can't _ take¿a jokeh¿I'll tell _ whatt let's¿trade If _ let me got¿I'll give _ something¿really good¿Sot how about ith¿¿__Free him_ Hold on@}; static unsigned char str_80[] = { Eeeh hee hee hee!@}; static unsigned char str_81[] = { The mystery is of Wet¿or Dry¿And where does _¿solution lieh¿The city welcomes visitors¿with _ depth _y bring¿as _y enter@}; static unsigned char str_82[] = { Hold on to _r hat! If¿_ lose itt _'ll be¿injured easily¿¿If _ do lose _r Capt¿_'ll have to find it in¿_ course where _¿lost it¿Oht boyt it's not looking¿good for Peach She's¿still trapped somewhere¿inside _ walls¿Pleaset Mariot _ have¿to help her! Did _ know¿that _re are enemy¿worlds inside _ wallsh¿Yup It's true Bowser's¿troops are _ret too¿Oht heret take this I've¿been keeping it for _@}; static unsigned char str_83[] = { There's something strange¿about that clock As _¿jump insidet watch _¿position of _ big hand¿Oht look what I found!¿Heret Mariot catch!@}; static unsigned char str_84[] = { Yeeoww! Unhand met¿brute! I'm latet so latet¿I must make haste!¿This shiny thingh Mine!¿It's mine Finderst¿keeperst losers¿Latet latet late¿Ouch! Take it _n! A¿gift from Bowsert it was¿Now let me be! I have a¿date! I cannot be late¿for tea!@}; static unsigned char str_85[] = { You don't stand a ghost¿of a chance in this house¿If _ walk out of heret¿_ deserve¿a Ghoul Medal@}; static unsigned char str_86[] = { Running around in circles¿makes some bad guys roll¿_ir eyes@}; static unsigned char str_87[] = { Santa Claus isn't _ only¿one who can go down a¿chimney! Come on in!¿_--Cabin Proprietor@}; static unsigned char str_88[] = { Work Elevator¿For those who get off¿here¿ Grab _ pole to _¿left and slide carefully¿down@}; static unsigned char str_89[] = { Both ways fraught with¿danger! Watch _r feet!¿Those who can't do _¿Long Jumpt tskt tsk Make¿_r way to _ right¿Right¿ Work Elevator¿___ Cloudy Maze¿Left¿ Black Hole¿___Underground Lake¿¿Red Circle¿ Elevator 2¿____ Underground Lake¿Arrow¿ You are here@}; static unsigned char str_90[] = { Bwa ha ha ha!¿You've stepped right into¿my trapt just as I knew¿_ would! I warn _t¿@Friendt@ watch _r¿step!@}; static unsigned char str_91[] = { Danger!¿Strong Gusts!¿But _ wind makes a¿comfy ride@}; static unsigned char str_92[] = { Pestering me againt are¿_t Marioh Can't _ see¿that I'm having a merry¿little timet making¿mischief with my minionsh¿Nowt return those Stars!¿My troops in _ walls¿need _m! Bwa ha ha!@}; static unsigned char str_93[] = { Mario! You again! Well¿that's just fine--I've¿been looking for something¿to fry with my fire¿breath!¿Your Star Power is¿useless against me!¿Your friends are all¿trapped within _¿walls¿And _'ll never see _¿Princess again!¿Bwa ha ha ha!@}; static unsigned char str_94[] = { Get a good run up _¿slope! Do _ remember¿_ Long Jumph Runt press¿nt _n jump!@}; static unsigned char str_95[] = { To read a signt stand in¿front of it and press nt¿like _ did just now¿¿When _ want to talk to¿a Koopa Troopa or o_r¿animalt stand right in¿front of it¿Please recover _ Stars¿that were stolen by¿Bowser in this course@}; static unsigned char str_96[] = { The path is narrow here¿Easy does it! No one is¿allowed on top of _¿mountain!¿And if _ know what's¿good for _t _ won't¿wake anyone who's¿sleeping!¿Move slowlyt¿tread lightly@}; static unsigned char str_97[] = { Don't be a pushover!¿If anyone tries to shove¿_ aroundt push back!¿It's one-on-onet with a¿fiery finish for _ loser!@}; static unsigned char str_98[] = { Come on in here¿heht heht heh@}; static unsigned char str_99[] = { Eh he he¿You're minet nowt hee hee!¿I'll pass right through¿this wall Can _ do¿thath Heht heht heh!@}; static unsigned char str_100[] = { UkkikiWakkikikee kee!¿Ha! I snagged it!¿It's mine! Heeheeheeee!@}; static unsigned char str_101[] = { Ackk! Letgo¿You'rechokingme¿CoughI've been framed!¿This Caph Oht all rightt¿take it It's a cool Capt¿but I'll give it back¿I think it looks better on¿me than it does on _t¿though! Eeeee! Kee keee!@}; static unsigned char str_102[] = { Pssst! The Boos are super¿shy If _ look _m¿in _ eyest _y fade¿awayt but if _ turn¿_r backt _y reappear¿It's no use trying to hit¿_m when _y're fading¿away Insteadt sneak up¿behind _m and punch@}; static unsigned char str_103[] = { Upon four towers¿one must alight¿Then at _ peak¿shall shine _ light@}; static unsigned char str_104[] = { The shadowy star in front¿of _ is a @Star¿Marker@ When _ collect¿all 8 Red Coinst _ Star¿will appear here@}; static unsigned char str_105[] = { Ready for blastoff! Come¿ont hop into _ cannon!¿¿You can reach _ Star on¿_ floating island by¿using _ four cannons¿Use _ Control Stick to¿aimt _n press n to fire¿¿If _'re handyt _ can¿grab on to trees or poles¿to land@}; static unsigned char str_106[] = { Ready for blastoff! Come¿ont hop into _ cannon!@}; static unsigned char str_107[] = { Ghosts¿don't¿DIE!¿Heht heht heh!¿Can _ get out of here¿aliveh@}; static unsigned char str_108[] = { Boooooo-m! Here comes¿_ master of mischieft¿_ tower of terrort¿_ Big Boo!¿Ka ha ha ha@}; static unsigned char str_109[] = { Ooooo Nooooo!¿Talk about out-of-body¿experiences--my body¿has melted away!¿Have _ run in to any¿headhunters latelyhh¿I could sure use a new¿body!¿Brrr! My face might¿freeze like this!@}; static unsigned char str_110[] = { I need a good head on my¿shoulders Do _ know of¿anybody in need of a good¿bodyh Please! I'll follow¿_ if _ do!@}; static unsigned char str_111[] = { Perfect! What a great¿new body! Here--this is a¿present for _ It's sure¿to warm _ up@}; static unsigned char str_112[] = { Collect as many coins as¿possible! They'll refill¿_r Power Meter¿¿You can check to see how¿many coins _'ve¿collected in each of _¿15 enemy worlds¿You can also recover¿power by touching _¿Spinning Heart¿¿The faster _ run¿through _ heartt _¿more power _'ll recover@}; static unsigned char str_113[] = { There are special Caps in¿_ redt green and blue¿blocks Step on _¿switches in _ hidden¿courses to activate _¿Cap Blocks@}; static unsigned char str_114[] = { It makes me so mad! We¿build _r housest _r¿castles We pave _r¿roadst and still _¿walk all over us¿Do _ ever say thank¿_h No! Wellt _'re not¿going to wipe _r feet¿on me! I think I'll crush¿_ just for fun!¿Do _ have a problem¿with thath Just try to¿pound met wimp! Ha!@}; static unsigned char str_115[] = { No! Crushed again!¿I'm just a stepping stonet¿after all I won't gravelt¿ert grovel Heret _ win¿Take this with _!@}; static unsigned char str_116[] = { WhaaaWhaaath¿Can it be that a¿pipsqueak like _ has¿defused _ Bob-omb¿kinghhhh¿You might be fast enough¿to ground met but _'ll¿have to pick up _ pace¿if _ want to take King¿Bowser by _ tail¿Methinks my troops could¿learn a lesson from _!¿Here is _r Start as I¿promisedt Mario¿¿If _ want to see me¿againt select this Star¿from _ menu For nowt¿farewell@}; static unsigned char str_117[] = { Whowalkhereh¿Whobreaksealh¿Wakeancientonesh¿We no like light¿Rrrrummbbble¿We no likeintruders!¿Now battle¿hand¿to¿hand!@}; static unsigned char str_118[] = { Grrrrumbbble!¿Whathappenh¿Wecrushed like pebble¿You so strong!¿You rule ancient pyramid!¿For today¿Nowt take Star of Power¿Wesleepdarkness@}; static unsigned char str_119[] = { Grrr! I was a bit¿careless This is not as I¿had plannedbut I still¿hold _ power of _¿Starst and I still have¿Peach¿Bwa ha ha! You'll get no¿more Stars from me! I'm¿not finished with _ yett¿but I'll let _ go for¿now You'll pay for this¿later!@}; static unsigned char str_120[] = { Ooowaah! Can it be that¿I've losthhh The power of¿_ Stars has failed me¿this time¿Consider this a draw¿Next timet I'll be in¿perfect condition¿¿Nowt if _ want to see¿_r precious Princesst¿come to _ top of _¿tower¿I'll be waiting!¿Gwa ha ha ha!@}; static unsigned char str_121[] = { Nooo! It can't be!¿You've really beaten met¿Marioh!! I gave those¿troops powert but now¿it's fading away!¿Arrgghh! I can see peace¿returning to _ world! I¿can't stand it! Hmmm¿It's not over yet¿¿C'mon troops! Let's watch¿_ ending toge_r!¿Bwa ha ha!@}; static unsigned char str_122[] = { The Black Hole¿Right¿ Work Elevator¿___ Cloudy Maze¿Left¿ Underground Lake@}; static unsigned char str_123[] = { Metal Cavern¿Right¿ To Waterfall¿Left¿ Metal Cap Switch@}; static unsigned char str_124[] = { Work Elevator¿Danger!!¿Read instructions¿thoroughly!¿Elevator continues in _¿direction of _ arrow¿activated@}; static unsigned char str_125[] = { Hazy Maze-Exit¿Danger! Closed¿Turn back now@}; static unsigned char str_126[] = { Up¿ Black Hole¿Right¿ Work Elevator¿___ Hazy Maze@}; static unsigned char str_127[] = { Underground Lake¿Right¿ Metal Cave¿Left¿ Abandoned Mine¿___Closed@¿A gentle sea dragon lives¿here Pound on his back to¿make him lower his head¿Don't become his lunch@}; static unsigned char str_128[] = { You must fight with¿honor! It is against _¿royal rules to throw _¿king out of _ ring!@}; static unsigned char str_129[] = { Welcome to _ Vanish¿Cap Switch Course! All of¿_ blue blocks _ find¿will become solid once _¿step on _ Cap Switch¿You'll disappear when _¿put on _ Vanish Capt so¿_'ll be able to elude¿enemies and walk through¿many things Try it out!@}; static unsigned char str_130[] = { Welcome to _ Metal Cap¿Switch Course! Once _¿step on _ Cap Switcht¿_ green blocks will¿become solid¿When _ turn _r body¿into metal with _ Metal¿Capt _ can walk¿underwater! Try it!@}; static unsigned char str_131[] = { Welcome to _ Wing Cap¿Course! Step on _ red¿switch at _ top of _¿towert in _ center of¿_ rainbow ring¿When _ trigger _¿switcht all of _ red¿blocks _ find will¿become solid¿¿Try out _ Wing Cap! Do¿_ Triple Jump to take¿off and press n to land¿¿¿Pull back on _ Control¿Stick to go up and push¿forward to nose downt¿just as _ would when¿flying an airplane@}; static unsigned char str_132[] = { Whoat Mariot palt _¿aren't trying to cheatt¿are _h Shortcuts aren't¿allowed¿Nowt I know that _¿know better You're¿disqualified! Next timet¿play fair!@}; static unsigned char str_133[] = { Am I glad to see _! The¿Princessand Iandt¿wellt everybodywe're all¿trapped inside _ castle¿walls¿¿Bowser has stolen _¿castle's Starst and he's¿using _ir power to¿create his own world in¿_ paintings and walls¿¿Please recover _ Power¿Stars! As _ find _mt¿_ can use _ir power¿to open _ doors that¿Bowser has sealed¿¿There are four rooms on¿_ first floor Start in¿_ one with _ painting¿of Bob-omb inside It's¿_ only room that Bowser¿hasn't sealed¿When _ collect eight¿Power Starst _'ll be¿able to open _ door¿with _ big star The¿Princess must be inside!@}; static unsigned char str_134[] = { The names of _ Stars¿are also hints for¿finding _m They are¿displayed at _ beginning¿of each course¿You can collect _ Stars¿in any order You won't¿find some Starst enemies¿or items unless _ select¿a specific Star¿After _ collect some¿Starst _ can try¿ano_r course¿We're all waiting for¿_r help!@}; static unsigned char str_135[] = { It was Bowser who stole¿_ Stars I saw him with¿my own eyes!¿¿¿He's hidden six Stars in¿each courset but _¿won't find all of _m in¿some courses until _¿press _ Cap Switches¿The Stars _'ve found¿will show on each course's¿starting screen¿¿¿If _ want to see some¿of _ enemies _'ve¿already defeatedt select¿_ Stars _ recovered¿from _m@}; static unsigned char str_136[] = { Wow! You've already¿recovered that many¿Starsh Way to got Mario!¿I'll bet _'ll have us out¿of here in no time!¿¿Be carefult though¿Bowser and his band¿wrote _ book on @bad@¿Take my advice¿ When _¿need to recover from¿injuriest collect coins¿Yellow Coins refill one¿piece of _ Power Metert¿Red Coins refill two¿piecest and Blue Coins¿refill five¿¿To make Blue Coins¿appeart pound on Blue¿Coin Blocks¿¿¿¿Alsot if _ fall from¿high placest _'ll¿minimize damage if _¿Pound _ Ground as _¿land@}; static unsigned char str_137[] = { Thankst Mario! The castle¿is recovering its energy¿as _ retrieve Power¿Starst and _'ve chased¿Bowser right out of heret¿on to some area ahead¿Oht by _ byt are _¿collecting coinsh Special¿Stars appear when _¿collect 100 coins in each¿of _ 15 courses!@}; static unsigned char str_138[] = { Down¿ Underground Lake¿Left¿ Black Hole¿Right¿ Hazy Maze Closed@@}; static unsigned char str_139[] = { Above¿ Automatic Elevator¿Elevator begins¿automatically and follows¿pre-set course¿It disappears¿automaticallyt too@}; static unsigned char str_140[] = { Elevator Area¿Right¿ Hazy Maze¿___ Entrance¿Left¿ Black Hole¿___Elevator 1¿Arrow¿ You are here@}; static unsigned char str_141[] = { You've recovered one of¿_ stolen Power Stars!¿Now _ can open some of¿_ sealed doors in _¿castle¿Try _ Princess's room¿on _ second floor and¿_ room with _¿painting of Whomp's¿Fortress on Floor 1¿Bowser's troops are still¿gaining powert so _¿can't give up Save ust¿Mario! Keep searching for¿Stars!@}; static unsigned char str_142[] = { You've recovered three¿Power Stars! Now _ can¿open any door with a 3¿on its star¿¿You can come and go from¿_ open courses as _¿please The enemies ahead¿are even meanert so be¿careful!@}; static unsigned char str_143[] = { You've recovered eight of¿_ Power Stars! Now _¿can open _ door with¿_ big Star! But Bowser¿is just aheadcan _¿hear _ Princess callingh@}; static unsigned char str_144[] = { You've recovered 30¿Power Stars! Now _ can¿open _ door with _¿big Star! But before _¿move ont how's it going¿o_rwiseh¿Did _ pound _ two¿columns downh You didn't¿lose _r hatt did _h¿If _ didt _'ll have to¿stomp on _ condor to¿get it back!¿They say that Bowser has¿sneaked out of _ sea¿and into _ underground¿Have _ finally¿cornered himh@}; static unsigned char str_145[] = { You've recovered 50¿Power Stars! Now _ can¿open _ Star Door on _¿third floor Bowser's¿_ret _ know¿¿Oh! You've found all of¿_ Cap Switchest haven't¿_h Redt green and blueh¿The Caps _ get from _¿colored blocks are really¿helpful¿Hurry alongt now The¿third floor is just ahead@}; static unsigned char str_146[] = { You've found 70 Power¿Stars! The mystery of _¿endless stairs is solvedt¿thanks to _--and is¿Bowser ever upset! Nowt¿on to _ final bout!@}; static unsigned char str_147[] = { Are _ using _ Cap¿Blocksh You really shouldt¿_ know¿¿¿To make _m solid so _¿can break _mt _ have¿to press _ colored Cap¿Switches in _ castle's¿hidden courses¿You'll find _ hidden¿courses only after¿regaining some of _¿Power Stars¿¿The Cap Blocks are a big¿help! Red for _ Wing¿Capt green for _ Metal¿Capt blue for _ Vanish¿Cap@}; static unsigned char str_148[] = { Snowman Mountain ahead¿Keep out! And don't try¿_ Triple Jump over _¿ice block shooter¿¿¿If _ fall into _¿freezing pondt _r power¿decreases quicklyt and¿_ won't recover¿automatically¿__--The Snowman@}; static unsigned char str_149[] = { Welcome to¿Princess Toadstool's¿secret slide!¿There's a Star hidden¿here that Bowser couldn't¿find¿When _ slidet press¿forward to speed upt¿pull back to slow down¿If _ slide really¿fastt _'ll win _ Star!@}; static unsigned char str_150[] = { Waaaa! You've flooded my¿house! Wh-whyhh Look at¿this mess! What am I¿going to do nowh¿¿The ceiling's ruinedt _¿floor is soakedwhat to¿dot what to doh Huff¿huffit makes me so¿MAD!!!¿Everything's been going¿wrong ever since I got¿this StarIt's so shinyt¿but it makes me feel¿strange@}; static unsigned char str_151[] = { I can't take this¿anymore! First _ get¿me all wett _n _¿stomp on me!¿Now I'm reallyt reallyt¿REALLY mad!¿Waaaaaaaaaaaaaaaaa!!!@}; static unsigned char str_152[] = { Owwch! Uncle! Uncle!¿Okayt I give Take this¿Star!¿Whew! I feel better now¿I don't really need it¿anymoret anyway--¿I can see _ stars¿through my ceiling at¿night¿They make me feel¿peaceful Pleaset come¿back and visit anytime@}; static unsigned char str_153[] = { Hey! Who's _reh¿What's climbing on meh¿Is it an ice anth¿A snow fleah¿Whatever it ist it's¿bugging me! I think I'll¿blow it away!@}; static unsigned char str_154[] = { Hold on to _r hat! If¿_ lose itt _'ll be¿easily injured If _¿lose itt look for it in _¿course where _ lost it¿Speaking of lostt _¿Princess is still stuck in¿_ walls somewhere¿Please helpt Mario!¿¿Oht _ know that _re¿are secret worlds in _¿walls as well as in _¿paintingst righth@}; static unsigned char str_155[] = { Thanks to _ power of¿_ Starst life is¿returning to _ castle¿Pleaset Mariot _ have¿to give Bowser _ boot!¿¿Heret let me tell _ a¿little something about _¿castle In _ room with¿_ mirrorst look carefully¿for anything that's not¿reflected in _ mirror¿And when _ go to _¿water townt _ can flood¿it with a high jump into¿_ painting@}; static unsigned char str_156[] = { The world inside _¿clock is so strange!¿When _ jump insidet¿watch _ position of¿_ big hand!@}; static unsigned char str_157[] = { Watch out! Don't let¿_rself be swallowed by¿quicksand¿¿¿If _ sink into _ sandt¿_ won't be able to¿jumpt and if _r head¿goes undert _'ll be¿smo_red¿The dark areas are¿bottomless pits@}; static unsigned char str_158[] = { 1 If _ jump repeatedly¿and time it rightt _'ll¿jump higher and higher¿If _ run really fast and¿time three jumps rightt¿_ can do a Triple Jump¿2 Jump into a solid wallt¿_n jump again when _¿hit _ wall You can¿bounce to a higher level¿using this Wall Kick@}; static unsigned char str_159[] = { 3 If _ stopt press n¿to croucht _n jumpt _¿can perform a Backward¿Somersault To do a Long¿Jumpt run fastt press nt¿_n jump@}; static unsigned char str_160[] = { Press n while running¿fast to do a Body Slide¿attack To stand while¿slidingt press n or n@}; static unsigned char str_161[] = { Mario!!!¿It that really _hhh¿It has been so long since¿our last adventure!¿They told me that I might¿see _ if I waited heret¿but I'd just about given¿up hope!¿Is it trueh Have _¿really beaten Bowserh And¿restored _ Stars to _¿castleh¿And saved _ Princessh¿I knew _ could do it!¿Now I have a very special¿message for _¿@Thanks for playing Super¿Mario 64! This is _¿end of _ gamet but not¿_ end of _ fun¿We want _ to keep on¿playingt so we have a¿little something for _¿We hope that _ like it!¿Enjoy!!!@¿¿The Super Mario 64 Team@}; static unsigned char str_162[] = { Not not no! Not _¿again! I'm in a great¿hurryt can't _ seeh¿¿I've no time to squabble¿over Stars Heret have it¿I never meant to hide it¿from _¿It's just that I'm in such¿a rush That's itt that's¿all Nowt I must be off¿Owww! Let me go!@}; static unsigned char str_163[] = { Noooo! You've really¿beaten me this timet¿Mario! I can't stand¿losing to _!¿¿My troopsworthless!¿They've turned over all¿_ Power Stars! Whath!¿There are 120 in allhhh¿¿Amazing! There were some¿in _ castle that I¿missedhh!!¿¿¿Now I see peace¿returning to _ world¿Oooo! I really hate that!¿I can't watch--¿I'm outta here!¿Just _ wait until next¿time Until _nt keep¿that Control Stick¿smokin'!¿Buwaa ha ha!@}; static unsigned char str_164[] = { Mario! What's upt palh¿I haven't been on _¿slide latelyt so I'm out¿of shape¿Stillt I'm always up for a¿good racet especially¿against an old sleddin'¿buddy¿Whaddya sayh¿Readyset¿¿__Go____ Don't Go@}; static unsigned char str_165[] = { I take no responsibility¿whatsoever for those who¿get dizzy and pass out¿from running around¿this post@}; static unsigned char str_166[] = { I'll be back soon¿I'm out training nowt¿so come back later¿__--Koopa _ Quick@}; static unsigned char str_167[] = { Princess Toadstool's¿castle is just ahead¿¿¿Press n to jumpt n to¿croucht and n to puncht¿read a signt or grab¿something¿Press n again to throw¿something _'re holding@}; static unsigned char str_168[] = { Hey! Knock it off! That's¿_ second time _'ve¿nailed me Now _'re¿asking for itt linguine¿breath!@}; static unsigned char str_169[] = { Keep out!¿That means _!¿Arrgghh!¿¿Anyone entering this cave¿without permission will¿meet certain disaster@}; static Message mess_00 = { 1 6 30 200 str_00}; static Message mess_01 = { 1 4 95 200 str_01}; static Message mess_02 = { 1 4 95 200 str_02}; static Message mess_03 = { 1 5 95 200 str_03}; static Message mess_04 = { 1 3 95 200 str_04}; static Message mess_05 = { 1 3 30 200 str_05}; static Message mess_06 = { 1 3 30 200 str_06}; static Message mess_07 = { 1 5 30 200 str_07}; static Message mess_08 = { 1 4 30 200 str_08}; static Message mess_09 = { 1 5 30 200 str_09}; static Message mess_10 = { 1 4 30 200 str_10}; static Message mess_11 = { 1 4 30 200 str_11}; static Message mess_12 = { 1 4 30 200 str_12}; static Message mess_13 = { 1 5 30 200 str_13}; static Message mess_14 = { 1 4 30 200 str_14}; static Message mess_15 = { 1 4 30 200 str_15}; static Message mess_16 = { 1 3 30 200 str_16}; static Message mess_17 = { 1 4 30 200 str_17}; static Message mess_18 = { 1 4 30 200 str_18}; static Message mess_19 = { 1 2 30 200 str_19}; static Message mess_20 = { 1 6 95 150 str_20}; static Message mess_21 = { 1 5 95 200 str_21}; static Message mess_22 = { 1 2 95 200 str_22}; static Message mess_23 = { 1 3 95 200 str_23}; static Message mess_24 = { 1 5 95 200 str_24}; static Message mess_25 = { 1 4 95 200 str_25}; static Message mess_26 = { 1 4 95 200 str_26}; static Message mess_27 = { 1 4 95 200 str_27}; static Message mess_28 = { 1 4 95 200 str_28}; static Message mess_29 = { 1 5 95 200 str_29}; static Message mess_30 = { 1 6 30 200 str_30}; static Message mess_31 = { 1 5 30 200 str_31}; static Message mess_32 = { 1 5 30 200 str_32}; static Message mess_33 = { 1 6 30 200 str_33}; static Message mess_34 = { 1 6 30 200 str_34}; static Message mess_35 = { 1 5 30 200 str_35}; static Message mess_36 = { 1 5 30 200 str_36}; static Message mess_37 = { 1 2 30 200 str_37}; static Message mess_38 = { 1 3 95 200 str_38}; static Message mess_39 = { 1 4 30 200 str_39}; static Message mess_40 = { 1 3 30 200 str_40}; static Message mess_41 = { 1 3 30 200 str_41}; static Message mess_42 = { 1 4 30 200 str_42}; static Message mess_43 = { 1 5 30 200 str_43}; static Message mess_44 = { 1 5 95 200 str_44}; static Message mess_45 = { 1 6 95 200 str_45}; static Message mess_46 = { 1 5 30 200 str_46}; static Message mess_47 = { 1 2 95 200 str_47}; static Message mess_48 = { 1 4 30 200 str_48}; static Message mess_49 = { 1 5 30 200 str_49}; static Message mess_50 = { 1 4 30 200 str_50}; static Message mess_51 = { 1 6 30 200 str_51}; static Message mess_52 = { 1 5 30 200 str_52}; static Message mess_53 = { 1 5 30 200 str_53}; static Message mess_54 = { 1 5 30 200 str_54}; static Message mess_55 = { 1 4 30 200 str_55}; static Message mess_56 = { 1 6 30 200 str_56}; static Message mess_57 = { 1 4 30 200 str_57}; static Message mess_58 = { 1 4 30 200 str_58}; static Message mess_59 = { 1 4 30 200 str_59}; static Message mess_60 = { 1 4 30 200 str_60}; static Message mess_61 = { 1 4 30 200 str_61}; static Message mess_62 = { 1 3 30 200 str_62}; static Message mess_63 = { 1 5 30 200 str_63}; static Message mess_64 = { 1 5 30 200 str_64}; static Message mess_65 = { 1 6 30 200 str_65}; static Message mess_66 = { 1 5 30 200 str_66}; static Message mess_67 = { 1 5 30 200 str_67}; static Message mess_68 = { 1 5 30 200 str_68}; static Message mess_69 = { 1 6 30 200 str_69}; static Message mess_70 = { 1 5 30 200 str_70}; static Message mess_71 = { 1 3 30 200 str_71}; static Message mess_72 = { 1 5 30 200 str_72}; static Message mess_73 = { 1 4 95 200 str_73}; static Message mess_74 = { 1 5 30 200 str_74}; static Message mess_75 = { 1 5 30 200 str_75}; static Message mess_76 = { 1 6 30 200 str_76}; static Message mess_77 = { 1 2 150 200 str_77}; static Message mess_78 = { 1 5 30 200 str_78}; static Message mess_79 = { 1 4 30 200 str_79}; static Message mess_80 = { 1 1 30 200 str_80}; static Message mess_81 = { 1 4 30 200 str_81}; static Message mess_82 = { 1 4 30 200 str_82}; static Message mess_83 = { 1 6 30 200 str_83}; static Message mess_84 = { 1 3 30 200 str_84}; static Message mess_85 = { 1 5 30 200 str_85}; static Message mess_86 = { 1 3 30 200 str_86}; static Message mess_87 = { 1 4 30 200 str_87}; static Message mess_88 = { 1 5 30 200 str_88}; static Message mess_89 = { 1 5 95 200 str_89}; static Message mess_90 = { 1 6 30 200 str_90}; static Message mess_91 = { 2 2 30 200 str_91}; static Message mess_92 = { 1 5 30 200 str_92}; static Message mess_93 = { 1 5 30 200 str_93}; static Message mess_94 = { 1 4 30 200 str_94}; static Message mess_95 = { 1 4 30 200 str_95}; static Message mess_96 = { 1 4 30 200 str_96}; static Message mess_97 = { 1 5 30 200 str_97}; static Message mess_98 = { 1 2 95 200 str_98}; static Message mess_99 = { 1 5 95 200 str_99}; static Message mess_100 = { 1 3 95 200 str_100}; static Message mess_101 = { 1 3 95 200 str_101}; static Message mess_102 = { 1 5 30 200 str_102}; static Message mess_103 = { 1 4 95 200 str_103}; static Message mess_104 = { 1 5 30 200 str_104}; static Message mess_105 = { 1 3 95 200 str_105}; static Message mess_106 = { 1 2 95 200 str_106}; static Message mess_107 = { 1 3 95 200 str_107}; static Message mess_108 = { 1 2 95 200 str_108}; static Message mess_109 = { 1 4 95 200 str_109}; static Message mess_110 = { 1 5 95 200 str_110}; static Message mess_111 = { 1 4 95 200 str_111}; static Message mess_112 = { 1 4 30 200 str_112}; static Message mess_113 = { 1 6 30 200 str_113}; static Message mess_114 = { 1 5 95 200 str_114}; static Message mess_115 = { 1 5 95 200 str_115}; static Message mess_116 = { 1 5 95 200 str_116}; static Message mess_117 = { 1 1 95 200 str_117}; static Message mess_118 = { 1 6 95 200 str_118}; static Message mess_119 = { 1 6 30 200 str_119}; static Message mess_120 = { 1 4 30 200 str_120}; static Message mess_121 = { 1 5 30 200 str_121}; static Message mess_122 = { 1 4 30 200 str_122}; static Message mess_123 = { 1 4 30 200 str_123}; static Message mess_124 = { 1 4 30 200 str_124}; static Message mess_125 = { 1 3 30 200 str_125}; static Message mess_126 = { 2 3 30 200 str_126}; static Message mess_127 = { 3 4 30 200 str_127}; static Message mess_128 = { 1 4 95 200 str_128}; static Message mess_129 = { 1 5 30 200 str_129}; static Message mess_130 = { 1 5 30 200 str_130}; static Message mess_131 = { 1 5 30 200 str_131}; static Message mess_132 = { 1 4 30 200 str_132}; static Message mess_133 = { 1 6 30 200 str_133}; static Message mess_134 = { 1 5 30 200 str_134}; static Message mess_135 = { 1 5 30 200 str_135}; static Message mess_136 = { 1 6 30 200 str_136}; static Message mess_137 = { 1 6 30 200 str_137}; static Message mess_138 = { 1 3 30 200 str_138}; static Message mess_139 = { 1 6 30 200 str_139}; static Message mess_140 = { 1 6 30 200 str_140}; static Message mess_141 = { 1 5 150 200 str_141}; static Message mess_142 = { 1 5 150 200 str_142}; static Message mess_143 = { 1 6 150 200 str_143}; static Message mess_144 = { 1 6 150 200 str_144}; static Message mess_145 = { 1 6 150 200 str_145}; static Message mess_146 = { 1 6 150 200 str_146}; static Message mess_147 = { 1 5 30 200 str_147}; static Message mess_148 = { 1 6 30 200 str_148}; static Message mess_149 = { 1 3 30 200 str_149}; static Message mess_150 = { 1 5 30 200 str_150}; static Message mess_151 = { 1 4 30 200 str_151}; static Message mess_152 = { 1 3 30 200 str_152}; static Message mess_153 = { 1 4 30 200 str_153}; static Message mess_154 = { 1 5 30 200 str_154}; static Message mess_155 = { 1 6 30 200 str_155}; static Message mess_156 = { 1 5 30 200 str_156}; static Message mess_157 = { 1 5 30 200 str_157}; static Message mess_158 = { 1 6 30 200 str_158}; static Message mess_159 = { 1 6 30 200 str_159}; static Message mess_160 = { 1 4 30 200 str_160}; static Message mess_161 = { 1 4 30 200 str_161}; static Message mess_162 = { 1 4 30 200 str_162}; static Message mess_163 = { 1 5 30 200 str_163}; static Message mess_164 = { 1 4 30 200 str_164}; static Message mess_165 = { 1 5 30 200 str_165}; static Message mess_166 = { 1 4 30 200 str_166}; static Message mess_167 = { 1 4 30 200 str_167}; static Message mess_168 = { 1 5 30 200 str_168}; static Message mess_169 = { 1 4 30 200 str_169}; extern Message *Messagelist[] = {&mess_00 &mess_01 &mess_02 &mess_03 &mess_04 &mess_05 &mess_06 &mess_07 &mess_08 &mess_09 &mess_10 &mess_11 &mess_12 &mess_13 &mess_14 &mess_15 &mess_16 &mess_17 &mess_18 &mess_19 &mess_20 &mess_21 &mess_22 &mess_23 &mess_24 &mess_25 &mess_26 &mess_27 &mess_28 &mess_29 &mess_30 &mess_31 &mess_32 &mess_33 &mess_34 &mess_35 &mess_36 &mess_37 &mess_38 &mess_39 &mess_40 &mess_41 &mess_42 &mess_43 &mess_44 &mess_45 &mess_46 &mess_47 &mess_48 &mess_49 &mess_50 &mess_51 &mess_52 &mess_53 &mess_54 &mess_55 &mess_56 &mess_57 &mess_58 &mess_59 &mess_60 &mess_61 &mess_62 &mess_63 &mess_64 &mess_65 &mess_66 &mess_67 &mess_68 &mess_69 &mess_70 &mess_71 &mess_72 &mess_73 &mess_74 &mess_75 &mess_76 &mess_77 &mess_78 &mess_79 &mess_80 &mess_81 &mess_82 &mess_83 &mess_84 &mess_85 &mess_86 &mess_87 &mess_88 &mess_89 &mess_90 &mess_91 &mess_92 &mess_93 &mess_94 &mess_95 &mess_96 &mess_97 &mess_98 &mess_99 &mess_100 &mess_101 &mess_102 &mess_103 &mess_104 &mess_105 &mess_106 &mess_107 &mess_108 &mess_109 &mess_110 &mess_111 &mess_112 &mess_113 &mess_114 &mess_115 &mess_116 &mess_117 &mess_118 &mess_119 &mess_120 &mess_121 &mess_122 &mess_123 &mess_124 &mess_125 &mess_126 &mess_127 &mess_128 &mess_129 &mess_130 &mess_131 &mess_132 &mess_133 &mess_134 &mess_135 &mess_136 &mess_137 &mess_138 &mess_139 &mess_140 &mess_141 &mess_142 &mess_143 &mess_144 &mess_145 &mess_146 &mess_147 &mess_148 &mess_149 &mess_150 &mess_151 &mess_152 &mess_153 &mess_154 &mess_155 &mess_156 &mess_157 &mess_158 &mess_159 &mess_160 &mess_161 &mess_162 &mess_163 &mess_164 &mess_165 &mess_166 &mess_167 &mess_168 &mess_169 NULL};