#include "../data/msg.tbl" #include "../data/nes_b" #include "../data/staff_b" #include "CIC6105.h" #include "PreRender.h" #include "assert64.h" /* assert */ #include "audio.h" #include "camera_param_data.h" #include "count.h" /* count_gDPNoOpHere */ #include "debug.h" /* PRINTF */ #include "game.h" #include "gbi.h" #include "gfxalloc.h" /* gfxopen/gfxclose */ #include "gfxprint.h" /* gfxprint */ #include "gs2dex.h" #include "loadfragment.h" /* LoadFragmentFix2 */ #include "os.h" #include "os_internal.h" #include "padmgr.h" #include "rom_d/version_data.h" #include "rom_f/version_data.h" #include "rom_x/version_data.h" #include "sleep.h" /* msleep */ #include "ssSRAMrdwt.h" #include "sys_leoemu.h" /* osEPiStartDma(Emu) */ #include "sys_segment.h" #include "sys_ucode.h" #include "system.h" /* carthandle */ #include "ucode.h" /* SP_UCODE_DATA_SIZE */ #include "version.h" #include "version_data.h" #include "yama.c" #include "z_actor.h" #include "z_actor_dlftbls.h" /* DLFTBL_ACTOR */ #include "z_actor_files.h" #include "z_arms_hook.h" #include "z_basic.h" #include "z_bgcheck.h" #include "z_bgcheck_collection.h" #include "z_bgcheck_movebg.h" #include "z_bgcheck_poly_param.h" #include "z_cheap_proc.c" #include "z_collision_check.h" #include "z_collision_param.h" #include "z_common.c" /* NPCなどで使用するルーチン集 */ #include "z_common_data.h" #include "z_define1.h" #include "z_eff_spark_flash.h" #include "z_eff_ss_dead.h" #include "z_eff_ss_dust.h" #include "z_eff_ss_g_ripple.h" #include "z_eff_ss_g_splash.h" #include "z_effect.h" #include "z_effect_soft_sprite.h" #include "z_en_bom.h" #include "z_en_horse.h" #include "z_en_in.h" #include "z_en_item00.h" #include "z_en_mag.h" #include "z_en_part.h" #include "z_en_zl3_dousa.h" #include "z_event.h" #include "z_file_choose.h" #include "z_file_choose_data.h" #include "z_file_choose_h.h" #include "z_file_choose_parameterd.h" #include "z_file_copy_del.h" #include "z_file_nameset.h" #include "z_fishing.h" #include "z_fishing_oyaji.c" #include "z_hilite.h" #include "z_horse.h" #include "z_kaleido_moji.h" #include "z_kaleido_scope_h.h" #include "z_kanfont.h" /* kscope_kanfont_get */ #include "z_kankyo.h" /* TIME_SPEED */ #include "z_lifemeter.h" /* initial_LifeMeterColorAnimation */ #include "z_lmap_mark.h" /* LargeMapMarkDisplay */ #include "z_locale.h" #include "z_malloc.h" #include "z_map_exp.h" #include "z_map_exp_data.h" /* MAP_EXP_DATA_TBL */ #include "z_map_mark.h" #include "z_message_h.h" #include "z_message_tbl.h" #include "z_n64dd.h" #include "z_n64dd_function.h" #include "z_n64dd_keep.h" #include "z_opening.h" #include "z_parameter.h" #include "z_parameter_h.h" #include "z_parameterd.h" #include "z_play.h" #include "z_player.h" #include "z_player_item.h" #include "z_player_lib.h" #include "z_player_macro.h" #include "z_player_shape.h" #include "z_quake.h" #include "z_rcp.h" /* DisplayList_initialize用 */ #include "z_room.h" #include "z_save_area_h.h" #include "z_scene_table.h" #include "z_select.h" #include "z_shrink_window.h" #include "z_skelanime.h" #include "z_skin_matrix.h" #include "z_sram.h" #include "z_sram_h.h" #include "z_vibctl.h" /* 振動パックささってるか?の有無 */ #include "z_wipe.h" #include "zurumode.h" /* isZuruMode */ #include /* fault_client_t */ #include /* faultprint */