#include "CIC6105.h" #include "PreRender.h" #include "assert64.h" #include "audio.h" #include "camera_param_data.h" #include "count.h" #include "debug.h" #include "game.h" #include "gbi.h" #include "gfxalloc.h" #include "gfxprint.h" #include "gs2dex.h" #include "loadfragment.h" #include "os.h" #include "os_internal.h" #include "padmgr.h" #include "rom_d/version_data.h" #include "rom_f/version_data.h" #include "rom_x/version_data.h" #include "sleep.h" #include "ssSRAMrdwt.h" #include "sys_leoemu.h" #include "sys_segment.h" #include "sys_ucode.h" #include "system.h" #include "ucode.h" #include "version.h" #include "version_data.h" #include "yama.c" #include "z_actor.h" #include "z_actor_dlftbls.h" #include "z_actor_files.h" #include "z_arms_hook.h" #include "z_basic.h" #include "z_bgcheck.h" #include "z_bgcheck_collection.h" #include "z_bgcheck_movebg.h" #include "z_bgcheck_poly_param.h" #include "z_cheap_proc.c" #include "z_collision_check.h" #include "z_collision_param.h" #include "z_common.c" #include "z_common_data.h" #include "z_define1.h" #include "z_eff_spark_flash.h" #include "z_eff_ss_dead.h" #include "z_eff_ss_dust.h" #include "z_eff_ss_g_ripple.h" #include "z_eff_ss_g_splash.h" #include "z_effect.h" #include "z_effect_soft_sprite.h" #include "z_en_bom.h" #include "z_en_horse.h" #include "z_en_in.h" #include "z_en_item00.h" #include "z_en_mag.h" #include "z_en_part.h" #include "z_en_zl3_dousa.h" #include "z_event.h" #include "z_file_choose.h" #include "z_file_choose_data.h" #include "z_file_choose_h.h" #include "z_file_choose_parameterd.h" #include "z_file_copy_del.h" #include "z_file_nameset.h" #include "z_fishing.h" #include "z_fishing_oyaji.c" #include "z_hilite.h" #include "z_horse.h" #include "z_kaleido_moji.h" #include "z_kaleido_scope_h.h" #include "z_kanfont.h" #include "z_kankyo.h" #include "z_lifemeter.h" #include "z_lmap_mark.h" #include "z_locale.h" #include "z_malloc.h" #include "z_map_exp.h" #include "z_map_exp_data.h" #include "z_map_mark.h" #include "z_message_h.h" #include "z_message_tbl.h" #include "z_n64dd.h" #include "z_n64dd_function.h" #include "z_n64dd_keep.h" #include "z_opening.h" #include "z_parameter.h" #include "z_parameter_h.h" #include "z_parameterd.h" #include "z_play.h" #include "z_player.h" #include "z_player_item.h" #include "z_player_lib.h" #include "z_player_macro.h" #include "z_player_shape.h" #include "z_quake.h" #include "z_rcp.h" #include "z_room.h" #include "z_save_area_h.h" #include "z_scene_table.h" #include "z_select.h" #include "z_shrink_window.h" #include "z_skelanime.h" #include "z_skin_matrix.h" #include "z_sram.h" #include "z_sram_h.h" #include "z_vibctl.h" #include "z_wipe.h" #include "zurumode.h"