Hardware Specifications
Thus dids't the Playstation come forth from the dark alleys of Tokyo... This 
is one serious gaming machine. SNES, Megadrive, 32X, Jaguar and 3DO all pale 
besides this monster. The PSX has 5 processors running concurrently, similar 
to the Atari Jaguar. Then main processor is the powerful LSI R3000A 32 bit 
RISC processor, running at 33.8 Mhz. In addition to it, there is a 66 MIPS 
High-speed Matrix Processor for calculating 3D polygons, there is a graphics 
processor for displaying sprites (2D) at 60 frames a second, a sound 
processor for doing CD quality sound and a 80 MIPS Data Expansion Engine 
for decompressing graphics and sound data from the CD-ROM.
What does it all mean? Well, this machine is built for 3D! And since that 
is where the games are going, we're all set. (In all fairness it should be 
mentioned that the Sega Saturn is on par with, if not better than, the PSX 
on 2D scrolling games, note 2D only. However, this is not a problem since 
these machines are lightyears ahead of the competition anyways!)

CPU
 R3000A 32bit RISC chip @ 33.8mhz - Manufactured by LSI Logic Corp.
 Clearing capacity: 30 MIPS
 Bus bandwidth: 132 Mb/sec
As stated above, a very kuel CPU, slamming the 68000 in the Jaguar and the 
ARM 60 in the 3DO, even the Hitachis in the Saturn! A high bus bandwith is 
important when using lots of colors in fast moving animations! (Like 
Tohshinden)

3D Geometry Engine
 High speed matrix calculator
 Clearing capacity: 66 MIPS
 1.5 million flat-shaded polygons/sec
 500,000 texture-mapped and light-sourced polygons/sec
Ahhh, the key to the ultimate 3D performance. Note, however that the above 
specs are rather optimistic. There is a slight difference between displaying 
random polygons on screen and calculating whether or not a polygon will be 
visible or not as the arm is lifted in defense, then shown according to the 
position it is in. Toshinden achieves 80.000 of the latter polygons, a very 
impressive number for such an early game. Expect this to increase as the 
programmers really get to know the hardware. Luckily the Playstation 
development setup is hailed as being among the best in the industry.

Data Engine (MDEC)
 Clearing capacity: 80 MIPS
 CPU, direct bus connection
 Also compatible with JPEG, MPEG1, H.261 files
A very important player. It even helps cutting down load time, since the 
data can be loaded from the CD in compressed form, then uncompressed on the 
fly by this baby! Note the support for industry formats, not just 
proprietary.

Sound
 ADPCM, 24 channels
 Sampling frequency: 44.1 Khz
CD quality sound! What more could you ask for... Well, since you ask, it 
would have been nice if it had a little bit better sound support. By all 
means, it is great for using sound of the CD, but more or less incapable 
of producing sound on its own. Oh well, you won't notice it!

Graphics
 16.7 million colors
 Resolution: 256x224 - 740x480
 Sprite/BG drawing
 Adjustable frame buffer
 No line restriction
 Unlimited CLUTs (Color Look-Up Tables)
 4,000 8x8 pixel sprites with individual scaling and rotation
 Simultaneous backgrounds (Parallax scrolling)
 360,000 polygons/sec
Why do people question these specs? OK, so the Saturn might be a bit 
better on 2D, but read the specs again. Parodius has some slowdown, NOT 
because of lacking hardware, but due to programmers not used to the system
. Raiden has less slowdown, i.e. more experienced programmers. So in 
6-9 months we should see no more slowdowns in 2D scrolling games. Relax, 
the hardware CAN handle it!

Memory
 Main RAM: 2 Megabytes
 VRAM: 1 Megabyte
 Sound RAM: 512 K
 CD-ROM buffer: 256K
 Operating System ROM: 512K
 RAM cards for data save: 128K EEprom
Hey, it's more RAM than any others console out there! Stuff can be stored 
in RAM in compressed form, then uncompressed on the fly in game. So don't 
expect that this will limit its performance. (You just can't compare how 
much RAM the PSX has vs. a PC. It is a totally different concept!)

CD-ROM
 Double speed
 XA compliant
It's faster than any of ther other CD systems out there! And they sometimes 
even let you play games while you are waiting. (We're talking 6-7 
seconds.....) 

