genweap_srou s_start_strat a16 lda allst pha a8 stx allst s_make_obj #nullshape,.badobj a16 pla sta allst a8 s_set_alptrs y,path_istrat,hit_istrat,explode_istrat s_set_aldata y,#1,#1 jsl gen_weapon_l s_set_alsflag y,realobj ; test s_set_alsflag y,notslope s_set_alsflag y,dontexplode s_set_alcollflag y,WEAPON s_init_anim y,#0 s_set_alsflag y,noviewcheck s_set_alptrs y,path_istrat,hit_istrat,explode_istrat sec rts .badobj a16 pla sta allst a8 clc rts