#ifndef	_BATT_BG_H_
#define	_BATT_BG_H_

#define	BATTLE_BG_NCGR_BIN			(0)
#define	BATTLE_BG_NSCR_BIN			(1)
#define	BATTLE_BG00_NSCR_BIN		(2)
#define	BATTLE_BG00_NCGR_BIN		(3)
#define	BATTLE_BG01_NCGR_BIN		(4)
#define	BATTLE_BG02_NCGR_BIN		(5)
#define	BATTLE_BG03_NCGR_BIN		(6)
#define	BATTLE_BG04_NCGR_BIN		(7)
#define	BATTLE_BG05_NCGR_BIN		(8)
#define	BATTLE_BG06_NCGR_BIN		(9)
#define	BATTLE_BG07_NCGR_BIN		(10)
#define	BATTLE_BG08_NCGR_BIN		(11)
#define	BATTLE_BG09_NCGR_BIN		(12)
#define	BATTLE_BG10_NCGR_BIN		(13)
#define	BATTLE_BG11_NCGR_BIN		(14)
#define	BATTLE_BG_SKILL_NCGR_BIN	(15)
#define	BATTLE_BG_SKILL_NSCR_BIN	(16)
#define	BATTLE_W_NCGR_BIN			(17)
#define	BATTLE_W_ANI1_NCGR_BIN		(18)
#define	BATTLE_W_ANI2_NCGR_BIN		(19)
#define	BATTLE_W2_NCGR_BIN			(20)
#define	BATTLE_W2_ANI1_NCGR_BIN		(21)
#define	BATTLE_W2_ANI2_NCGR_BIN		(22)
#define	BATTLE_W3_NCGR_BIN			(23)
#define	BATTLE_W3_ANI1_NCGR_BIN		(24)
#define	BATTLE_W3_ANI2_NCGR_BIN		(25)
#define	BATTLE_W_BOY_NCGR_BIN		(26)
#define	BATTLE_W_GIRL_NCGR_BIN		(27)
#define	BATTLE_WAZA_W_NCGR_BIN		(28)
#define	BATTLE_WBG0A_NCGR_BIN		(29)
#define	BATTLE_WBG0A_NSCR_BIN		(30)
#define	BATTLE_WBG1A_NSCR_BIN		(31)
#define	BATTLE_WBG1B_NSCR_BIN		(32)
#define	BATTLE_WBG1C_NSCR_BIN		(33)
#define	BATTLE_WBG1D_NSCR_BIN		(34)
#define	BATTLE_WBG2A_NSCR_BIN		(35)
#define	BATTLE_WBG3A_NSCR_BIN		(36)
#define	BATTLE_WBG0B_NSCR_BIN		(37)
#define	BATTLE_W_TYPE00_NCGR_BIN	(38)
#define	BATTLE_W_TYPE01_NCGR_BIN	(39)
#define	EFFECT_BG01_NCGR_BIN		(40)
#define	EFFECT_BG01_NSCR_BIN		(41)
#define	STATE_DOWN_NCGR_BIN			(42)
#define	STATE_DOWN_NSCR_BIN			(43)
#define	STATE_HEAL_NCGR_BIN			(44)
#define	STATE_HEAL_NSCR_BIN			(45)
#define	STATE_METAL_NCGR_BIN		(46)
#define	STATE_METAL_NSCR_BIN		(47)
#define	STATE_UP_NCGR_BIN			(48)
#define	STATE_UP_NSCR_BIN			(49)
#define	BG_025_FIREWORKS1_NSCR_BIN	(50)
#define	BG_025_FIREWORKS2_NSCR_BIN	(51)
#define	BG_025_FIREWORKS3_NSCR_BIN	(52)
#define	BG_025_FIREWORKS_NCGR_BIN	(53)
#define	BG_038_BASHISHI1_NSCR_BIN	(54)
#define	BG_038_BASHISHI2_NSCR_BIN	(55)
#define	BG_038_BASHISHI3_NSCR_BIN	(56)
#define	BG_038_BASHISHI_NCGR_BIN	(57)
#define	BG_056_JUZU_NCGR_BIN		(58)
#define	BG_056_JUZU_NSCR_BIN		(59)
#define	BG_063_DEPTHSPD_NSCR_BIN	(60)
#define	BG_063_DEPTHSPD1_NSCR_BIN	(61)
#define	BG_063_DEPTHSPD2_NSCR_BIN	(62)
#define	BG_063_DEPTHSPD3_NSCR_BIN	(63)
#define	BG_063_DEPTHSPD_NCGR_BIN	(64)
#define	BG_069_EARTH111_NSCR_BIN	(65)
#define	BG_069_EARTH_NCGR_BIN		(66)
#define	BG_069_EARTH_NSCR_BIN		(67)
#define	BG_087_DARKCLOUD3_NSCR_BIN	(68)
#define	BG_087_DARKCLOUD_NCGR_BIN	(69)
#define	BG_087_DARKCLOUD_NSCR_BIN	(70)
#define	BG_090_JIWARE1_NSCR_BIN		(71)
#define	BG_090_JIWARE2_NSCR_BIN		(72)
#define	BG_090_JIWARE_NCGR_BIN		(73)
#define	BG_093_WILLPOWER1_NSCR_BIN	(74)
#define	BG_093_WILLPOWER2_NSCR_BIN	(75)
#define	BG_093_WILLPOWER3_NSCR_BIN	(76)
#define	BG_093_WILLPOWER_NCGR_BIN	(77)
#define	BG_094_PSYCHO1_NCGR_BIN		(78)
#define	BG_094_PSYCHO_NSCR_BIN		(79)
#define	BG_120_SMALLBANG1_NSCR_BIN	(80)
#define	BG_120_SMALLBANG2_NSCR_BIN	(81)
#define	BG_120_SMALLBANG3_NSCR_BIN	(82)
#define	BG_120_SMALLBANG_NCGR_BIN	(83)
#define	BG_126_DAIMONJI1_NSCR_BIN	(84)
#define	BG_126_DAIMONJI2_NSCR_BIN	(85)
#define	BG_126_DAIMONJI3_NSCR_BIN	(86)
#define	BG_126_DAIMONJI_NCGR_BIN	(87)
#define	BG_127_WATERFALL_NCGR_BIN	(88)
#define	BG_127_WATERFALL_NSCR_BIN	(89)
#define	BG_171_NIGHTMARE_NCGR_BIN	(90)
#define	BG_171_NIGHTMARE_NSCR_BIN	(91)
#define	BG_177_CYCLONE3_NSCR_BIN	(92)
#define	BG_177_CYCLONE_NCGR_BIN		(93)
#define	BG_177_CYCLONE_NSCR_BIN		(94)
#define	BG_192_LIGHTNING1_NSCR_BIN	(95)
#define	BG_192_LIGHTNING2_NSCR_BIN	(96)
#define	BG_192_LIGHTNING3_NSCR_BIN	(97)
#define	BG_192_LIGHTNING_NSCR_BIN	(98)
#define	BG_192_LIGHTNING_NCGR_BIN	(99)
#define	BG_200_FIRE_NCGR_BIN		(100)
#define	BG_200_FIRE_NSCR_BIN		(101)
#define	BG_236_MOON_NCGR_BIN		(102)
#define	BG_236_MOON_NSCR_BIN		(103)
#define	BG_264_SUPERNOVA1_NSCR_BIN	(104)
#define	BG_264_SUPERNOVA2_NSCR_BIN	(105)
#define	BG_264_SUPERNOVA3_NSCR_BIN	(106)
#define	BG_264_SUPERNOVA_NCGR_BIN	(107)
#define	BG_322_COSMOS_NCGR_BIN		(108)
#define	BG_322_COSMOS_NSCR_BIN		(109)
#define	BG_327_BLUESKY_NCGR_BIN		(110)
#define	BG_327_BLUESKY_NSCR_BIN		(111)
#define	BG_338_GREENLEAF_NCGR_BIN	(112)
#define	BG_338_GREENLEAF_NSCR_BIN	(113)
#define	BG_344_VOLTAICER_NCGR_BIN	(114)
#define	BG_344_VOLTAICER_NSCR_BIN	(115)
#define	BG_352_SEABED3_NSCR_BIN		(116)
#define	BG_352_SEABED_NCGR_BIN		(117)
#define	BG_352_SEABED_NSCR_BIN		(118)
#define	BG_370_SPEED_NCGR_BIN		(119)
#define	BG_370_SPEED_NSCR_BIN		(120)
#define	BG_370_SPEED3_NSCR_BIN		(121)
#define	BG_433_WIREROOM_NCGR_BIN	(122)
#define	BG_433_WIREROOM_NSCR_BIN	(123)
#define	BG_434_SHTINGSTAR1_NSCR_BIN	(124)
#define	BG_434_SHTINGSTAR2_NSCR_BIN	(125)
#define	BG_434_SHTINGSTAR_NCGR_BIN	(126)
#define	BG_437_LEAFSTORM_NCGR_BIN	(127)
#define	BG_437_LEAFSTORM_NSCR_BIN	(128)
#define	BG_439_SPEED_NCGR_BIN		(129)
#define	BG_439_SPEED_NSCR_BIN		(130)
#define	BG_457_SMALLBANG1_NSCR_BIN	(131)
#define	BG_457_SMALLBANG2_NSCR_BIN	(132)
#define	BG_457_SMALLBANG3_NSCR_BIN	(133)
#define	BG_457_SMALLBANG_NCGR_BIN	(134)
#define	BG_460_ECHO1_NSCR_BIN		(135)
#define	BG_460_ECHO2_NSCR_BIN		(136)
#define	BG_460_ECHO3_NSCR_BIN		(137)
#define	BG_460_ECHO_NCGR_BIN		(138)
#define	BG_461_CRESCENT_NCGR_BIN	(139)
#define	BG_461_CRESCENT_NSCR_BIN	(140)
#define	BG_463_MAGMA_NCGR_BIN		(141)
#define	BG_463_MAGMA_NSCR_BIN		(142)
#define	BG_464_DOWNER_NCGR_BIN		(143)
#define	BG_464_DOWNER_NSCR_BIN		(144)
#define	BG_465_EMISSION1_NSCR_BIN	(145)
#define	BG_465_EMISSION2_NSCR_BIN	(146)
#define	BG_465_EMISSION3_NSCR_BIN	(147)
#define	BG_465_EMISSION_NCGR_BIN	(148)
#define	BG_467_SPEED_NCGR_BIN		(149)
#define	BG_467_SPEED_NSCR_BIN		(150)
#define	EFFECT_057_NCGR_BIN			(151)
#define	EFFECT_057A_NSCR_BIN		(152)
#define	EFFECT_057B_NSCR_BIN		(153)
#define	EFFECT_059_NCGR_BIN			(154)
#define	EFFECT_059A_NSCR_BIN		(155)
#define	EFFECT_059B_NSCR_BIN		(156)
#define	BATTLE_BG_NCLR				(157)
#define	BATT_BG00_D_NCLR			(158)
#define	BATT_BG00_E_NCLR			(159)
#define	BATT_BG00_N_NCLR			(160)
#define	BATT_BG01_D_NCLR			(161)
#define	BATT_BG01_E_NCLR			(162)
#define	BATT_BG01_N_NCLR			(163)
#define	BATT_BG02_D_NCLR			(164)
#define	BATT_BG02_E_NCLR			(165)
#define	BATT_BG02_N_NCLR			(166)
#define	BATT_BG03_D_NCLR			(167)
#define	BATT_BG03_E_NCLR			(168)
#define	BATT_BG03_N_NCLR			(169)
#define	BATT_BG04_D_NCLR			(170)
#define	BATT_BG04_E_NCLR			(171)
#define	BATT_BG04_N_NCLR			(172)
#define	BATT_BG05_D_NCLR			(173)
#define	BATT_BG05_E_NCLR			(174)
#define	BATT_BG05_N_NCLR			(175)
#define	BATT_BG06_D_NCLR			(176)
#define	BATT_BG06_E_NCLR			(177)
#define	BATT_BG06_N_NCLR			(178)
#define	BATT_BG07_D_NCLR			(179)
#define	BATT_BG07_E_NCLR			(180)
#define	BATT_BG07_N_NCLR			(181)
#define	BATT_BG08_D_NCLR			(182)
#define	BATT_BG08_E_NCLR			(183)
#define	BATT_BG08_N_NCLR			(184)
#define	BATT_BG09_D_NCLR			(185)
#define	BATT_BG09_E_NCLR			(186)
#define	BATT_BG09_N_NCLR			(187)
#define	BATT_BG10_D_NCLR			(188)
#define	BATT_BG10_E_NCLR			(189)
#define	BATT_BG10_N_NCLR			(190)
#define	BATT_BG11_D_NCLR			(191)
#define	BATT_BG11_E_NCLR			(192)
#define	BATT_BG11_N_NCLR			(193)
#define	BATTLE_BG_SKILL_NCLR		(194)
#define	BATTLE_W_NCLR				(195)
#define	BATTLE_W_BOY_NCLR			(196)
#define	BATTLE_W_GIRL_NCLR			(197)
#define	POKE_SCREEN_N_NSCR			(198)
#define	POKE_SCREEN_F_NSCR			(199)
#define	POKE_SCREEN_N_512_NSCR		(200)
#define	POKE_SCREEN_F_512_NSCR		(201)
#define	BATTLE_W_ANI_NCLR			(202)
#define	EFFECT_BG01_NCLR			(203)
#define	STATE_DOWN_NCLR				(204)
#define	STATE_HEAL_NCLR				(205)
#define	STATE_METAL_NCLR			(206)
#define	STATE_UP_NCLR				(207)
#define	BG_025_FIREWORKS_NCLR		(208)
#define	BG_038_BASHISHI_NCLR		(209)
#define	BG_056_JUZU_NCLR			(210)
#define	BG_063_DEPTHSPD_NCLR		(211)
#define	BG_069_EARTH_NCLR			(212)
#define	BG_076_DEPTHSPD_Y_NCLR		(213)
#define	BG_087_DARKCLOUD_NCLR		(214)
#define	BG_090_JIWARE_NCLR			(215)
#define	BG_093_WILLPOWER_NCLR		(216)
#define	BG_094_PSYCHO_NCLR			(217)
#define	BG_120_SMALLBANG_NCLR		(218)
#define	BG_126_DAIMONJI_NCLR		(219)
#define	BG_127_WATERFALL_NCLR		(220)
#define	BG_143_DEPTHSPD_LB_NCLR		(221)
#define	BG_171_NIGHTMARE_NCLR		(222)
#define	BG_177_CYCLONE_NCLR			(223)
#define	BG_192_LIGHTNING_NCLR		(224)
#define	BG_200_FIRE_NCLR			(225)
#define	BG_221_FIRE_O_NCLR			(226)
#define	BG_236_MOON_NCLR			(227)
#define	BG_264_SUPERNOVA_NCLR		(228)
#define	BG_308_DEPTHSPD_B_NCLR		(229)
#define	BG_322_COSMOS_NCLR			(230)
#define	BG_327_BLUESKY_NCLR			(231)
#define	BG_338_GREENLEAF_NCLR		(232)
#define	BG_344_VOLTAICER_NCLR		(233)
#define	BG_352_SEABED_NCLR			(234)
#define	BG_370_SPEED_NCLR			(235)
#define	BG_396_JUZU_Y_NCLR			(236)
#define	BG_411_JUZU_R_NCLR			(237)
#define	BG_416_FIREWORKS_Y_NCLR		(238)
#define	BG_433_WIREROOM_NCLR		(239)
#define	BG_434_SHTINGSTAR_NCLR		(240)
#define	BG_437_LEAFSTORM_NCLR		(241)
#define	BG_438_BASHISHI_G_NCLR		(242)
#define	BG_439_SPEED_NCLR			(243)
#define	BG_441_JUZU_P_NCLR			(244)
#define	BG_452_BASHISHI_YG_NCLR		(245)
#define	BG_457_SMALLBANG_NCLR		(246)
#define	BG_460_ECHO_NCLR			(247)
#define	BG_461_CRESCENT_NCLR		(248)
#define	BG_463_MAGMA_NCLR			(249)
#define	BG_464_DOWNER_NCLR			(250)
#define	BG_465_EMISSION_NCLR		(251)
#define	BG_467_SPEED_NCLR			(252)
#define	EFFECT_057_NCLR				(253)
#define	EFFECT_059_NCLR				(254)
#define	EFFECT_330_NCLR				(255)
#define	BG_344_LIGHTNING_BL_NCLR	(256)

#endif
