//=============================================================================
/**
 * @file	op_frame_def.h
 * @brief	オープニングデモフレーム定義
 * @author	Saito  GAME FREAK Inc.
 */
//=============================================================================

#ifndef __OP_FRANE_DEF_H__
#define __OP_FRANE_DEF_H__

#define FM_KIRA_SATRT1	(180)
#define FM_KIRA_SATRT2	(285)
#define FM_COPY_LIGHT_OUT	(115)
#define FM_FG_LOGO_IN		(265)
#define FM_GF_LOGO_OUT			(490)
#define FM_TITLE_LOGO_IN	(640)
#define FM_KIRA_DISP_START	(745)
#define FM_TITLE_WHITE_OUT	(910)
#define FM_SKY_CAMERA_START	(/*930*/965)

#define FM_CAMEA1_END	(1195/*1190*/)
#define FM_CAMEA2_END	(1405/*1400*/)
#define FM_BIRD_IN_1	(1480)
#define FM_BIRD_IN_2	(1510)
#define FM_CAM_ZOOM_OUT_START		(1560)
#define FM_3D_WHITE_OUT		(1585)

#define FM_HERO_WALK		(1610)
#define FM_NAETORU_SETUP	(1715)
#define FM_RIVAL_SETUP		(1825)
#define FM_RIVAL_SLIDE_IN	(1825)
#define FM_HIKOZARU_SETUP	(1925)
#define FM_HEROINE_SETUP	(2040)
#define FM_POTTYAMA_SETUP	(2145)

#define FM_NAETORU_WAIT		(1795)
#define FM_HIKOZARU_WAIT	(1998)
#define FM_POTTYAMA_WAIT	(2216)

#define FM_TENGAN_IN		(2275)
#define FM_THUNDER1			(2430)
#define FM_THUNDER2			(2515)
#define FM_THUNDER3			(2545)
#define FM_THUNDER4			(2590)
#define FM_MT_AFFINE		(2630+30/*2680*/)
#define FM_TENGAN_OUT		(2660+20/*2700*/)
#define FM_END				(2700)

#endif	//__OP_FRANE_DEF_H__

