//==============================================================================
/**
 * @file		msg_debug_battle.h
 * @brief		メッセージID参照用ヘッダファイル
 *
 * このファイルはコンバータにより自動生成されています
 */
//==============================================================================
#ifndef __MSG_DEBUG_BATTLE_H__
#define __MSG_DEBUG_BATTLE_H__

#define	DB_ADD_STATUS_OFF		(0)
#define	DB_ADD_STATUS_ON		(1)
#define	DB_TOKUSEI_OFF		(2)
#define	DB_TOKUSEI_ON		(3)
#define	DB_SOUBI_OFF		(4)
#define	DB_SOUBI_ON		(5)
#define	DB_DAMAGE_LOCK_OFF		(6)
#define	DB_DAMAGE_LOCK_ON		(7)
#define	DB_RESHUFFLE_CONTROL_OFF		(8)
#define	DB_RESHUFFLE_CONTROL_ON		(9)
#define	DB_OSYABERI_POWER0		(10)
#define	DB_OSYABERI_POWER1		(11)
#define	DB_OSYABERI_POWER2		(12)
#define	DB_OSYABERI_POWER3		(13)
#define	DB_CRITICAL_OFF		(14)
#define	DB_CRITICAL_ON		(15)
#define	DB_YUBIHURU_OFF		(16)
#define	DB_YUBIHURU_SET		(17)
#define	DB_YUBIHURU_RANGE		(18)
#define	DB_REMAIN_HEAP		(19)
#define	DB_CURSOR		(20)
#define	DB_CLIENT_TYPE_AA		(21)
#define	DB_CLIENT_TYPE_BB		(22)
#define	DB_CLIENT_TYPE_A		(23)
#define	DB_CLIENT_TYPE_B		(24)
#define	DB_CLIENT_TYPE_C		(25)
#define	DB_CLIENT_TYPE_D		(26)
#define	DB_STATUS_POW		(27)
#define	DB_STATUS_DEF		(28)
#define	DB_STATUS_AGI		(29)
#define	DB_STATUS_SPEPOW		(30)
#define	DB_STATUS_SPEDEF		(31)
#define	DB_STATUS_HIT		(32)
#define	DB_STATUS_AVOID		(33)
#define	DB_COMMAND		(34)
#define	DB_COMMAND_FIGHT		(35)
#define	DB_COMMAND_ITEM		(36)
#define	DB_COMMAND_POKEMON		(37)
#define	DB_COMMAND_ESCAPE		(38)
#define	DB_WAZA		(39)
#define	DB_DIR		(40)
#define	DB_ITEM		(41)
#define	DB_POKEMON		(42)

#endif
