//============================================================================
/**
 *
 *@file		be_268.s
 *@brief	戦闘シーケンス（BattleEffect）
 *			268　持っているプレートによってタイプが変化する。通常はノーマルタイプ。
 *
 *@author	HisashiSogabe
 *@data		2006.05.05
 *
 */
//============================================================================
	.text

	.include	"waza_seq_def.h"

BE_268:
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUKAKUTOUUP,		BATTLE_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUTORIUP,		HIKOU_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUDOKUBARIUP,	POISON_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUZIMENUP,		JIMEN_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUIWAUP,			IWA_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUMUSIIRYOKUUP,	MUSHI_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUGOOSUTOUP,		GHOST_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUHAGANEIRYOKUUP,METAL_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUHONOOUP,		FIRE_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUMIZUUP,		WATER_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUKUSAUP,		KUSA_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUDENKIUP,		ELECTRIC_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUESUPAAUP,		SP_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUKOORIUP,		KOORI_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUDORAGONUP,		DRAGON_TYPE_SET
	SOUBI_CHECK	SOUBI_HAVE,SIDE_ATTACK,SOUBI_AUSUAKUUP,			AKU_TYPE_SET
	BRANCH		BE_268_NEXT
BATTLE_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,BATTLE_TYPE
	BRANCH		BE_268_NEXT
HIKOU_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,HIKOU_TYPE
	BRANCH		BE_268_NEXT
POISON_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,POISON_TYPE
	BRANCH		BE_268_NEXT
JIMEN_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,JIMEN_TYPE
	BRANCH		BE_268_NEXT
IWA_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,IWA_TYPE
	BRANCH		BE_268_NEXT
MUSHI_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,MUSHI_TYPE
	BRANCH		BE_268_NEXT
GHOST_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,GHOST_TYPE
	BRANCH		BE_268_NEXT
METAL_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,METAL_TYPE
	BRANCH		BE_268_NEXT
FIRE_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,FIRE_TYPE
	BRANCH		BE_268_NEXT
WATER_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,WATER_TYPE
	BRANCH		BE_268_NEXT
KUSA_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,KUSA_TYPE
	BRANCH		BE_268_NEXT
ELECTRIC_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,ELECTRIC_TYPE
	BRANCH		BE_268_NEXT
SP_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,SP_TYPE
	BRANCH		BE_268_NEXT
KOORI_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,KOORI_TYPE
	BRANCH		BE_268_NEXT
DRAGON_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,DRAGON_TYPE
	BRANCH		BE_268_NEXT
AKU_TYPE_SET:
	VALUE		VAL_SET,BUF_PARA_WAZA_TYPE,AKU_TYPE
BE_268_NEXT:
	CRITICAL_CHECK
	DAMAGE_CALC
	SEQ_END

