Hello! Thank you so much for purchasing my model. I hope you enjoy it! If you have any questions or concerns, please reach out to me at nawty#9999 on Discord. -------------------------------------------------------------------------------------------- Quick notes on how to get it working for experienced Unity users: THIS AVATAR USES UNITY VERSION 2019.4.31f1 1.) Import VRChat SDK 2.) Import Poiyomi's Shader 3.) Import "Nawtesy" The Scene is located under the "Nawtesy" folder, named "OPEN ME". -------------------------------------------------------------------------------------------- Not-so-quick notes on how to get it working for inexperienced Unity users: First, you'll need to install Unity Hub from Unity's website. It can be found here: https://unity3d.com/get-unity/download Next, install Unity 2019.4.31. That can be found here: https://unity3d.com/get-unity/download/archive Once you have Unity 2019.4.31 installed, create a new project using that version. To do that using Unity Hub, make sure you're on the projects tab on the left, then click the blue drop down arrow in the top right and select 2019.4.31f1. The default settings should work properly. Name it whatever you'd like and press create. First, import the VRChat SDK. It can be found included in the same file you found this text document, with the name VRCSDK3-AVATAR-2022.04.26.15.46_Public. The next file to import is Poiyomi's shader. It can be found included in the same place, with the name PoiyomiToon7.2.41. Finally, import the model. It's called "Nawtesy". This part may take some time. Once everything is imported, you will see the "Nawtesy" folder under Assets in Unity. Double click on that file. In there, you'll find a file that says "OPEN ME". Double click it, press don't save on Unity's sample scene, and the avatar should appear in the center of your screen. On the top menu, select VRChat SDK, then Show Control Panel. It will prompt you to log in using the same credentials you use to sign into your account on VRChat. Once you've signed in, click on the Builder tab. Next, under where it says "Switch Build Target to Android", there will be a warning about images being too large with a button that says Auto Fix. Press this. There will also be another button about streaming mipmaps, press Auto Fix for this as well. At this point, you're ready to upload the model! Press Build & Publish for Windows. This part will take a while. After it's done, you're onto the next stage of the upload. Give the avatar any name and make sure the sharing is set to private, then check the box next to "The above information is accurate and I have the rights to upload this content to VRChat" and press Upload. Finally, you're done. The model may take a couple minutes to show up on your account depending on VRChat's server load. Enjoy! --------------------------------------------------------------------------------------------