#include "local.h"

beginseg
	name    "code"
	flags   BOOT OBJECT
	entry   boot
	stack   bootStack
	include "$(DM64ROOT)/tool/codesegment.o"
endseg

beginseg
	name    "anime_a"
	flags   OBJECT
	address 0
	include "anime_a.o"
endseg

beginseg
	name    "anime_b"
	flags   OBJECT
	address 0
	include "anime_b.o"
endseg

beginseg
	name    "anime_c"
	flags   OBJECT
	address 0
	include "anime_c.o"
endseg

beginseg
	name    "anime_d"
	flags   OBJECT
	address 0
	include "anime_d.o"
endseg

beginseg
	name    "anime_e"
	flags   OBJECT
	address 0
	include "anime_e.o"
endseg

beginseg
	name    "anime_f"
	flags   OBJECT
	address 0
	include "anime_f.o"
endseg

beginseg
	name    "anime_g"
	flags   OBJECT
	address 0
	include "anime_g.o"
endseg

beginseg
	name    "anime_h"
	flags   OBJECT
	address 0
	include "anime_h.o"
endseg

beginseg
	name    "anime_i"
	flags   OBJECT
	address 0
	include "anime_i.o"
endseg

beginseg
	name    "anime_j"
	flags   OBJECT
	address 0
	include "anime_j.o"
endseg

beginseg
	name    "anime_k"
	flags   OBJECT
	address 0
	include "anime_k.o"
endseg

beginseg
	name    "anime_l"
	flags   OBJECT
	address 0
	include "anime_l.o"
endseg

beginseg
	name    "anime_m"
	flags   OBJECT
	address 0
	include "anime_m.o"
endseg

beginseg
	name    "anime_n"
	flags   OBJECT
	address 0
	include "anime_n.o"
endseg

beginseg
	name    "anime_o"
	flags   OBJECT
	address 0
	include "anime_o.o"
endseg

beginseg
	name    "anime_mario"
	flags   OBJECT
	address 0
	include "anime_mario.o"
endseg

beginseg
	name    "anime_virus_b"
	flags   OBJECT
	address 0
	include "anime_virus_b.o"
endseg

beginseg
	name    "anime_virus_r"
	flags   OBJECT
	address 0
	include "anime_virus_r.o"
endseg

beginseg
	name    "anime_virus_y"
	flags   OBJECT
	address 0
	include "anime_virus_y.o"
endseg

beginseg
	name    "anime_smog"
	flags   OBJECT
	address 0
	include "anime_smog.o"
endseg
