beginseg
	name    "code"
	flags   BOOT OBJECT
	entry   boot
	stack   bootStack
	include "../../i10n/tools/codesegment.o"
endseg

beginseg
	name    "game_al"
	flags   OBJECT
	address 0
	include "game_al.o"
endseg

beginseg
	name    "game_p1"
	flags   OBJECT
	address 0
	include "game_p1.o"
endseg

beginseg
	name    "game_p2"
	flags   OBJECT
	address 0
	include "game_p2.o"
endseg

beginseg
	name    "game_p4"
	flags   OBJECT
	address 0
	include "game_p4.o"
endseg

beginseg
	name    "game_ls"
	flags   OBJECT
	address 0
	include "game_ls.o"
endseg

beginseg
	name    "game_item"
	flags   OBJECT
	address 0
	include "game_item.o"
endseg

beginwave
	name "data"
	include "code"
	include "game_al"
	include "game_p1"
	include "game_p2"
	include "game_p4"
	include "game_ls"
	include "game_item"
endwave
