#!/usr/local/bin/bash
#set -x
#

cp2() {
  if [ ! -e $2 -o $1 -nt $2 ]; then
    echo    cp $1 $2
    command cp $1 $2
  fi
}
cp() {
  SRC=$1
  DEST=$2
  SRCBASE=`basename $SRC`
  if [ -d $DEST ]; then
    cp2 $SRC $DEST/$SRCBASE
  else
    cp2 $SRC $DEST
  fi
}
     cp shape/forest_scene/Test01/Test01.o Test01_SCENE.o
     cp shape/forest_scene/Test02/Test02.o Test02_SCENE.o
     cp shape/forest_scene/Test03/Test03.o Test03_SCENE.o
     cp shape/forest_scene/WATER_TEST/WATER_TEST.o TEST_ROOM01_SCENE.o
###     cp shape/forest_scene/TEST_ROOM01/TEST_ROOM01.o TEST_ROOM01_SCENE.o
     cp shape/forest_scene/TEST_STEP01/TEST_STEP01.o TEST_STEP01_SCENE.o
     cp shape/forest_scene/Test04/Test04.o Test04_SCENE.o
     cp shape/forest_scene/Test05/Test05.o Test05_SCENE.o
     cp shape/forest_scene/NPC_DEFAULT_ROOM/NPC_DEFAULT_ROOM.o NPC_ROOM01_SCENE.o
     cp shape/forest_scene/Test_fd_npc_land/Test_fd_npc_land.o TEST_NPC_LAND_SCENE.o
     cp shape/forest_scene/Test_fd_change_bg/Test_fd_change_bg.o TEST_RAND_SCENE.o
     cp shape/forest_scene/SHOP01/SHOP01.o SHOP01_SCENE.o
     cp shape/forest_scene/SHOP02/SHOP02.o SHOP02_SCENE.o
     cp shape/forest_scene/SHOP03/SHOP03.o SHOP03_SCENE.o
     cp shape/forest_scene/SHOP04_1F/SHOP04_1F.o SHOP04_1F_SCENE.o
     cp shape/forest_scene/SHOP04_2F/SHOP04_2F.o SHOP04_2F_SCENE.o

     cp shape/forest_scene/BG_TEST01/BG_TEST01.o BG_TEST01_SCENE.o
     cp shape/forest_scene/BG_TEST01_XLU/BG_TEST01_XLU.o BG_TEST01_XLU_SCENE.o

     cp shape/forest_scene/BROKER_SHOP/BROKER_SHOP.o BROKER_SHOP_SCENE.o
     cp shape/forest_scene/FG_TOOL_IN/FG_TOOL_IN.o FG_TOOL_IN_SCENE.o

     cp shape/forest_scene/POST_OFFICE/POST_OFFICE.o POST_OFFICE_SCENE.o

     cp shape/forest_scene/START_DEMO1/START_DEMO1.o START_DEMO1_SCENE.o
     cp shape/forest_scene/START_DEMO2/START_DEMO2.o START_DEMO2_SCENE.o
     cp shape/forest_scene/POLICE_BOX/POLICE_BOX.o POLICE_BOX_SCENE.o
     cp shape/forest_scene/BUGGY/BUGGY.o BUGGY_SCENE.o
     cp shape/forest_scene/PLAYER_SELECT/PLAYER_SELECT.o PLAYER_SELECT_SCENE.o
     cp shape/forest_scene/PLAYER_ROOM_S/PLAYER_ROOM_S.o PLAYER_ROOM_S_SCENE.o
     cp shape/forest_scene/PLAYER_ROOM_M/PLAYER_ROOM_M.o PLAYER_ROOM_M_SCENE.o
     cp shape/forest_scene/PLAYER_ROOM_L/PLAYER_ROOM_L.o PLAYER_ROOM_L_SCENE.o
     cp shape/forest_scene/PLAYER_SELECT2/PLAYER_SELECT2.o PLAYER_SELECT2_SCENE.o
     cp shape/forest_scene/PLAYER_SELECT3/PLAYER_SELECT3.o PLAYER_SELECT3_SCENE.o
     cp shape/forest_scene/PLAYER_SELECT4/PLAYER_SELECT4.o PLAYER_SELECT4_SCENE.o
     cp shape/forest_scene/EVENT_NOTIFICATION/EVENT_NOTIFICATION.o EVENT_NOTIFICATION_SCENE.o
     cp shape/forest_scene/KAMAKURA/KAMAKURA.o KAMAKURA_SCENE.o
     cp shape/forest_scene/FIELD_TOOL_FIELD/FIELD_TOOL_FIELD.o FIELD_TOOL_SCENE.o
     cp shape/forest_scene/TITLE_DEMO/TITLE_DEMO.o TITLE_DEMO_SCENE.o

