/*
 * Do not edit this file.  It was automatically generated
 * by "rgb2c" from the file "jyouge.rgb".
 *
 *   Size: 16 x 16
 *   Number of channels: 1
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_I
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB, G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPSetTextureLUT (G_TT_NONE),
 *   gsDPLoadTextureBlock_4b (tex_jyouge, G_IM_FMT_I, 16, 16, 0,
 *     G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+----------------+
	|................|
	|......o##o......|
	|.....o####o.....|
	|....o######o....|
	|...o########o...|
	|..o##########o..|
	|..############..|
	|................|
	|................|
	|..############..|
	|..o##########o..|
	|...o########o...|
	|....o######o....|
	|.....o####o.....|
	|......o##o......|
	|................|
	+----------------+
#endif

#include "m_basic.h"

/* フォントのROMポインターを調べるための変数 */
u64 tex_jyouge_dummy = 0;

/* 直接このポインタは見ないのでローカル変数 */
unsigned char FONT_tex_jyouge[] = {
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x8f, 0xf8, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x8, 0xff, 0xff, 0x80, 0x0, 0x0, 
	0x0, 0x0, 0x8f, 0xff, 0xff, 0xf8, 0x0, 0x0, 
	0x0, 0x8, 0xff, 0xff, 0xff, 0xff, 0x80, 0x0, 
	0x0, 0x8f, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x0, 
	0x0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
	0x0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 
	0x0, 0x8f, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x0, 
	0x0, 0x8, 0xff, 0xff, 0xff, 0xff, 0x80, 0x0, 
	0x0, 0x0, 0x8f, 0xff, 0xff, 0xf8, 0x0, 0x0, 
	0x0, 0x0, 0x8, 0xff, 0xff, 0x80, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x8f, 0xf8, 0x0, 0x0, 0x0, 
	0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
};

