#include "evw_anime.h"

extern unsigned char clk_win_am_tex_rgb_i4[];
extern unsigned char clk_win_pm_tex_rgb_i4[];
static char *clk_win3_evw_anime_1_tex_table[] = {
clk_win_am_tex_rgb_i4,
clk_win_pm_tex_rgb_i4,
};

static char clk_win3_evw_anime_1_anime_ptn[] = {
0,1,
};

static EvwAnimeTexAni	clk_win3_evw_anime_1[] = {
	{ 2, 0, (void **)clk_win3_evw_anime_1_tex_table , clk_win3_evw_anime_1_anime_ptn, 0},
};

extern unsigned char clk_win_nashi_tex_rgb_i4[];
extern unsigned char clk_win_moji1a_tex_rgb_i4[];
static char *clk_win3_evw_anime_2_tex_table[] = {
clk_win_nashi_tex_rgb_i4,
clk_win_moji1a_tex_rgb_i4,
};

static char clk_win3_evw_anime_2_anime_ptn[] = {
0,1,
};

static EvwAnimeTexAni	clk_win3_evw_anime_2[] = {
	{ 2, 0, (void **)clk_win3_evw_anime_2_tex_table , clk_win3_evw_anime_2_anime_ptn, 0},
};

extern unsigned char clk_win_moji0_tex_rgb_i4[];
extern unsigned char clk_win_moji1a_tex_rgb_i4[];
extern unsigned char clk_win_moji2_tex_rgb_i4[];
extern unsigned char clk_win_moji3_tex_rgb_i4[];
extern unsigned char clk_win_moji4_tex_rgb_i4[];
extern unsigned char clk_win_moji5_tex_rgb_i4[];
extern unsigned char clk_win_moji6_tex_rgb_i4[];
extern unsigned char clk_win_moji7_tex_rgb_i4[];
extern unsigned char clk_win_moji8_tex_rgb_i4[];
extern unsigned char clk_win_moji9_tex_rgb_i4[];
static char *clk_win3_evw_anime_3_tex_table[] = {
clk_win_moji0_tex_rgb_i4,
clk_win_moji1a_tex_rgb_i4,
clk_win_moji2_tex_rgb_i4,
clk_win_moji3_tex_rgb_i4,
clk_win_moji4_tex_rgb_i4,
clk_win_moji5_tex_rgb_i4,
clk_win_moji6_tex_rgb_i4,
clk_win_moji7_tex_rgb_i4,
clk_win_moji8_tex_rgb_i4,
clk_win_moji9_tex_rgb_i4,
};

static char clk_win3_evw_anime_3_anime_ptn[] = {
0,1,2,3,4,5,6,7,
8,9,
};

static EvwAnimeTexAni	clk_win3_evw_anime_3[] = {
	{ 10, 0, (void **)clk_win3_evw_anime_3_tex_table , clk_win3_evw_anime_3_anime_ptn, 0},
};

extern unsigned char clk_win_moji0_tex_rgb_i4[];
extern unsigned char clk_win_moji1_tex_rgb_i4[];
extern unsigned char clk_win_moji2_tex_rgb_i4[];
extern unsigned char clk_win_moji3_tex_rgb_i4[];
extern unsigned char clk_win_moji4_tex_rgb_i4[];
extern unsigned char clk_win_moji5_tex_rgb_i4[];
extern unsigned char clk_win_moji6_tex_rgb_i4[];
extern unsigned char clk_win_moji7_tex_rgb_i4[];
extern unsigned char clk_win_moji8_tex_rgb_i4[];
extern unsigned char clk_win_moji9_tex_rgb_i4[];
static char *clk_win3_evw_anime_4_tex_table[] = {
clk_win_moji0_tex_rgb_i4,
clk_win_moji1_tex_rgb_i4,
clk_win_moji2_tex_rgb_i4,
clk_win_moji3_tex_rgb_i4,
clk_win_moji4_tex_rgb_i4,
clk_win_moji5_tex_rgb_i4,
clk_win_moji6_tex_rgb_i4,
clk_win_moji7_tex_rgb_i4,
clk_win_moji8_tex_rgb_i4,
clk_win_moji9_tex_rgb_i4,
};

static char clk_win3_evw_anime_4_anime_ptn[] = {
0,1,2,3,4,5,6,7,
8,9,
};

static EvwAnimeTexAni	clk_win3_evw_anime_4[] = {
	{ 10, 0, (void **)clk_win3_evw_anime_4_tex_table , clk_win3_evw_anime_4_anime_ptn, 0},
};

extern unsigned char clk_win_moji0_tex_rgb_i4[];
extern unsigned char clk_win_moji1_tex_rgb_i4[];
extern unsigned char clk_win_moji2_tex_rgb_i4[];
extern unsigned char clk_win_moji3_tex_rgb_i4[];
extern unsigned char clk_win_moji4_tex_rgb_i4[];
extern unsigned char clk_win_moji5_tex_rgb_i4[];
extern unsigned char clk_win_moji6_tex_rgb_i4[];
extern unsigned char clk_win_moji7_tex_rgb_i4[];
extern unsigned char clk_win_moji8_tex_rgb_i4[];
extern unsigned char clk_win_moji9_tex_rgb_i4[];
static char *clk_win3_evw_anime_5_tex_table[] = {
clk_win_moji0_tex_rgb_i4,
clk_win_moji1_tex_rgb_i4,
clk_win_moji2_tex_rgb_i4,
clk_win_moji3_tex_rgb_i4,
clk_win_moji4_tex_rgb_i4,
clk_win_moji5_tex_rgb_i4,
clk_win_moji6_tex_rgb_i4,
clk_win_moji7_tex_rgb_i4,
clk_win_moji8_tex_rgb_i4,
clk_win_moji9_tex_rgb_i4,
};

static char clk_win3_evw_anime_5_anime_ptn[] = {
0,1,2,3,4,5,6,7,
8,9,
};

static EvwAnimeTexAni	clk_win3_evw_anime_5[] = {
	{ 10, 0, (void **)clk_win3_evw_anime_5_tex_table , clk_win3_evw_anime_5_anime_ptn, 0},
};

#if 0
/* カラーレジスターアニメーション */
static EvwPrim 	clk_win3_evw_anime_6_prim[] = {
/* {primR,primG,primB,primA,primF}, */
{255,255,255,255,255},
{255,255,30,255,255},
};

static EvwAnimeColReg	clk_win3_evw_anime_6[] = {
    {
	2,
	0,
	clk_win3_evw_anime_6_prim,
	0,
	0
    },
};
#endif

extern EvwAnimeInfo clk_win3_evw_anime[] = {
/* テキスチャ─アニメーション */
{ 1, 0, EAT_TYPE_TEXANIME,  clk_win3_evw_anime_1},
/* テキスチャ─アニメーション */
{ 2, 0, EAT_TYPE_TEXANIME,  clk_win3_evw_anime_2},
/* テキスチャ─アニメーション */
{ 3, 0, EAT_TYPE_TEXANIME,  clk_win3_evw_anime_3},
/* テキスチャ─アニメーション */
{ 4, 0, EAT_TYPE_TEXANIME,  clk_win3_evw_anime_4},
/* テキスチャ─アニメーション */
{ -5, 0, EAT_TYPE_TEXANIME,  clk_win3_evw_anime_5},
#if 0
/* カラーアニメーション コマ再生 */
{ -6, 0, EAT_TYPE_COLREG_MANUAL,  clk_win3_evw_anime_6},
#endif
};

