/* This file was created by fltcv version0.003 */
#include <mbi.h>
#define G_CC_MODULATEIA_SHADEPRIM    TEXEL0, 0, SHADE, 0, TEXEL0, 0, PRIMITIVE, 0
#define G_CC_MODULATERGBA_SHADEPRIM  G_CC_MODULATEIA_SHADEPRIM
#define G_CC_TEXSHADEPRIM2 COMBINED, 0, SHADE, 0,        TEXEL1, 0, PRIM_LOD_FRAC, COMBINED
#define G_CC_TEXPRIM_PASS2 0,        0, 0,     COMBINED, TEXEL1, 0, PRIM_LOD_FRAC, COMBINED
#define G_CC_SHADEPRIM_TRANSP        SHADE, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
#define G_CC_MODULATESHADE_PRIM      SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0

#define G_CC_HILITE2                 1, COMBINED, TEXEL0, COMBINED, 1, COMBINED, TEXEL0, COMBINED
#define G_CC_SHADE_PRIM              SHADE, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
#define G_CC_TRILERP_EA              TEXEL1, TEXEL0, ENV_ALPHA, TEXEL0,   TEXEL1, TEXEL0, ENVIRONMENT, TEXEL0

#define G_CC_MODULATEI_ENV           TEXEL0, 0, ENVIRONMENT, 0, 0,      0, 0,           TEXEL0
#define G_CC_MODULATEIA_ENV          TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, ENVIRONMENT, 0
#define G_CC_MODULATERGB_ENV         G_CC_MODULATEI_ENV
#define G_CC_MODULATERGBA_ENV        G_CC_MODULATEIA_ENV
#define G_CC_MODULATEI_ENV2          COMBINED, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED
#define G_CC_MODULATERGB_ENV2        G_CC_MODULATEI_ENV2
#define G_CC_MODULATEIA_ENV2         COMBINED, 0, ENVIRONMENT, 0, COMBINED, 0, ENVIRONMENT, 0
#define G_CC_MODULATERGBA_ENV2       G_CC_MODULATEIA_ENV2

extern Vtx ame_v[];


extern unsigned char  ame_txt[];
/* vertex=3 (vcnt=<3>)*/
//Vtx ame_v[]={
//	{   197,      0,      0, 0,    256,   -149,    0,    0,  120, 255}, /*   0 L*/
//	{  -147,     24,      0, 0,    896,    491,    0,    0,  120, 255}, /*   1 L*/
//	{  -147,    -24,      0, 0,   -384,    491,    0,    0,  120, 255}, /*   2 L*/
//};
Vtx ame_v[]={
	{   0,     32,      0, 0,    256,   -149,    0,    0,  120, 255}, /*   0 L*/
	{  -1,     32,      0, 0,    896,    491,    0,    0,  120, 255}, /*   1 L*/
	{  -1,    -32,      0, 0,   -384,    491,    0,    0,  120, 255}, /*   2 L*/
};

Gfx ame_model[]={

/* ======== g1 ========*/
//	gsDPPipeSync(),
// 	gsSPTexture(0xFFFF, 0xFFFF, 0, 0, G_ON),
// 	gsDPLoadTextureBlock_4b(ame_txt,G_IM_FMT_I, 16, 16, 0,
//		G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
	gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
//	gsSPClearGeometryMode(G_CULL_BACK | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
	gsSPVertex(&ame_v[0],3,0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSPEndDisplayList(),
};
