/*
 *
 *	設定した数と同じ数をm_field_make.cのmFM_FDDATA_NUMに定義する
 *
 *	注意 : 	各フィールドデータはシーンの番号と対応しています.
 *		途中のフィールドデータを消去すると, シーンデータがずれてしま
 *		います.
 *
 */
#include "m_field_make.h"
#include "field_Name.h"

EXTERN_DEFSEG_DATA(aclist_fd0);
extern mFM_mkmvac_c	fd0_actable[];
EXTERN_DEFSEG_DATA(aclist_fd1);
extern mFM_mkmvac_c	fd1_actable[];
EXTERN_DEFSEG_DATA(aclist_fd2);
extern mFM_mkmvac_c	fd2_actable[];
EXTERN_DEFSEG_DATA(aclist_player_rms);
extern mFM_mkmvac_c	playerRMS_actable[];
EXTERN_DEFSEG_DATA(aclist_player_rmm);
extern mFM_mkmvac_c	playerRMM_actable[];
EXTERN_DEFSEG_DATA(aclist_player_rm);
extern mFM_mkmvac_c	playerRM_actable[];
EXTERN_DEFSEG_DATA(aclist_fd4);
extern mFM_mkmvac_c	fd4_actable[];
EXTERN_DEFSEG_DATA(aclist_npc_room001);
extern mFM_mkmvac_c	npcRoom001_actable[];
EXTERN_DEFSEG_DATA(aclist_fd_npc_land);
extern mFM_mkmvac_c	fd_npc_land_actable[];
EXTERN_DEFSEG_DATA(aclist_shop01);
extern mFM_mkmvac_c	shop01_actable[];
EXTERN_DEFSEG_DATA(aclist_shop02);
extern mFM_mkmvac_c	shop02_actable[];
EXTERN_DEFSEG_DATA(aclist_shop03);
extern mFM_mkmvac_c	shop03_actable[];
EXTERN_DEFSEG_DATA(aclist_shop04_1);
extern mFM_mkmvac_c	shop04_1_actable[];
EXTERN_DEFSEG_DATA(aclist_shop04_2);
extern mFM_mkmvac_c	shop04_2_actable[];
EXTERN_DEFSEG_DATA(aclist_broker_shop);
extern mFM_mkmvac_c	broker_shop_actable[];
EXTERN_DEFSEG_DATA(aclist_water);
extern mFM_mkmvac_c	water_test_actable[];
EXTERN_DEFSEG_DATA(aclist_post_office);
extern mFM_mkmvac_c	post_office_actable[];
EXTERN_DEFSEG_DATA(aclist_start_demo1);
extern mFM_mkmvac_c	start_demo1_actable[];
EXTERN_DEFSEG_DATA(aclist_start_demo2);
extern mFM_mkmvac_c	start_demo2_actable[];
EXTERN_DEFSEG_DATA(aclist_fg_out);
extern mFM_mkmvac_c	fgout_actable[];
EXTERN_DEFSEG_DATA(aclist_police_box);
extern mFM_mkmvac_c	police_box_actable[];
EXTERN_DEFSEG_DATA(aclist_buggy);
extern mFM_mkmvac_c	buggy_actable[];
EXTERN_DEFSEG_DATA(aclist_player_select);
extern mFM_mkmvac_c	player_select_actable[];
EXTERN_DEFSEG_DATA(aclist_player_select2);
extern mFM_mkmvac_c	player_select2_actable[];
EXTERN_DEFSEG_DATA(aclist_player_select3);
extern mFM_mkmvac_c	player_select3_actable[];
EXTERN_DEFSEG_DATA(aclist_event_notification);
extern mFM_mkmvac_c	event_notification_actable[];
EXTERN_DEFSEG_DATA(aclist_kamakura);
extern mFM_mkmvac_c	kamakura_actable[];
EXTERN_DEFSEG_DATA(aclist_title_demo);
extern mFM_mkmvac_c	title_demo_actable[];
EXTERN_DEFSEG_DATA(aclist_player_select4);
extern mFM_mkmvac_c	player_select4_actable[];
EXTERN_DEFSEG_DATA(aclist_museum_entrance);
extern mFM_mkmvac_c	museum_entrance_actable[];
EXTERN_DEFSEG_DATA(aclist_museum_picture);
extern mFM_mkmvac_c	museum_picture_actable[];
EXTERN_DEFSEG_DATA(aclist_museum_fossil);
extern mFM_mkmvac_c	museum_fossil_actable[];
EXTERN_DEFSEG_DATA(aclist_museum_insect);
extern mFM_mkmvac_c	museum_insect_actable[];
EXTERN_DEFSEG_DATA(aclist_museum_fish);
extern mFM_mkmvac_c	museum_fish_actable[];


extern mFM_fdd_c	data_fdd[] = {

    /** 草原 1 000*/
    { FD_NAME_e,
      4, 2,
      {
	  {1,0}, {86,0},{231,0},{11,0},
	  {259,0,},{241,0,},{245,0,},{246,0,},
      },
      fd0_actable,
      (u32)_aclist_fd0SegmentRomStart,
      (u32)_aclist_fd0SegmentRomEnd,
      (u32)_aclist_fd0SegmentStart,
      (u32)_aclist_fd0SegmentEnd,
    },
    /** 草原 2 001*/
    { FD_NAME_e,
      5, 6,
      {
	  {2,0},{2,0},{2,0},{0,0},{0,0},
	  {3,0},{64,0},{3,0},{0,0},{0,0},
	  {4,0},{4,0},{4,0},{0,0},{0,0},
	  {0,0},{0,0},{0,0},{0,0},{0,0},
	  {0,0},{0,0},{0,0},{0,0},{0,0},
	  {0,0},{0,0},{0,0},{0,0},{0,0},
      },
      fd1_actable,
      (u32)_aclist_fd1SegmentRomStart,
      (u32)_aclist_fd1SegmentRomEnd,
      (u32)_aclist_fd1SegmentStart,
      (u32)_aclist_fd1SegmentEnd,
    },
    /** 002 */
    { FD_NAME_e,
      5, 6,
      {
	  {84,0}, {6,0}, {6,0}, {6,0}, {6,0},
	  {7,0}, {12,0}, {5,0}, {265,0}, {6,1},
	  {6,0}, {23,0}, {264,0}, {13,0}, {6,0},
	  {84,0}, {243,0}, {5,0}, {5,0}, {6,0},
	  {277,0}, {5,0}, {5,0}, {5,0}, {6,0},
	  {6,0}, {6,0}, {6,0}, {6,0}, {6,0},
      },
      fd2_actable,
      (u32)_aclist_fd2SegmentRomStart,
      (u32)_aclist_fd2SegmentRomEnd,
      (u32)_aclist_fd2SegmentStart,
      (u32)_aclist_fd2SegmentEnd,
    },
    /** 水に流れるテストコース */
    { FD_NAME_e,
      3, 4,
      {
	  {264,1},{85,1},{232,1},
	  {149,1},{151,1},{24,1},
	  {34,0},{34,0},{33,0},
	  {69,0},{66,0},{68,0},
      },
      water_test_actable,
      (u32)_aclist_waterSegmentRomStart,
      (u32)_aclist_waterSegmentRomEnd,
      (u32)_aclist_waterSegmentStart,
      (u32)_aclist_waterSegmentEnd,
    },
    /** 足跡テスト 004*/
    { FD_NAME_e,
      1, 1,
      {
	  {9,0},
      },
      NULL, 0, 0, 0, 0,
    },
    /** 草原 4 ( NPC実験フィールド ) 006*/
    { FD_NAME_e,
      1, 1,
      {
	  {19,0},
      },
      fd4_actable,
      (u32)_aclist_fd4SegmentRomStart,
      (u32)_aclist_fd4SegmentRomEnd,
      (u32)_aclist_fd4SegmentStart,
      (u32)_aclist_fd4SegmentEnd,
    },
    /** ＮＰＣの部屋	007*/
    { NPC_ROOM_NAME_e,
      1, 1,
      {
	  {21,0},
      },
      npcRoom001_actable,
      (u32)_aclist_npc_room001SegmentRomStart,
      (u32)_aclist_npc_room001SegmentRomEnd,
      (u32)_aclist_npc_room001SegmentStart,
      (u32)_aclist_npc_room001SegmentEnd,
    },
    /** NPC発生実験用フィールド 008*/
#if 0
    { FD_NPC_LAND_e,
#else
    { FD_NAME_e,
#endif
      7, 8,
      {
	  {22,0},{22,0},{22,0},{22,0},{22,0},{22,0},{22,0},
	  {22,0},{23,0},{22,0},{22,0},{22,0},{22,0},{22,0},
	  {22,0},{22,0},{22,0},{22,0},{22,0},{22,0},{22,0},
	  {22,0},{22,0},{22,0},{22,0},{22,0},{22,0},{22,0},
	  {22,0},{22,0},{22,0},{22,0},{22,0},{22,0},{22,0},
	  {22,0},{22,0},{22,0},{22,0},{22,0},{22,0},{22,0},
	  {22,0},{22,0},{22,0},{22,0},{22,0},{22,0},{22,0},
      },
      fd_npc_land_actable,
      (u32)_aclist_fd_npc_landSegmentRomStart,
      (u32)_aclist_fd_npc_landSegmentRomEnd,
      (u32)_aclist_fd_npc_landSegmentStart,
      (u32)_aclist_fd_npc_landSegmentEnd,
    },
    /** ランダム確認用フィールド 009 */
    {  FD_NAME_e,
      2, 2,
      {
	  {2,0},{2,0},
	  {2,0},{2,0},
      },
      fgout_actable,
      (u32)_aclist_fg_outSegmentRomStart,
      (u32)_aclist_fg_outSegmentRomEnd,
      (u32)_aclist_fg_outSegmentStart,
      (u32)_aclist_fg_outSegmentEnd,
    },
    /** お店用フィールド 010*/
    {  RM_SHOP01_e,
      1, 1,
      {
	  {25,0},
      },
       shop01_actable,
       (u32)_aclist_shop01SegmentRomStart,
       (u32)_aclist_shop01SegmentRomEnd,
       (u32)_aclist_shop01SegmentStart,
       (u32)_aclist_shop01SegmentEnd,
    },
    /** デザイナーさん BG確認用コース １ */
    {  FD_NAME_e,
      1, 1,
      {
	  {29,0},
      },
       NULL, 0, 0, 0, 0,
    },
    /** デザイナーさん BG確認用コース 川 １ */
    {  FD_NAME_e,
      1, 1,
      {
	  {31,0},
      },
       NULL, 0, 0, 0, 0,
    },
    /** 闇ブローカーのお店 */
    { RM_BROKER_SHOP_e,
      1, 1,
      {
	  {80,0},
      },
      broker_shop_actable,
      (u32)_aclist_broker_shopSegmentRomStart,
      (u32)_aclist_broker_shopSegmentRomEnd,
      (u32)_aclist_broker_shopSegmentStart,
      (u32)_aclist_broker_shopSegmentEnd,
    },
    /** FGツール用( 部屋の中 ) */
    { NPC_RM_1_e,
      1, 1,
      {
	  {21,0},
      },
      npcRoom001_actable,
      (u32)_aclist_npc_room001SegmentRomStart,
      (u32)_aclist_npc_room001SegmentRomEnd,
      (u32)_aclist_npc_room001SegmentStart,
      (u32)_aclist_npc_room001SegmentEnd,
    },
    /** 郵便局 */
    { RM_POST_OFFICE_e,
      1, 1,
      {
	  {81,0},
      },
       post_office_actable,
       (u32)_aclist_post_officeSegmentRomStart,
       (u32)_aclist_post_officeSegmentRomEnd,
       (u32)_aclist_post_officeSegmentStart,
       (u32)_aclist_post_officeSegmentEnd,
    },
    /** スタートデモ用 1 */
    { DEMO_START1_e,
      1, 1,
      {
	  {82,0},
      },
      start_demo1_actable,
      (u32)_aclist_start_demo1SegmentRomStart,
      (u32)_aclist_start_demo1SegmentRomEnd,
      (u32)_aclist_start_demo1SegmentStart,
      (u32)_aclist_start_demo1SegmentEnd,
    },
    /** スタートデモ用 2 */
    { DEMO_START2_e,
      1, 1,
      {
	  {83,0},
      },
      start_demo2_actable,
      (u32)_aclist_start_demo2SegmentRomStart,
      (u32)_aclist_start_demo2SegmentRomEnd,
      (u32)_aclist_start_demo2SegmentStart,
      (u32)_aclist_start_demo2SegmentEnd,
    },
    /** 交番 */
    { RM_POLICE_BOX_e,
      1, 1,
      {
	  {126,0},
      },
       police_box_actable,
       (u32)_aclist_police_boxSegmentRomStart,
       (u32)_aclist_police_boxSegmentRomEnd,
       (u32)_aclist_police_boxSegmentStart,
       (u32)_aclist_police_boxSegmentEnd,
    },
    /** 幌馬車内 */
    { RM_BUGGY_e,
      1, 1,
      {
	  {192,0},
      },
       buggy_actable,
       (u32)_aclist_buggySegmentRomStart,
       (u32)_aclist_buggySegmentRomEnd,
       (u32)_aclist_buggySegmentStart,
       (u32)_aclist_buggySegmentEnd,
    },
    /** プレーヤーセレクト */
    { DEMO_PLAYER_SELECT_e,
      1, 1,
      {
	  {193,0},
      },
      player_select_actable,
       (u32)_aclist_player_selectSegmentRomStart,
       (u32)_aclist_player_selectSegmentRomEnd,
       (u32)_aclist_player_selectSegmentStart,
       (u32)_aclist_player_selectSegmentEnd,
    },
    /** プレイヤの部屋Ｓ */
    { RM_PLAYER_ROOM_e,
      1, 1,
      {
	  {194,0},
      },
      playerRMS_actable,
      (u32)_aclist_player_rmsSegmentRomStart,
      (u32)_aclist_player_rmsSegmentRomEnd,
      (u32)_aclist_player_rmsSegmentStart,
      (u32)_aclist_player_rmsSegmentEnd,
    },
    /** プレイヤの部屋Ｍ */
    { RM_PLAYER_ROOM_e,
      1, 1,
      {
	  {195,0},
      },
      playerRMM_actable,
      (u32)_aclist_player_rmmSegmentRomStart,
      (u32)_aclist_player_rmmSegmentRomEnd,
      (u32)_aclist_player_rmmSegmentStart,
      (u32)_aclist_player_rmmSegmentEnd,
    },
    /** プレイヤの部屋Ｌ 005*/
    { RM_PLAYER_ROOM_e,
      1, 1,
      {
	  {18,0},
      },
      playerRM_actable,
      (u32)_aclist_player_rmSegmentRomStart,
      (u32)_aclist_player_rmSegmentRomEnd,
      (u32)_aclist_player_rmSegmentStart,
      (u32)_aclist_player_rmSegmentEnd,
    },
    /** お店用フィールド コンビニ */
    {  RM_CONBINE_e,
      1, 1,
      {
	  {227,0},
      },
       shop01_actable,
       (u32)_aclist_shop02SegmentRomStart,
       (u32)_aclist_shop02SegmentRomEnd,
       (u32)_aclist_shop02SegmentStart,
       (u32)_aclist_shop02SegmentEnd,
    },
    /** お店用フィールド スーパー */
    {  RM_SUPER_e,
      1, 1,
      {
	  {230,0},
      },
       shop03_actable,
       (u32)_aclist_shop03SegmentRomStart,
       (u32)_aclist_shop03SegmentRomEnd,
       (u32)_aclist_shop03SegmentStart,
       (u32)_aclist_shop03SegmentEnd,
    },
    /** お店用フィールド デパート */
    {  RM_DSUPER_e,
      1, 1,
      {
	  {228,0},
      },
       shop04_1_actable,
       (u32)_aclist_shop04_1SegmentRomStart,
       (u32)_aclist_shop04_1SegmentRomEnd,
       (u32)_aclist_shop04_1SegmentStart,
       (u32)_aclist_shop04_1SegmentEnd,
    },
    /** 草原 吉田さん実験用 */
    { FD_NAME_e,
      3, 3,
      {
	  {226,0},{226,0},{226,0},
	  {226,0},{226,0},{226,0},
	  {226,0},{226,0},{226,0},
      },
      NULL, 0, 0, 0, 0,
    },
    /** プレーヤーセレクト */
    { DEMO_PLAYER_SELECT_e,
      1, 1,
      {
	  {193,0},
      },
      player_select2_actable,
       (u32)_aclist_player_select2SegmentRomStart,
       (u32)_aclist_player_select2SegmentRomEnd,
       (u32)_aclist_player_select2SegmentStart,
       (u32)_aclist_player_select2SegmentEnd,
    },
    /** プレーヤーセレクト */
    { DEMO_PLAYER_SELECT_e,
      1, 1,
      {
	  {193,0},
      },
      player_select3_actable,
       (u32)_aclist_player_select3SegmentRomStart,
       (u32)_aclist_player_select3SegmentRomEnd,
       (u32)_aclist_player_select3SegmentStart,
       (u32)_aclist_player_select3SegmentEnd,
    },
    /** お店用フィールド デパート */
    {  RM_DSUPER2_e,
      1, 1,
       {
	   {229,0},
      },
       shop04_2_actable,
       (u32)_aclist_shop04_2SegmentRomStart,
       (u32)_aclist_shop04_2SegmentRomEnd,
       (u32)_aclist_shop04_2SegmentStart,
       (u32)_aclist_shop04_2SegmentEnd,
    },
    /** NPC発生実験用フィールド 008*/
    { FD_NAME_e,
      3, 3,
      {
	  {22,0},{22,0},{22,0},
	  {22,0},{22,0},{22,0},
	  {22,0},{22,0},{22,0},
      },
      event_notification_actable,
      (u32)_aclist_event_notificationSegmentRomStart,
      (u32)_aclist_event_notificationSegmentRomEnd,
      (u32)_aclist_event_notificationSegmentStart,
      (u32)_aclist_event_notificationSegmentEnd,
    },
    /** かまくら */
    { RM_KAMAKURA_e,
      1, 1,
      {
	  {239,0},
      },
      kamakura_actable,
      (u32)_aclist_kamakuraSegmentRomStart,
      (u32)_aclist_kamakuraSegmentRomEnd,
      (u32)_aclist_kamakuraSegmentStart,
      (u32)_aclist_kamakuraSegmentEnd,
    },
    /** NPC発生実験用フィールド 008*/
      /*
       *	このフィールドは次の客待ちデモと同じ地形にすること
       */
    { FD_NAME_e,
      7, 8,
      {
#if 1	/** 2000. 12. 19 */
	  {0xd1, 1},{0xc9, 1},{0xc9, 1},{0xc9, 1},{0xc9, 1},{0xca, 1},{0xd2, 1},
	  {0xcd, 1},{0xdc, 1},{0xa8, 1},{0x55, 1},{0xdd, 1},{0x1c, 1},{0xd0, 1},
	  {0xcb, 1},{0x25, 1},{0x26, 1},{0xd6, 1},{0x9d, 1},{0x40, 1},{0xce, 1},
	  {0xcb, 1},{0x4a, 0},{0x30, 0},{0x3c, 1},{0x38, 1},{0x3b, 1},{0xce, 1},
	  {0xcc, 0},{0x2a, 0},{0x35, 0},{0x21, 0},{0x22, 0},{0x30, 0},{0xce, 1},
	  {0xcb, 0},{0xd9, 0},{0xbb, 0},{0x3b, 0},{0xd3, 0},{0x35, 0},{0xcf, 0},
	  {0xed, 0},{0xe8, 0},{0xf5, 0},{0xe9, 0},{0xfc, 0},{0xfd, 0},{0xee, 0},
	  {0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},
#else	/** #if 1 else */
	  {0xd1, 1},{0xc9, 1},{0xc9, 1},{0xc9, 1},{0xc9, 1},{0xca, 1},{0xd2, 1},
	  {0xcd, 1},{220, 1},{168, 1},{85, 1}, {221, 1},{28, 1}, {0xd0, 1},
	  {0xcb, 1},{37, 1}, {38, 1}, {214, 1},{157, 1},{64, 1}, {0xce, 1},
	  {0xcb, 1},{74, 0}, {48, 0}, {60, 1}, {56, 1}, {59, 1}, {0xce, 1},
	  {0xcc, 0},{42, 0}, {53, 0}, {33, 0}, {34, 0}, {48, 0}, {0xcf, 0},
	  {0xcb, 0},{217, 0},{187, 0},{59, 0}, {211, 0},{53, 0}, {0xce, 0},
	  {0xed, 0},{232, 0},{245, 0},{233, 0},{252, 0},{253, 0},{0xee, 0},
	  {0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},
#endif	/** #if 1 else end */
      },
      title_demo_actable,
      (u32)_aclist_title_demoSegmentRomStart,
      (u32)_aclist_title_demoSegmentRomEnd,
      (u32)_aclist_title_demoSegmentStart,
      (u32)_aclist_title_demoSegmentEnd,
    },
      /** 客待ちデモ */
    { FD_NAME_e,
      7, 8,
      {
#if 1	/** 2000. 12. 19  */
	  {0xd1, 1},{0xc9, 1},{0xc9, 1},{0xc9, 1},{0xc9, 1},{0xca, 1},{0xd2, 1},
	  {0xcd, 1},{0xdc, 1},{0xa8, 1},{0x55, 1},{0xdd, 1},{0x1c, 1},{0xd0, 1},
	  {0xcb, 1},{0x25, 1},{0x26, 1},{0xd6, 1},{0x9d, 1},{0x40, 1},{0xce, 1},
	  {0xcb, 1},{0x4a, 0},{0x30, 0},{0x3c, 1},{0x38, 1},{0x3b, 1},{0xce, 1},
	  {0xcc, 0},{0x2a, 0},{0x35, 0},{0x21, 0},{0x22, 0},{0x30, 0},{0xce, 1},
	  {0xcb, 0},{0xd9, 0},{0xbb, 0},{0x3b, 0},{0xd3, 0},{0x35, 0},{0xcf, 0},
	  {0xed, 0},{0xe8, 0},{0xf5, 0},{0xe9, 0},{0xfc, 0},{0xfd, 0},{0xee, 0},
	  {0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},
#else	/** #if 1 else */
	  /*
	   *	十進であらわすと
	   *
	   *	{209, 1},{201, 1},{201, 1},{201, 1},{201, 1},{202, 1},{210, 1},
	   *	{205, 1},{220, 1},{168, 1},{ 85, 1},{221, 1},{ 28, 1},{208, 1},
	   *	{203, 1},{ 37, 1},{ 38, 1},{214, 1},{157, 1},{ 64, 1},{206, 1},
	   *	{203, 1},{ 74, 0},{ 48, 0},{ 60, 1},{ 56, 1},{ 59, 1},{206, 1},
	   *	{204, 0},{ 42, 0},{ 53, 0},{ 33, 0},{ 34, 0},{ 48, 0},{207, 0},
	   *	{203, 0},{217, 0},{187, 0},{ 59, 0},{211, 0},{ 53, 0},{206, 0},
	   *	{237, 0},{232, 0},{245, 0},{233, 0},{252, 0},{253, 0},{238, 0},
	   *	{201, 0},{201, 0},{201, 0},{201, 0},{201, 0},{201, 0},{201, 0},
	   */
	  {0xd1, 1},{0xc9, 1},{0xc9, 1},{0xc9, 1},{0xc9, 1},{0xca, 1},{0xd2, 1},
	  {0xcd, 1},{0xdc, 1},{0xa8, 1},{0x55, 1},{0xdd, 1},{0x1c, 1},{0xd0, 1},
	  {0xcb, 1},{0x25, 1},{0x26, 1},{0xd6, 1},{0x9d, 1},{0x40, 1},{0xce, 1},
	  {0xcb, 1},{0x4a, 0},{0x30, 0},{0x3c, 1},{0x38, 1},{0x3b, 1},{0xce, 1},
	  {0xcc, 0},{0x2a, 0},{0x35, 0},{0x21, 0},{0x22, 0},{0x30, 0},{0xcf, 0},
	  {0xcb, 0},{0xd9, 0},{0xbb, 0},{0x3b, 0},{0xd3, 0},{0x35, 0},{0xce, 0},
	  {0xed, 0},{0xe8, 0},{0xf5, 0},{0xe9, 0},{0xfc, 0},{0xfd, 0},{0xee, 0},
	  {0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},{0xc9, 0},
#endif	/** #if 1 else end */
      },
      title_demo_actable,
      (u32)_aclist_title_demoSegmentRomStart,
      (u32)_aclist_title_demoSegmentRomEnd,
      (u32)_aclist_title_demoSegmentStart,
      (u32)_aclist_title_demoSegmentEnd,
    },
    /** プレーヤーセレクト 4 */
    { DEMO_PLAYER_SELECT_e,
      1, 1,
      {
	  {193,0},
      },
      player_select4_actable,
       (u32)_aclist_player_select4SegmentRomStart,
       (u32)_aclist_player_select4SegmentRomEnd,
       (u32)_aclist_player_select4SegmentStart,
       (u32)_aclist_player_select4SegmentEnd,
    },
      /** museum エントランス */
      {  RM_MUSEUM_ENTRANCE_e,
	 1, 1,
	 {
	     {278,0},
	 },
	 museum_entrance_actable,
	 (u32)_aclist_museum_entranceSegmentRomStart,
	 (u32)_aclist_museum_entranceSegmentRomEnd,
	 (u32)_aclist_museum_entranceSegmentStart,
	 (u32)_aclist_museum_entranceSegmentEnd,
      },      
      /** museum 絵画部屋 */
      {  RM_MUSEUM_PICTURE_e,
	 1, 1,
	 {
	     {279,0},
	 },
	 museum_picture_actable,
	 (u32)_aclist_museum_pictureSegmentRomStart,
	 (u32)_aclist_museum_pictureSegmentRomEnd,
	 (u32)_aclist_museum_pictureSegmentStart,
	 (u32)_aclist_museum_pictureSegmentEnd,
     },      
      /** museum 化石部屋 */
      {  RM_MUSEUM_FOSSIL_e,
	 1, 1,
	 {
	     {280,0},
	 },
	 museum_fossil_actable,
	 (u32)_aclist_museum_fossilSegmentRomStart,
	 (u32)_aclist_museum_fossilSegmentRomEnd,
	 (u32)_aclist_museum_fossilSegmentStart,
	 (u32)_aclist_museum_fossilSegmentEnd,
      },      
      /** museum 虫部屋 */
      {  RM_MUSEUM_INSECT_e,
	 1, 1,
	 {
	     {281,0},
	 },
	 museum_insect_actable,
	 (u32)_aclist_museum_insectSegmentRomStart,
	 (u32)_aclist_museum_insectSegmentRomEnd,
	 (u32)_aclist_museum_insectSegmentStart,
	 (u32)_aclist_museum_insectSegmentEnd,
      },      
      /** museum 魚部屋 */
      {  RM_MUSEUM_FISH_e,
	 1, 1,
	 {
	     {282,0},
	 },
	 museum_fish_actable,
	 (u32)_aclist_museum_fishSegmentRomStart,
	 (u32)_aclist_museum_fishSegmentRomEnd,
	 (u32)_aclist_museum_fishSegmentStart,
	 (u32)_aclist_museum_fishSegmentEnd,
      },
      /** プレイヤの部屋 ＬＬ１階 */
      { RM_PLAYER_ROOM_e,
	1, 1,
	{
	    {18,0},
	},
	playerRM_actable,
	(u32)_aclist_player_rmSegmentRomStart,
	(u32)_aclist_player_rmSegmentRomEnd,
	(u32)_aclist_player_rmSegmentStart,
	(u32)_aclist_player_rmSegmentEnd,
      },
      /** プレイヤの部屋 ＬＬ２階 */
      { RM_PLAYER_ROOM_e,
	1, 1,
	{
	    {195,0},
	},
	playerRMM_actable,
	(u32)_aclist_player_rmmSegmentRomStart,
	(u32)_aclist_player_rmmSegmentRomEnd,
	(u32)_aclist_player_rmmSegmentStart,
	(u32)_aclist_player_rmmSegmentEnd,
      },
};
    
extern u8		data_fdd_end = 0;
