------------------------------------------------------------------ The structure of this directory is described below. ------------------------------------------------------------------ Because versions of the PC OS do not include audio tools, make cannot be used for sound sequence data files. Using make requires the SGI OS. Sound development with only a PC requires N64 Sound Tools. banks: Contains a sample of the .inst files used when a bank is created. Using make creates a sample bank file. sequences: Contains sample sequence data. Using make creates uncompressed and compressed sequence bank files. sfx: Contains samples of uncompressed sound effects waveform data. Using make creates compressed data in the special Nintendo ADPCM format from the waveform data. sounds: Contains samples of uncompressed sound source waveform data. Using make creates compressed data in the unique Nintendo ADPCM format from the waveform data. ddfonts: Contains the font data contained in 64DD DDROM as image data in RGB format. ddsound: Contains the sound data contained in 64DD DDROM as an .aifc file.