#!smake -k
# --------------------------------------------------------------------
#        Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
#
#        $RCSfile: Makefile,v $
#        $Revision: 1.1.1.1 $
#        $Date: 2003/01/17 23:03:21 $
# --------------------------------------------------------------------
#
# This demo has the following features
#
#	CPU vertex morphing
#       Multi-pass rendering using transparency
#
#	Bill Mark
#

include $(ROOT)/usr/include/make/PRdefs

#FINAL = YES
ifeq ($(FINAL), YES)
OPTIMIZER       = -O2
LCDEFS          = -D_FINALROM -DNDEBUG -DF3DEX_GBI_2
N64LIB          = -lgultra_rom
else
OPTIMIZER       = -g
LCDEFS          = -DDEBUG -DF3DEX_GBI_2
N64LIB          = -lgultra_d
endif

APP =		morphfaces.out

TARGETS =	morphfaces.n64

HFILES =	morphfaces.h

CODEFILES =     morphfaces.c morph.c data.c dram_stack.c
CODEOBJECTS =	$(CODEFILES:.c=.o)

CODESEGMENT =	codesegment.o

DATAFILES =	static.c dynamic.c zbuf.c cfb.c
DATAOBJECTS =	$(DATAFILES:.c=.o)

OBJECTS =	$(CODESEGMENT) $(DATAOBJECTS)

LCINCS =	-I. -I$(ROOT)/usr/include/PR
LCOPTS =	-G 0
LDFLAGS =	$(MKDEPOPT)  -L$(ROOT)/usr/lib -L$(ROOT)/usr/lib/PR \
		$(N64LIB) -L$(GCCDIR)/mipse/lib -lkmc

LDIRT  =        $(APP) 2c

default:	$(TARGETS)

include $(COMMONRULES)

$(CODESEGMENT):	$(CODEOBJECTS)
		$(LD) -o $(CODESEGMENT) -r $(CODEOBJECTS) $(LDFLAGS)

ifeq ($(FINAL), YES)
$(TARGETS) $(APP):      spec $(OBJECTS) 
	$(MAKEROM) -s 9 -r $(TARGETS) -e $(APP) spec
	makemask $(TARGETS)
else
$(TARGETS) $(APP):      spec $(OBJECTS) 
	$(MAKEROM) -r $(TARGETS) -e $(APP) spec
endif


# for exeGCC CELF
ifeq ($(GCC_CELF), ON)
ifneq ($(FINAL), YES)
CELFDIR = .
include $(CELFRULES)
$(CODEOBJECTS) $(DATAOBJECTS) :	$(CELFINFOFILES)
endif
endif
