
/********************************************************************************/
/*	Segment definition															*/
/********************************************************************************/

#define	SEGMENT_CODE			0x00
#define	SEGMENT_DYNAMIC			0x01
#define	SEGMENT_BASIC			0x02
#define	SEGMENT_KEEP			0x03
#define	SEGMENT_PLAYER			0x04
#define	SEGMENT_FACE			0x04
#define	SEGMENT_ENEMY1			0x05
#define	SEGMENT_ENEMY2			0x06
#define	SEGMENT_STAGE1			0x07
#define	SEGMENT_STAGE2			0x08
#define	SEGMENT_TEXTURE			0x09
#define	SEGMENT_BACK			0x0A
#define	SEGMENT_WEATHER			0x0B
#define	SEGMENT_ENEMYDATA1		0x0C
#define	SEGMENT_ENEMYDATA2		0x0D
#define	SEGMENT_STAGEDATA1		0x0E
#define	SEGMENT_STAGEDATA2		0x0F
#define	SEGMENT_BOOTSEQ			0x10
#define	SEGMENT_MARIOANIM		0x11
#define	SEGMENT_LUIGIANIM		0x12
#define	SEGMENT_PATHDATA		0x13
#define	SEGMENT_DEMODATA		0x14
#define	SEGMENT_GAMEDATA		0x15
#define	SEGMENT_COMMDATA		0x16
#define	SEGMENT_ITEMDATA		0x17
#define	SEGMENT_PLAYDATA		0x18

