This folder includes a part of graphic data using wario land 4. Please note that this folder doesn't include all graphic data. This folder includes the graphic data which will be required for the localization. The name after file name shows the name of C Array in C source file after converting. The converter is in "Tool" folder. But this tool is japanese tool(there is not english tool). ------------------------------------------------------------------------------------- font.acg(font_Char) font.acl alldelete.acl(alldelete_Palette) alldelete.acg(alldelete_CharLZ) alldeleteobj.acg(alldeleteobj_CharLZ) alldeleteobj.acl(alldeleteobj_Palette) alldeletee.asc(Scr_alldeletee) alldeletej.asc(Scr_alldeletej) selectdata.acg(selectdata_CharLZ) selectdata.acl(selectdata_Palette) selectdata.asc(Scr_selectdata) selectdata2.asc(Scr_selectdata2) selectdata3.asc(Scr_selectdata3) sdobj.acl(sdobj1_Palette) sdobj.acg(sdobj1_CharLZ) end1Bg.acg(end1Base_Char) end1BgE.acg(end1BgE_Char) end1Bg_Palette(end1Bg.acl) end1BgE0.asc end1BgE1.asc end1BgE2.asc end1BgE3.asc end1BgE4.asc (end1BgE0_Screen ` end1BgE13_Screen) clear.acl(kime_bg_Palette) clear.acg(kime_bg_Char) pause_bg.acg(pause_bg_Char) pause_obj.acg(paus_obj_Char) pause.acl(pause_Palette) pause_save.acg(pause_save_Char); pause_cd.acl(pause_cd_Palette) pause_jewel.acl(pause_jewel_Palette) pause_wall.acl(pause_wall_Palette) pause00.asc(pause00_Screen) pause00j.asc(pause00j_Screen) pause01.asc(pause01_Screen) pause02.asc(pause02_Screen) pause03.asc(pause03_Screen) minisel_bg.acl(minisel_bg_Palette) minisel_obj.acl(minisel_obj_Palette) minisel_bg.acg(minisel_bg_Char) minisel_obj.acg(minisel_obj_Char) minisel_3.asc(minisel_3_Screen) minisel_2.asc(minisel_2_Screen) minisel_1.asc(minisel_1_Screen) minirace_bg.acg(minirace_bg_Char) minirace_bg.acl(minirace_bg_Palette) minirace_obj.acg(minirace_obj_Char) minirace_obj.acl(minirace_obj_Palette) minirace_sabaku0.asc(minirace_sabaku0_Screen) minirace_sabaku1.asc(minirace_sabaku1_Screen) minirace_sabaku2.asc(minirace_sabaku2_Screen) minirace_sabaku3.asc(minirace_sabaku3_Screen) baseball_bg.acg(baseball_bg_Char) baseball_bg.acl(baseball_bg_Palette) baseball_obj.acl(baseball_obj_Palette) baseball_obj.acg(baseball_obj_Char) baseball.asc(baseball_Screen) baseball_01_b.asc(baseball_01_Screen) baseball_02.asc(baseball_02_Screen) baseball_03.asc(baseball_03_Screen) warai_bg.acl(warai_bg_Palette) warai_bg.acg(warai_bg_Char) warai_ob.acg(warai_obj_Char) warai_obj.acl(warai_obj_Palette) warai_bg01.asc(warai_bg01_Screen) warai_bg02.asc(warai_bg02_Screen) minimap.acg(minimap_Char) minimap0.acl(minimap0_Palette) minimap1.acl(minimap1_Palette) minimap2.acl(minimap2_Palette) minimap3.acl(minimap3_Palette) minimap4.acl(minimap4_Palette) minimap5.acl(minimap5_Palette) uzu_bg.acg(uzu_bg_Char) uzu_bg.acl(uzu_bg_Palette) uzu_obj.acg(uzu_obj_Char) uzu_obj.acl(uzu_obj_Palette) sroom.acl(sroom_Palette) sroom_bg.acg(sroom_bg_Char) sroom_obj.acg(sroom_obj_Char) sroom_1.asc(sroom_1_Screen) sroom_2.asc(sroom_2_Screen) sroom_3.asc(sroom_3_Screen) shop_obj.acl(shop_obj_Palette) shop_bg.acl(shop_bg_Palette) shop_bg.acg(shop_bg_Char) shop_obj.acg(shop_obj_Char) shop_00.asc(shop_00_Screen) shop_01.asc(shop_01_Screen) shop_02.asc(shop_02_Screen) shop_03.asc(shop_03_Screen)