
@INSTCOUNT 2,5
@OUTPUT 32000,C4

@WAVELIST

;================= Watershot  Staff ====================

 @PATH    "AIFF/Waves/"
 
_WAVE1		"wave1.16k.aifc",r
_WAVE2		"wave2.16k.aifc",r
_WAVE3		"wave3.16k.aifc",r
_WAVE4		"wave4.16k.aifc",r
_WAVE5		"wave5.16k.aifc",r
;(wave5 is wavemaribu)

@WAVEEND

@ENVLIST


_ENV_SPLASHLONG
	env  2,32000,200,24000,400,0,0,0
	rel  2

_ENV_INSTWAVE
	env  120,32000,480,0,0,0
	rel  16

_ENV_INSTWAVE2
	env  120,32000,480,0,0,0
	rel  64


@ENVEND

@INSTLIST

_WAVE1_INST
		env _ENV_INSTWAVE
		key  0,127
		middle _WAVE1,16000,C4

_WAVE2_INST
		env _ENV_INSTWAVE2
		key  0,127
		middle _WAVE5,16000,C4

@INSTEND

@PERCLIST

	       env _ENV_SPLASHLONG
	       pan,0	
	  0 : _WAVE1       , 16000.00, C4 	;sprash_b.aifc
	  1 : _WAVE2	   , 16000.00, C4
	  2 : _WAVE3	   , 16000.00, C4
	  3 : _WAVE4	   , 16000.00, C4
	  4 : _WAVE5	   , 16000.00, C4

;	       pan,64	
;	  1 : _WAVE1       , 16000.00, C4 	;sprash_b.aifc
;	       pan,127	
;	  2 : _WAVE1       , 16000.00, C4 	;sprash_b.aifc
;	       pan,64	
;	  3 : _WAVE1       , 16000.00, CS4 	;sprash_b.aifc
;
;	       env _ENV_SPLASHLONG
;	       pan,0	
;	  4 : _WAVE2       , 16000.00, C4 	;sprash_b.aifc
;	       pan,64	
;	  5 : _WAVE2       , 16000.00, C4 	;sprash_b.aifc
;	       pan,127	
;	  6 : _WAVE2       , 16000.00, C4 	;sprash_b.aifc
;	       pan,64	
;	  7 : _WAVE2       , 16000.00, CS4 	;sprash_b.aifc
;
;	       env _ENV_SPLASHLONG
;	       pan,0	
;	  8 : _WAVE3       , 16000.00, C4 	;sprash_b.aifc
;	       pan,64	
;	  9 : _WAVE3       , 16000.00, C4 	;sprash_b.aifc
;	       pan,127	
;	 10 : _WAVE3       , 16000.00, C4 	;sprash_b.aifc
;	       pan,64	
;	 11 : _WAVE3       , 16000.00, CS4 	;sprash_b.aifc
;
;	       env _ENV_SPLASHLONG
;	       pan,0	
;	 12 : _WAVE4       , 16000.00, C4 	;sprash_b.aifc
;	       pan,64	
;	 13 : _WAVE4       , 16000.00, C4 	;sprash_b.aifc
;	       pan,127	
;	 14 : _WAVE4       , 16000.00, C4 	;sprash_b.aifc
;	       pan,64	
;	 15 : _WAVE4       , 16000.00, CS4 	;sprash_b.aifc
;
;	       env _ENV_SPLASHLONG
;	       pan,0	
;	 16 : _WAVE5       , 16000.00, C4 	;sprash_b.aifc
;	       pan,64	
;	 17 : _WAVE5       , 16000.00, C4 	;sprash_b.aifc
;	       pan,127	
;	 18 : _WAVE5       , 16000.00, C4 	;sprash_b.aifc
;	       pan,64	
;	 19 : _WAVE5       , 16000.00, CS4 	;sprash_b.aifc


@PERCEND


@BANKLIST

 0 : _WAVE1_INST
 1 : _WAVE2_INST

@BANKEND

