This sound tree has three folders. WR_rumbleVer/ Sound tree for rumble version. Please use mainly the data of this tree. WR_1996+USA/ Sound tree for 1st version. If you'd like to use old data, please salvage files from this tree. tools/ Conversion tools. The conversion method is written in the following. We hope you find it informative. ---------------------------------------------------------------- WAVERACE64 @@sound source ---------------------------------------------------------------- 2002.12.2@@Entertainment Alalysis & Development made 2003.1.7 integrated Research & Development altered ---------------------------------------------------------------- [the method for building data] 1) SE sound data[aiff->aifc] Aiff data are under the Bank/AIFF/ folder, so please encode those by "vadpcm_enc" that is a basic tool of Nintendo64. This tool makes aifc file. (In the case of the tree of rumble version, all data was already encoded to aifc data. These are under the Bank/AIFC folder. If you would like to hear these files, please use "vadpcm_dec".) 2) SE bank data[bcc->exn, ebank] .bcc source data are under the Bank/ folder, those are converted by "bcc" as follows. ******************************************************** bcc usa_djvoice -a ******************************************************** If you add file extension(.bcc), the error may happen. 3) Archive and sharing wave data Do undermentioned command under the Bank/ folder wavemaker se_arc_jpn *.exn patchbcc se_arc_jpn *.ebank These make .awave .exinfo and .abank files. 4) Sound archive[map->banks,music,table,sbmap] For making archive, you use "scp" with map file. Map file is left on the root directory, the file name is "wr_4.map", When you use scp, please type as follows ******************************************************** scp wr_4.map ******************************************************** Four files are made by these methods and two of those are included by spec file. 5) Copy data Copy two files "wr64_audio.banks.cart" and "wr64_audio.table.cart", under the wave/audio/ folder of the main source tree. If you remake rom, you could include new sound data.