	global	depthtables,depthtabs
	global	red_c,textureaddrtab,white_c
	global	shadestab2_0,shadestab2_1,shadestab2_2,shadestab2_3
	global	texturexytab
	global	id_0_c,id_1_c,id_2_c,id_3_c
	global	night,night1,mist,mist1,desert,desert1,marine,marine1,red
	global	explode_c,explode2_c,explode3_c
	global	tametame_c,tamatama_c
	global	black_c
	global	whitefont_c

	global	fieryfont_c

	global	hyper_c

;* depth length step *
	global	depth_1
	global	depth_2
	global	depth_3
	global	depth_4

	global	depth_normal
	global	depth_ground
	global	depth_mist
	global	depth_sky
	global	depth_marine
	global	depth_space
	global	depth_tunnel
	global	depth_tutu
	global	depth_explain
	global	depth_large

;---- software sprite definitions (kawaguchi) -----
	global	bullet_c,ebullet_c,smoke_c,boost_c,bossball_c,splash_c
	global	item_00_c,jet_c,plasma1_c
	global	enemybomb_c,bubble_c,wakame_c
	global	kusa_c
	global	msplash_c
	global	magmaball_c
	global	wallflash_c
	global	kirakira_c
	global	meteo_c,bigmeteo_c
	global	meramera_c
	global	flame_c
	global	fire_c
	global	ringlaser_c
	global	bomb_c
	global	dokuro_c

; Global definitions for texture-maps and scaled sprites:
	global	splash1_spr
	global	boost4_spr
	global	smoke1_spr
	global	plasma1_spr
;;;	global	largeexplosion1_spr

;18/11/93 :bank3(coltabs.asm)---> bank8
	global	gamepal_night,gamepal_marine,gamepal_magma
	global	gamepal_mist,gamepal_sun
	global	paladdr

;	global	planet1_spr
;	global	planet2_spr
;	global	planet3_spr
;	global	planet4_spr
;	global	planet6_spr
;	global	corneria_spr
;	global	shadow_spr

;* spt_4.cgx *
	global	fox1_spr
	global	fox2_spr
	global	falco1_spr
	global	falco2_spr
	global	peppy1_spr
	global	peppy2_spr
	global	slippy1_spr
	global	slippy2_spr
	global	pony1_spr
	global	pony2_spr
	global	girl1_spr
	global	girl2_spr
	global	pepper1_spr
	global	pepper2_spr
	global	pepper3_spr
	global	pepper4_spr
	global	andross1_spr
	global	andross2_spr
	global	msgopening1_spr
	global	msgopening2_spr
	global	msgopening3_spr
	global	msgopening4_spr
;	global	msgopening5_spr
	global	explain_spr
	global	enemydata_spr

	global	titlechar1_spr
	global	titlechar2_spr
	global	titlechar3_spr
	global	titlechar4_spr

;* spt_5.cgx *
	global	wolf1_spr,wolf2_spr
	global	pig1_spr,pig2_spr
	global	monkey1_spr,monkey2_spr
	global	chameleon1_spr,chameleon2_spr
	global	wolfdead_spr,pigdead_spr
	global	monkeydead_spr,chameleondead_spr
