;ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
;Ί  yamada_test_map                         Ί
;ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ
	setfadedown	quick
	mapwaitfade
	setbg	intro
	initbg

;	m_range	8192
	m_scale	1

	mapcode_jsl	initblack_l
	setvar		stayblack,10

	setfadeup	quick

;-----------------------------------------
;**** MAP SET START ****
;-------------------------------
;-------------------------------------------------

;ex

	ifeq	1

	map_setplayerpos	1,X,Y,Z,deg180		;1 or 2

	m_inertobj	X,Y,Z,YROT,SHAPE,_ISTRAT
	m_inertpath	X,Y,Z,YROT,SHAPE,PATH
	mapobj		0,X,Y,Z,SHAPE,_ISTRAT
	pathobj		0,X,Y,Z,SHAPE,PATH,HP,AP
	setalver	rotx,deg90 		;rotx,roty,rotz(left_turn)

	ols_positions	2		;1 or 2 or 4 or 8
	ols_pos		X1,Z1
	ols_pos		X2,Z2
	ols_object	SHAPE,_ISTRAT
	ols_pathobj	SHAPE,PATH

	ols_linkstart
	,,,,,
	ols_linkend

loop
	mapgoto		.loop

lineZ	=		3000
	rept		5
	m_inertobj	100,0,lineZ,line_shape,path
lineZ	=		lineZ+1000
	endr

	mapend


	endc




;**** MAP SET END ****
;-----------------------------------------
.lp	mapwait	5000
	mapgoto	.lp

