Shader "Hidden/ltspass_tess_opaque"
{
    Properties
    {
        lilProperties "Default"
        lilProperties "DefaultOpaque"
    }

    HLSLINCLUDE
        #define LIL_RENDER 0
    ENDHLSL

    lilSubShaderBRP "DefaultTessellation"
    lilSubShaderLWRP "DefaultTessellation"
    lilSubShaderURP "DefaultTessellation"
    lilSubShaderHDRP "DefaultTessellation"
}