Shader "Hidden/lilToonFurCutout"
{
    Properties
    {
        lilProperties "Default"
        lilProperties "DefaultFurCutout"
    }

    HLSLINCLUDE
        #define LIL_RENDER 1
    ENDHLSL

    lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest"}
    lilSubShaderBRP "DefaultFur"
    lilSubShaderLWRP "DefaultFur"
    lilSubShaderURP "DefaultFur"
    lilSubShaderHDRP "DefaultFur"

    CustomEditor "*LIL_EDITOR_NAME*"
}