Shader "Hidden/ltspass_tess_transparent"
{
    Properties
    {
        lilProperties "Default"
        lilProperties "DefaultTransparent"
    }

    HLSLINCLUDE
        #define LIL_RENDER 2
    ENDHLSL

    lilSubShaderBRP "DefaultTessellationTwoSide"
    lilSubShaderLWRP "DefaultTessellation"
    lilSubShaderURP "DefaultTessellationTwoSide"
    lilSubShaderHDRP "DefaultTessellationTwoSide"
}