Shader "Hidden/lilToonLiteCutoutOutline"
{
    Properties
    {
        lilProperties "DefaultLite"
        lilProperties "DefaultCutout"
    }

    lilPassShaderName "Hidden/ltspass_lite_cutout"
    lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest"}
    lilSubShaderBRP "DefaultUsePassOutline"
    lilSubShaderLWRP "DefaultUsePassOutline"
    lilSubShaderURP "DefaultUsePassOutline"
    lilSubShaderHDRP "DefaultUsePassOutline"

    CustomEditor "*LIL_EDITOR_NAME*"
}