Shader "Hidden/lilToonFurTwoPass"
{
    Properties
    {
        lilProperties "Default"
        lilProperties "DefaultFurTransparent"
    }

    HLSLINCLUDE
        #define LIL_RENDER 2
    ENDHLSL

    lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "Transparent"}
    lilSubShaderBRP "DefaultFurTwoPass"
    lilSubShaderLWRP "DefaultFur"
    lilSubShaderURP "DefaultFurTwoPass"
    lilSubShaderHDRP "DefaultFurTwoPass"

    CustomEditor "*LIL_EDITOR_NAME*"
}