%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &8247429816388876475
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 8284187155194868123}
  - component: {fileID: 3031774555274228796}
  - component: {fileID: 6254869215257478018}
  - component: {fileID: 7594408415119186675}
  m_Layer: 0
  m_Name: Screen FX
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &8284187155194868123
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 8247429816388876475}
  serializedVersion: 2
  m_LocalRotation: {x: -0.000105684456, y: 0.0032624388, z: -0.016318724, w: 0.99986154}
  m_LocalPosition: {x: 0.004006114, y: 1.5499439, z: -0.000037116773}
  m_LocalScale: {x: 4, y: 5, z: 4}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 0}
  m_LocalEulerAnglesHint: {x: -0.018209979, y: -0.3736012, z: 1.8701403}
--- !u!33 &3031774555274228796
MeshFilter:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 8247429816388876475}
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &6254869215257478018
MeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 8247429816388876475}
  m_Enabled: 0
  m_CastShadows: 0
  m_ReceiveShadows: 0
  m_DynamicOccludee: 0
  m_StaticShadowCaster: 0
  m_MotionVectors: 1
  m_LightProbeUsage: 0
  m_ReflectionProbeUsage: 0
  m_RayTracingMode: 2
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 2100000, guid: a6f3f0a80df753c44b509d0ff32fa6f5, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  m_AdditionalVertexStreams: {fileID: 0}
--- !u!1773428102 &7594408415119186675
ParentConstraint:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 8247429816388876475}
  m_Enabled: 1
  serializedVersion: 2
  m_Weight: 1
  m_TranslationAtRest: {x: 0.004006114, y: 1.5499439, z: -0.000037116773}
  m_RotationAtRest: {x: -0.0060081454, y: 0.37399626, z: -1.8700997}
  m_TranslationOffsets:
  - {x: 0.004086159, y: 0.13235915, z: 0.02361399}
  m_RotationOffsets:
  - {x: -11.324014, y: 0, z: -1.8701}
  m_AffectTranslationX: 1
  m_AffectTranslationY: 1
  m_AffectTranslationZ: 1
  m_AffectRotationX: 1
  m_AffectRotationY: 1
  m_AffectRotationZ: 1
  m_Active: 1
  m_IsLocked: 0
  m_Sources:
  - sourceTransform: {fileID: 0}
    weight: 1
