%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &-6123224880499273341
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: UnlitWF/WF_Gem_Transparent
  m_Shader: {fileID: 4800000, guid: 21f6eaa1dd1f25c4cb29a42c4ff5d98f, type: 3}
  m_ShaderKeywords: _GL_AUTO_ENABLE _GMB_ENABLE _GMF_ENABLE _GMR_ENABLE
  m_LightmapFlags: 0
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _AL_MaskTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DSV_CtrlTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GMR_Cubemap:
        m_Texture: {fileID: 8900000, guid: bb9610632e748424586247724588439e, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _AL_Fresnel: 1
    - _AL_InvMaskVal: 0
    - _AL_Power: 1
    - _AL_Source: 0
    - _AL_ZWrite: 0
    - _AL_ZWriteBack: 0
    - _AlphaBack: 0.8
    - _AlphaFront: 0.5
    - _BumpScale: 1
    - _CurrentVersion: 0
    - _DSV_Dissolve: 1
    - _DSV_Enable: 0
    - _DSV_Invert: 0
    - _DSV_SparkWidth: 0
    - _DSV_TexIsSRGB: 1
    - _ES_AU_AlphaLink: 0
    - _ES_AU_Band: 0
    - _ES_AU_BlackOut: 0
    - _ES_AU_MaxThreshold: 0.5
    - _ES_AU_MaxValue: 2
    - _ES_AU_MinThreshold: 0.1
    - _ES_AU_MinValue: 0
    - _ES_AU_Slope: 0.2
    - _ES_AuLinkEnable: 0
    - _ES_BlendType: 0
    - _ES_ChangeAlpha: 0
    - _ES_Enable: 0
    - _ES_SC_AlphaScroll: 0
    - _ES_SC_DirType: 0
    - _ES_SC_LevelOffset: 0
    - _ES_SC_Shape: 0
    - _ES_SC_Sharpness: 1
    - _ES_SC_Speed: 2
    - _ES_SC_UVType: 0
    - _ES_ScrollEnable: 0
    - _FallBack: 0
    - _FlipMirror: 0
    - _GL_BlendPower: 0.8
    - _GL_CustomAltitude: 45
    - _GL_CustomAzimuth: 0
    - _GL_DisableBasePos: 0
    - _GL_LevelMax: 0.8
    - _GL_LevelMin: 0.12499998
    - _GL_LightMode: 0
    - _GMB_BackCulllMode: 1
    - _GMB_Enable: 1
    - _GMF_BlendNormal: 0.1
    - _GMF_Enable: 1
    - _GMF_FlakeBrighten: 4
    - _GMF_FlakeDarken: 0.2
    - _GMF_FlakeShear: 0.5
    - _GMF_FlakeSizeBack: 0.25
    - _GMF_FlakeSizeFront: 0.1
    - _GMF_Twinkle: 2
    - _GMR_BlendNormal: 0.1
    - _GMR_Brightness: 0
    - _GMR_CubemapHighCut: 0
    - _GMR_CubemapPower: 1
    - _GMR_Enable: 1
    - _GMR_Monochrome: 1
    - _GMR_Power: 1
    - _NM_Enable: 0
    - _NM_InvConvex: 0
    - _QuestSupported: 0
    - _UseVertexColor: 0
    - _VRCFallback: 0
    m_Colors:
    - _Color: {r: 0.6952468, g: 0.64161134, b: 1, a: 1}
    - _DSV_SparkColor: {r: 1, g: 1, b: 1, a: 1}
    - _ES_SC_Direction: {r: 0, g: -10, b: 0, a: 0}
    - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
    - _GL_CustomLitPos: {r: 0, g: 3, b: 0, a: 1}
    - _GMB_ColorBack: {r: 0.3948571, g: 0.29400003, b: 1, a: 1}
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 4e2b056a1e7bff1489e0ce6676d2ac92, type: 3}
  m_Name: "wf24_Gem_\u5B9D\u77F3"
  m_EditorClassIdentifier: 
  material: {fileID: -6123224880499273341}
  displayName: 
  memo: "\u5C0F\u3055\u306A\u5B9D\u77F3\u306B\u4F7F\u7528\u53EF\u80FD\u306A\u30B8\u30A7\u30E0\u30B7\u30A7\u30FC\u30C0\u306E\u30DE\u30C6\u30EA\u30A2\u30EB\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u3067\u3059\u3002"
  copyMaterialColor: 0
  forceChangeShader: 1
