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              <p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">SpringJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-equals">SpringJoint Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-anchor">SpringJoint get_anchor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-autoconfigureconnectedanchor">SpringJoint get_autoConfigureConnectedAnchor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-axis">SpringJoint get_axis</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-breakforce">SpringJoint get_breakForce</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-breaktorque">SpringJoint get_breakTorque</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-connectedanchor">SpringJoint get_connectedAnchor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-connectedbody">SpringJoint get_connectedBody</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-connectedmassscale">SpringJoint get_connectedMassScale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-currentforce">SpringJoint get_currentForce</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-currenttorque">SpringJoint get_currentTorque</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-damper">SpringJoint get_damper</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-enablecollision">SpringJoint get_enableCollision</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-enablepreprocessing">SpringJoint get_enablePreprocessing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-gameobject">SpringJoint get_gameObject</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-massscale">SpringJoint get_massScale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-maxdistance">SpringJoint get_maxDistance</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-mindistance">SpringJoint get_minDistance</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-name">SpringJoint get_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-spring">SpringJoint get_spring</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-tolerance">SpringJoint get_tolerance</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-get-transform">SpringJoint get_transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-getcomponent">SpringJoint GetComponent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-getcomponentinchildren">SpringJoint GetComponentInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-getcomponentinparent">SpringJoint GetComponentInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-getcomponents">SpringJoint GetComponents</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-getcomponentsinchildren">SpringJoint GetComponentsInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-getcomponentsinparent">SpringJoint GetComponentsInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-gethashcode">SpringJoint GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-getinstanceid">SpringJoint GetInstanceID</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-gettype">SpringJoint GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-anchor">SpringJoint set_anchor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-autoconfigureconnectedanchor">SpringJoint set_autoConfigureConnectedAnchor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-axis">SpringJoint set_axis</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-breakforce">SpringJoint set_breakForce</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-breaktorque">SpringJoint set_breakTorque</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-connectedanchor">SpringJoint set_connectedAnchor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-connectedbody">SpringJoint set_connectedBody</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-connectedmassscale">SpringJoint set_connectedMassScale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-damper">SpringJoint set_damper</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-enablecollision">SpringJoint set_enableCollision</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-enablepreprocessing">SpringJoint set_enablePreprocessing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-massscale">SpringJoint set_massScale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-maxdistance">SpringJoint set_maxDistance</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-mindistance">SpringJoint set_minDistance</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-name">SpringJoint set_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-spring">SpringJoint set_spring</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-set-tolerance">SpringJoint set_tolerance</a></li>
<li class="toctree-l3"><a class="reference internal" href="#springjoint-tostring">SpringJoint ToString</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id48">SpringJoint</a></li>
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  <div class="section" id="springjoint">
<h1>SpringJoint<a class="headerlink" href="#springjoint" title="Permalink to this headline">¶</a></h1>
<p>The SpringJoint module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="op-equality">
<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="springjoint-equals">
<h2>SpringJoint Equals<a class="headerlink" href="#springjoint-equals" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
</div>
<div class="section" id="springjoint-get-anchor">
<h2>SpringJoint get_anchor<a class="headerlink" href="#springjoint-get-anchor" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_anchor__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_anchor__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_anchor__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-anchor.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-autoconfigureconnectedanchor">
<h2>SpringJoint get_autoConfigureConnectedAnchor<a class="headerlink" href="#springjoint-get-autoconfigureconnectedanchor" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_autoConfigureConnectedAnchor__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_autoConfigureConnectedAnchor__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_autoConfigureConnectedAnchor__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-autoConfigureConnectedAnchor.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-axis">
<h2>SpringJoint get_axis<a class="headerlink" href="#springjoint-get-axis" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_axis__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_axis__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_axis__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-axis.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-breakforce">
<h2>SpringJoint get_breakForce<a class="headerlink" href="#springjoint-get-breakforce" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_breakForce__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_breakForce__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_breakForce__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-breakForce.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-breaktorque">
<h2>SpringJoint get_breakTorque<a class="headerlink" href="#springjoint-get-breaktorque" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_breakTorque__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_breakTorque__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_breakTorque__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-breakTorque.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-connectedanchor">
<h2>SpringJoint get_connectedAnchor<a class="headerlink" href="#springjoint-get-connectedanchor" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_connectedAnchor__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_connectedAnchor__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_connectedAnchor__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-connectedAnchor.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-connectedbody">
<h2>SpringJoint get_connectedBody<a class="headerlink" href="#springjoint-get-connectedbody" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_connectedBody__UnityEngineRigidbody">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_connectedBody__UnityEngineRigidbody</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_connectedBody__UnityEngineRigidbody" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rigidbody</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-connectedBody.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-connectedmassscale">
<h2>SpringJoint get_connectedMassScale<a class="headerlink" href="#springjoint-get-connectedmassscale" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_connectedMassScale__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_connectedMassScale__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_connectedMassScale__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-connectedMassScale.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-currentforce">
<h2>SpringJoint get_currentForce<a class="headerlink" href="#springjoint-get-currentforce" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_currentForce__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_currentForce__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_currentForce__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-currentForce.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-currenttorque">
<h2>SpringJoint get_currentTorque<a class="headerlink" href="#springjoint-get-currenttorque" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_currentTorque__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_currentTorque__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_currentTorque__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-currentTorque.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-damper">
<h2>SpringJoint get_damper<a class="headerlink" href="#springjoint-get-damper" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_damper__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_damper__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_damper__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-damper.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-enablecollision">
<h2>SpringJoint get_enableCollision<a class="headerlink" href="#springjoint-get-enablecollision" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_enableCollision__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_enableCollision__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_enableCollision__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-enableCollision.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-enablepreprocessing">
<h2>SpringJoint get_enablePreprocessing<a class="headerlink" href="#springjoint-get-enablepreprocessing" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_enablePreprocessing__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_enablePreprocessing__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_enablePreprocessing__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-enablePreprocessing.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-gameobject">
<h2>SpringJoint get_gameObject<a class="headerlink" href="#springjoint-get-gameobject" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_gameObject__UnityEngineGameObject">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-gameObject.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-massscale">
<h2>SpringJoint get_massScale<a class="headerlink" href="#springjoint-get-massscale" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_massScale__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_massScale__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_massScale__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-massScale.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-maxdistance">
<h2>SpringJoint get_maxDistance<a class="headerlink" href="#springjoint-get-maxdistance" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_maxDistance__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_maxDistance__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_maxDistance__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-maxDistance.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-mindistance">
<h2>SpringJoint get_minDistance<a class="headerlink" href="#springjoint-get-mindistance" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_minDistance__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_minDistance__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_minDistance__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-minDistance.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-name">
<h2>SpringJoint get_name<a class="headerlink" href="#springjoint-get-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_name__SystemString">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-spring">
<h2>SpringJoint get_spring<a class="headerlink" href="#springjoint-get-spring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_spring__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_spring__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_spring__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-spring.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-tolerance">
<h2>SpringJoint get_tolerance<a class="headerlink" href="#springjoint-get-tolerance" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_tolerance__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_tolerance__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_tolerance__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-tolerance.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-get-transform">
<h2>SpringJoint get_transform<a class="headerlink" href="#springjoint-get-transform" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__get_transform__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-transform.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-getcomponent">
<h2>SpringJoint GetComponent<a class="headerlink" href="#springjoint-getcomponent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__GetComponent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-getcomponentinchildren">
<h2>SpringJoint GetComponentInChildren<a class="headerlink" href="#springjoint-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__GetComponentInChildren__SystemBoolean__T">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.GetComponentInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-getcomponentinparent">
<h2>SpringJoint GetComponentInParent<a class="headerlink" href="#springjoint-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__GetComponentInParent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-getcomponents">
<h2>SpringJoint GetComponents<a class="headerlink" href="#springjoint-getcomponents" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__GetComponents__ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.GetComponents.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-getcomponentsinchildren">
<h2>SpringJoint GetComponentsInChildren<a class="headerlink" href="#springjoint-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.GetComponentsInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-getcomponentsinparent">
<h2>SpringJoint GetComponentsInParent<a class="headerlink" href="#springjoint-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.GetComponentsInParent.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-gethashcode">
<h2>SpringJoint GetHashCode<a class="headerlink" href="#springjoint-gethashcode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.GetHashCode.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-getinstanceid">
<h2>SpringJoint GetInstanceID<a class="headerlink" href="#springjoint-getinstanceid" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__GetInstanceID__SystemInt32">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.GetInstanceID.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-gettype">
<h2>SpringJoint GetType<a class="headerlink" href="#springjoint-gettype" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__GetType__SystemType">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-implicit">
<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__op_Implicit__UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="op-inequality">
<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="springjoint-set-anchor">
<h2>SpringJoint set_anchor<a class="headerlink" href="#springjoint-set-anchor" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_anchor__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_anchor__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_anchor__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-anchor.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-autoconfigureconnectedanchor">
<h2>SpringJoint set_autoConfigureConnectedAnchor<a class="headerlink" href="#springjoint-set-autoconfigureconnectedanchor" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-autoConfigureConnectedAnchor.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-axis">
<h2>SpringJoint set_axis<a class="headerlink" href="#springjoint-set-axis" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_axis__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_axis__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_axis__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-axis.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-breakforce">
<h2>SpringJoint set_breakForce<a class="headerlink" href="#springjoint-set-breakforce" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_breakForce__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_breakForce__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_breakForce__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-breakForce.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-breaktorque">
<h2>SpringJoint set_breakTorque<a class="headerlink" href="#springjoint-set-breaktorque" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_breakTorque__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_breakTorque__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_breakTorque__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-breakTorque.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-connectedanchor">
<h2>SpringJoint set_connectedAnchor<a class="headerlink" href="#springjoint-set-connectedanchor" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_connectedAnchor__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-connectedAnchor.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-connectedbody">
<h2>SpringJoint set_connectedBody<a class="headerlink" href="#springjoint-set-connectedbody" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_connectedBody__UnityEngineRigidbody__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceUnityEngine.Rigidbody value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-connectedBody.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-connectedmassscale">
<h2>SpringJoint set_connectedMassScale<a class="headerlink" href="#springjoint-set-connectedmassscale" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_connectedMassScale__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_connectedMassScale__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_connectedMassScale__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-connectedMassScale.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-damper">
<h2>SpringJoint set_damper<a class="headerlink" href="#springjoint-set-damper" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_damper__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_damper__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_damper__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-damper.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-enablecollision">
<h2>SpringJoint set_enableCollision<a class="headerlink" href="#springjoint-set-enablecollision" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_enableCollision__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_enableCollision__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_enableCollision__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-enableCollision.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-enablepreprocessing">
<h2>SpringJoint set_enablePreprocessing<a class="headerlink" href="#springjoint-set-enablepreprocessing" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_enablePreprocessing__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-enablePreprocessing.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-massscale">
<h2>SpringJoint set_massScale<a class="headerlink" href="#springjoint-set-massscale" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_massScale__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_massScale__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_massScale__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-massScale.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-maxdistance">
<h2>SpringJoint set_maxDistance<a class="headerlink" href="#springjoint-set-maxdistance" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_maxDistance__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_maxDistance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_maxDistance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-maxDistance.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-mindistance">
<h2>SpringJoint set_minDistance<a class="headerlink" href="#springjoint-set-mindistance" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_minDistance__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_minDistance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_minDistance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-minDistance.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-name">
<h2>SpringJoint set_name<a class="headerlink" href="#springjoint-set-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_name__SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-spring">
<h2>SpringJoint set_spring<a class="headerlink" href="#springjoint-set-spring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_spring__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_spring__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_spring__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-spring.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-set-tolerance">
<h2>SpringJoint set_tolerance<a class="headerlink" href="#springjoint-set-tolerance" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__set_tolerance__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__set_tolerance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__set_tolerance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint-tolerance.html">Unity Documentation</a></p>
</div>
<div class="section" id="springjoint-tostring">
<h2>SpringJoint ToString<a class="headerlink" href="#springjoint-tostring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSpringJoint.__ToString__SystemString">
<code class="sig-prename descclassname">UnityEngineSpringJoint.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpringJoint.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.ToString.html">Unity Documentation</a></p>
</div>
<div class="section" id="id48">
<h2>SpringJoint<a class="headerlink" href="#id48" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="Variable_UnityEngineSpringJoint">
<code class="sig-name descname">Variable_UnityEngineSpringJoint</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpringJoint SpringJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineSpringJoint" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpringJoint.html">Unity Documentation</a></p>
</div>
</div>


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