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              <p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">ParticleSystemTextureSheetAnimationModule</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule">TextureSheetAnimationModule</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-addsprite">TextureSheetAnimationModule AddSprite</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-equals">TextureSheetAnimationModule Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-animation">TextureSheetAnimationModule get_animation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-cyclecount">TextureSheetAnimationModule get_cycleCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-enabled">TextureSheetAnimationModule get_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-fps">TextureSheetAnimationModule get_fps</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-frameovertime">TextureSheetAnimationModule get_frameOverTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-frameovertimemultiplier">TextureSheetAnimationModule get_frameOverTimeMultiplier</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-mode">TextureSheetAnimationModule get_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-numtilesx">TextureSheetAnimationModule get_numTilesX</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-numtilesy">TextureSheetAnimationModule get_numTilesY</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-rowindex">TextureSheetAnimationModule get_rowIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-speedrange">TextureSheetAnimationModule get_speedRange</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-spritecount">TextureSheetAnimationModule get_spriteCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-startframe">TextureSheetAnimationModule get_startFrame</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-startframemultiplier">TextureSheetAnimationModule get_startFrameMultiplier</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-timemode">TextureSheetAnimationModule get_timeMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-userandomrow">TextureSheetAnimationModule get_useRandomRow</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-get-uvchannelmask">TextureSheetAnimationModule get_uvChannelMask</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-gethashcode">TextureSheetAnimationModule GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-getsprite">TextureSheetAnimationModule GetSprite</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-gettype">TextureSheetAnimationModule GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-removesprite">TextureSheetAnimationModule RemoveSprite</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-animation">TextureSheetAnimationModule set_animation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-cyclecount">TextureSheetAnimationModule set_cycleCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-enabled">TextureSheetAnimationModule set_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-fps">TextureSheetAnimationModule set_fps</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-frameovertime">TextureSheetAnimationModule set_frameOverTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-frameovertimemultiplier">TextureSheetAnimationModule set_frameOverTimeMultiplier</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-mode">TextureSheetAnimationModule set_mode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-numtilesx">TextureSheetAnimationModule set_numTilesX</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-numtilesy">TextureSheetAnimationModule set_numTilesY</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-rowindex">TextureSheetAnimationModule set_rowIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-speedrange">TextureSheetAnimationModule set_speedRange</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-startframe">TextureSheetAnimationModule set_startFrame</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-startframemultiplier">TextureSheetAnimationModule set_startFrameMultiplier</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-timemode">TextureSheetAnimationModule set_timeMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-userandomrow">TextureSheetAnimationModule set_useRandomRow</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-set-uvchannelmask">TextureSheetAnimationModule set_uvChannelMask</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-setsprite">TextureSheetAnimationModule SetSprite</a></li>
<li class="toctree-l3"><a class="reference internal" href="#texturesheetanimationmodule-tostring">TextureSheetAnimationModule ToString</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id41">TextureSheetAnimationModule</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
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  <div class="section" id="particlesystemtexturesheetanimationmodule">
<h1>ParticleSystemTextureSheetAnimationModule<a class="headerlink" href="#particlesystemtexturesheetanimationmodule" title="Permalink to this headline">¶</a></h1>
<p>The ParticleSystemTextureSheetAnimationModule module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="texturesheetanimationmodule">
<h2>TextureSheetAnimationModule<a class="headerlink" href="#texturesheetanimationmodule" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="Const_UnityEngineParticleSystemTextureSheetAnimationModule">
<code class="sig-name descname">Const_UnityEngineParticleSystemTextureSheetAnimationModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModule</em><span class="sig-paren">)</span><a class="headerlink" href="#Const_UnityEngineParticleSystemTextureSheetAnimationModule" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">TextureSheetAnimationModule</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-addsprite">
<h2>TextureSheetAnimationModule AddSprite<a class="headerlink" href="#texturesheetanimationmodule-addsprite" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__AddSprite__UnityEngineSprite__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__AddSprite__UnityEngineSprite__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Sprite sprite</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__AddSprite__UnityEngineSprite__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule.AddSprite.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-equals">
<h2>TextureSheetAnimationModule Equals<a class="headerlink" href="#texturesheetanimationmodule-equals" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-animation">
<h2>TextureSheetAnimationModule get_animation<a class="headerlink" href="#texturesheetanimationmodule-get-animation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_animation__UnityEngineParticleSystemAnimationType">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_animation__UnityEngineParticleSystemAnimationType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_animation__UnityEngineParticleSystemAnimationType" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ParticleSystemAnimationType</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-animation.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-cyclecount">
<h2>TextureSheetAnimationModule get_cycleCount<a class="headerlink" href="#texturesheetanimationmodule-get-cyclecount" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_cycleCount__SystemInt32">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_cycleCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_cycleCount__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-cycleCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-enabled">
<h2>TextureSheetAnimationModule get_enabled<a class="headerlink" href="#texturesheetanimationmodule-get-enabled" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_enabled__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-enabled.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-fps">
<h2>TextureSheetAnimationModule get_fps<a class="headerlink" href="#texturesheetanimationmodule-get-fps" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_fps__SystemSingle">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_fps__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_fps__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-fps.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-frameovertime">
<h2>TextureSheetAnimationModule get_frameOverTime<a class="headerlink" href="#texturesheetanimationmodule-get-frameovertime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-frameOverTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-frameovertimemultiplier">
<h2>TextureSheetAnimationModule get_frameOverTimeMultiplier<a class="headerlink" href="#texturesheetanimationmodule-get-frameovertimemultiplier" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTimeMultiplier__SystemSingle">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_frameOverTimeMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTimeMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-frameOverTimeMultiplier.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-mode">
<h2>TextureSheetAnimationModule get_mode<a class="headerlink" href="#texturesheetanimationmodule-get-mode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_mode__UnityEngineParticleSystemAnimationMode">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_mode__UnityEngineParticleSystemAnimationMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_mode__UnityEngineParticleSystemAnimationMode" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ParticleSystemAnimationMode</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-mode.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-numtilesx">
<h2>TextureSheetAnimationModule get_numTilesX<a class="headerlink" href="#texturesheetanimationmodule-get-numtilesx" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesX__SystemInt32">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_numTilesX__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesX__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-numTilesX.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-numtilesy">
<h2>TextureSheetAnimationModule get_numTilesY<a class="headerlink" href="#texturesheetanimationmodule-get-numtilesy" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesY__SystemInt32">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_numTilesY__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesY__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-numTilesY.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-rowindex">
<h2>TextureSheetAnimationModule get_rowIndex<a class="headerlink" href="#texturesheetanimationmodule-get-rowindex" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowIndex__SystemInt32">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_rowIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-rowIndex.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-speedrange">
<h2>TextureSheetAnimationModule get_speedRange<a class="headerlink" href="#texturesheetanimationmodule-get-speedrange" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_speedRange__UnityEngineVector2">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_speedRange__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_speedRange__UnityEngineVector2" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-speedRange.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-spritecount">
<h2>TextureSheetAnimationModule get_spriteCount<a class="headerlink" href="#texturesheetanimationmodule-get-spritecount" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_spriteCount__SystemInt32">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_spriteCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_spriteCount__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-spriteCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-startframe">
<h2>TextureSheetAnimationModule get_startFrame<a class="headerlink" href="#texturesheetanimationmodule-get-startframe" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrame__UnityEngineParticleSystemMinMaxCurve">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_startFrame__UnityEngineParticleSystemMinMaxCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrame__UnityEngineParticleSystemMinMaxCurve" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MinMaxCurve</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-startFrame.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-startframemultiplier">
<h2>TextureSheetAnimationModule get_startFrameMultiplier<a class="headerlink" href="#texturesheetanimationmodule-get-startframemultiplier" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrameMultiplier__SystemSingle">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_startFrameMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrameMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-startFrameMultiplier.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-timemode">
<h2>TextureSheetAnimationModule get_timeMode<a class="headerlink" href="#texturesheetanimationmodule-get-timemode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_timeMode__UnityEngineParticleSystemAnimationTimeMode">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_timeMode__UnityEngineParticleSystemAnimationTimeMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_timeMode__UnityEngineParticleSystemAnimationTimeMode" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ParticleSystemAnimationTimeMode</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-timeMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-userandomrow">
<h2>TextureSheetAnimationModule get_useRandomRow<a class="headerlink" href="#texturesheetanimationmodule-get-userandomrow" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_useRandomRow__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_useRandomRow__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_useRandomRow__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-useRandomRow.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-get-uvchannelmask">
<h2>TextureSheetAnimationModule get_uvChannelMask<a class="headerlink" href="#texturesheetanimationmodule-get-uvchannelmask" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__get_uvChannelMask__UnityEngineRenderingUVChannelFlags">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__get_uvChannelMask__UnityEngineRenderingUVChannelFlags</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__get_uvChannelMask__UnityEngineRenderingUVChannelFlags" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">UVChannelFlags</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-uvChannelMask.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-gethashcode">
<h2>TextureSheetAnimationModule GetHashCode<a class="headerlink" href="#texturesheetanimationmodule-gethashcode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule.GetHashCode.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-getsprite">
<h2>TextureSheetAnimationModule GetSprite<a class="headerlink" href="#texturesheetanimationmodule-getsprite" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__GetSprite__SystemInt32__UnityEngineSprite">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__GetSprite__SystemInt32__UnityEngineSprite</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__GetSprite__SystemInt32__UnityEngineSprite" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Sprite</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule.GetSprite.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-gettype">
<h2>TextureSheetAnimationModule GetType<a class="headerlink" href="#texturesheetanimationmodule-gettype" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__GetType__SystemType">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-removesprite">
<h2>TextureSheetAnimationModule RemoveSprite<a class="headerlink" href="#texturesheetanimationmodule-removesprite" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__RemoveSprite__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__RemoveSprite__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__RemoveSprite__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule.RemoveSprite.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-animation">
<h2>TextureSheetAnimationModule set_animation<a class="headerlink" href="#texturesheetanimationmodule-set-animation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationType value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-animation.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-cyclecount">
<h2>TextureSheetAnimationModule set_cycleCount<a class="headerlink" href="#texturesheetanimationmodule-set-cyclecount" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_cycleCount__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_cycleCount__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_cycleCount__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-cycleCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-enabled">
<h2>TextureSheetAnimationModule set_enabled<a class="headerlink" href="#texturesheetanimationmodule-set-enabled" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_enabled__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-enabled.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-fps">
<h2>TextureSheetAnimationModule set_fps<a class="headerlink" href="#texturesheetanimationmodule-set-fps" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_fps__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_fps__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_fps__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-fps.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-frameovertime">
<h2>TextureSheetAnimationModule set_frameOverTime<a class="headerlink" href="#texturesheetanimationmodule-set-frameovertime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-frameOverTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-frameovertimemultiplier">
<h2>TextureSheetAnimationModule set_frameOverTimeMultiplier<a class="headerlink" href="#texturesheetanimationmodule-set-frameovertimemultiplier" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTimeMultiplier__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_frameOverTimeMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTimeMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-frameOverTimeMultiplier.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-mode">
<h2>TextureSheetAnimationModule set_mode<a class="headerlink" href="#texturesheetanimationmodule-set-mode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-mode.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-numtilesx">
<h2>TextureSheetAnimationModule set_numTilesX<a class="headerlink" href="#texturesheetanimationmodule-set-numtilesx" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesX__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_numTilesX__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesX__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-numTilesX.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-numtilesy">
<h2>TextureSheetAnimationModule set_numTilesY<a class="headerlink" href="#texturesheetanimationmodule-set-numtilesy" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesY__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_numTilesY__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesY__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-numTilesY.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-rowindex">
<h2>TextureSheetAnimationModule set_rowIndex<a class="headerlink" href="#texturesheetanimationmodule-set-rowindex" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowIndex__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_rowIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-rowIndex.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-speedrange">
<h2>TextureSheetAnimationModule set_speedRange<a class="headerlink" href="#texturesheetanimationmodule-set-speedrange" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_speedRange__UnityEngineVector2__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_speedRange__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_speedRange__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-speedRange.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-startframe">
<h2>TextureSheetAnimationModule set_startFrame<a class="headerlink" href="#texturesheetanimationmodule-set-startframe" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-startFrame.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-startframemultiplier">
<h2>TextureSheetAnimationModule set_startFrameMultiplier<a class="headerlink" href="#texturesheetanimationmodule-set-startframemultiplier" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrameMultiplier__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_startFrameMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrameMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-startFrameMultiplier.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-timemode">
<h2>TextureSheetAnimationModule set_timeMode<a class="headerlink" href="#texturesheetanimationmodule-set-timemode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationTimeMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-timeMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-userandomrow">
<h2>TextureSheetAnimationModule set_useRandomRow<a class="headerlink" href="#texturesheetanimationmodule-set-userandomrow" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_useRandomRow__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_useRandomRow__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_useRandomRow__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-useRandomRow.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-set-uvchannelmask">
<h2>TextureSheetAnimationModule set_uvChannelMask<a class="headerlink" href="#texturesheetanimationmodule-set-uvchannelmask" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Rendering.UVChannelFlags value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule-uvChannelMask.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-setsprite">
<h2>TextureSheetAnimationModule SetSprite<a class="headerlink" href="#texturesheetanimationmodule-setsprite" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 indexUnityEngine.Sprite sprite</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule.SetSprite.html">Unity Documentation</a></p>
</div>
<div class="section" id="texturesheetanimationmodule-tostring">
<h2>TextureSheetAnimationModule ToString<a class="headerlink" href="#texturesheetanimationmodule-tostring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineParticleSystemTextureSheetAnimationModule.__ToString__SystemString">
<code class="sig-prename descclassname">UnityEngineParticleSystemTextureSheetAnimationModule.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystemTextureSheetAnimationModule.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule.ToString.html">Unity Documentation</a></p>
</div>
<div class="section" id="id41">
<h2>TextureSheetAnimationModule<a class="headerlink" href="#id41" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="Variable_UnityEngineParticleSystemTextureSheetAnimationModule">
<code class="sig-name descname">Variable_UnityEngineParticleSystemTextureSheetAnimationModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineParticleSystemTextureSheetAnimationModule" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TextureSheetAnimationModule.html">Unity Documentation</a></p>
</div>
</div>


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