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              <p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIButton/index.html">UIButton</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldSubmitEvent/index.html">UIInputFieldSubmitEvent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UILayoutElement/index.html">UILayoutElement</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UILayoutGroup/index.html">UILayoutGroup</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UILayoutRebuilder/index.html">UILayoutRebuilder</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UILayoutUtility/index.html">UILayoutUtility</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../Vector2/index.html">Vector2</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Vector3/index.html">Vector3</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">Vector4</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#id1">Vector4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id2">Vector4</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-addition">op_Addition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#ctor">ctor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-distance">Vector4 Distance</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-division">op_Division</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-dot">Vector4 Dot</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-equals">Vector4 Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-item">Vector4 get_Item</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-kepsilon">Vector4 get_kEpsilon</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-magnitude">Vector4 get_magnitude</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-negativeinfinity">Vector4 get_negativeInfinity</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-normalized">Vector4 get_normalized</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-one">Vector4 get_one</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-positiveinfinity">Vector4 get_positiveInfinity</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-sqrmagnitude">Vector4 get_sqrMagnitude</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-w">Vector4 get_w</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-x">Vector4 get_x</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-y">Vector4 get_y</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-z">Vector4 get_z</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-get-zero">Vector4 get_zero</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-gethashcode">Vector4 GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-gettype">Vector4 GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-lerp">Vector4 Lerp</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-lerpunclamped">Vector4 LerpUnclamped</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-magnitude">Vector4 Magnitude</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-max">Vector4 Max</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-min">Vector4 Min</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-movetowards">Vector4 MoveTowards</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-multiply">op_Multiply</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-normalize">Vector4 Normalize</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-project">Vector4 Project</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-scale">Vector4 Scale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-set-item">Vector4 set_Item</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-set-w">Vector4 set_w</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-set-x">Vector4 set_x</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-set-y">Vector4 set_y</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-set-z">Vector4 set_z</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-set">Vector4 Set</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-sqrmagnitude">Vector4 SqrMagnitude</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-subtraction">op_Subtraction</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vector4-tostring">Vector4 ToString</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-unarynegation">op_UnaryNegation</a></li>
</ul>
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  <div class="section" id="vector4">
<h1>Vector4<a class="headerlink" href="#vector4" title="Permalink to this headline">¶</a></h1>
<p>The Vector4 module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="id1">
<h2>Vector4<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="Const_UnityEngineVector4">
<code class="sig-name descname">Const_UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#Const_UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.html">Unity Documentation</a></p>
</div>
<div class="section" id="id2">
<h2>Vector4<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="Variable_UnityEngineVector4">
<code class="sig-name descname">Variable_UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 Vector4System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-addition">
<h2>op_Addition<a class="headerlink" href="#op-addition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__op_Addition__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__op_Addition__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 UnityEngine.Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__op_Addition__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="ctor">
<h2>ctor<a class="headerlink" href="#ctor" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__ctor__SystemSingle_SystemSingle__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__ctor__SystemSingle_SystemSingle__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">System.Single System.Single</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__ctor__SystemSingle_SystemSingle__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="vector4-distance">
<h2>Vector4 Distance<a class="headerlink" href="#vector4-distance" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Distance__UnityEngineVector4_UnityEngineVector4__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Distance__UnityEngineVector4_UnityEngineVector4__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 aUnityEngine.Vector4 b</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Distance__UnityEngineVector4_UnityEngineVector4__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Distance.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-division">
<h2>op_Division<a class="headerlink" href="#op-division" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__op_Division__UnityEngineVector4_SystemSingle__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__op_Division__UnityEngineVector4_SystemSingle__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 System.Single</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__op_Division__UnityEngineVector4_SystemSingle__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="vector4-dot">
<h2>Vector4 Dot<a class="headerlink" href="#vector4-dot" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Dot__UnityEngineVector4_UnityEngineVector4__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Dot__UnityEngineVector4_UnityEngineVector4__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 aUnityEngine.Vector4 b</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Dot__UnityEngineVector4_UnityEngineVector4__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Dot.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-equality">
<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__op_Equality__UnityEngineVector4_UnityEngineVector4__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__op_Equality__UnityEngineVector4_UnityEngineVector4__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 UnityEngine.Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__op_Equality__UnityEngineVector4_UnityEngineVector4__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="vector4-equals">
<h2>Vector4 Equals<a class="headerlink" href="#vector4-equals" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
</div>
<div class="section" id="vector4-get-item">
<h2>Vector4 get_Item<a class="headerlink" href="#vector4-get-item" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_Item__SystemInt32__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_Item__SystemInt32__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_Item__SystemInt32__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-Item.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-kepsilon">
<h2>Vector4 get_kEpsilon<a class="headerlink" href="#vector4-get-kepsilon" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_kEpsilon__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_kEpsilon__SystemSingle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_kEpsilon__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-kEpsilon.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-magnitude">
<h2>Vector4 get_magnitude<a class="headerlink" href="#vector4-get-magnitude" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_magnitude__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_magnitude__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_magnitude__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-magnitude.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-negativeinfinity">
<h2>Vector4 get_negativeInfinity<a class="headerlink" href="#vector4-get-negativeinfinity" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_negativeInfinity__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_negativeInfinity__UnityEngineVector4</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_negativeInfinity__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-negativeInfinity.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-normalized">
<h2>Vector4 get_normalized<a class="headerlink" href="#vector4-get-normalized" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_normalized__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_normalized__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_normalized__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-normalized.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-one">
<h2>Vector4 get_one<a class="headerlink" href="#vector4-get-one" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_one__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_one__UnityEngineVector4</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_one__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-one.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-positiveinfinity">
<h2>Vector4 get_positiveInfinity<a class="headerlink" href="#vector4-get-positiveinfinity" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_positiveInfinity__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_positiveInfinity__UnityEngineVector4</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_positiveInfinity__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-positiveInfinity.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-sqrmagnitude">
<h2>Vector4 get_sqrMagnitude<a class="headerlink" href="#vector4-get-sqrmagnitude" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_sqrMagnitude__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_sqrMagnitude__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_sqrMagnitude__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-sqrMagnitude.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-w">
<h2>Vector4 get_w<a class="headerlink" href="#vector4-get-w" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_w__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_w__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_w__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-w.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-x">
<h2>Vector4 get_x<a class="headerlink" href="#vector4-get-x" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_x__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_x__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_x__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-x.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-y">
<h2>Vector4 get_y<a class="headerlink" href="#vector4-get-y" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_y__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_y__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_y__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-y.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-z">
<h2>Vector4 get_z<a class="headerlink" href="#vector4-get-z" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_z__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_z__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_z__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-z.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-get-zero">
<h2>Vector4 get_zero<a class="headerlink" href="#vector4-get-zero" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__get_zero__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__get_zero__UnityEngineVector4</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__get_zero__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-zero.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-gethashcode">
<h2>Vector4 GetHashCode<a class="headerlink" href="#vector4-gethashcode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.GetHashCode.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-gettype">
<h2>Vector4 GetType<a class="headerlink" href="#vector4-gettype" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__GetType__SystemType">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-implicit">
<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__op_Implicit__UnityEngineVector3__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__op_Implicit__UnityEngineVector3__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__op_Implicit__UnityEngineVector3__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="op-inequality">
<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__op_Inequality__UnityEngineVector4_UnityEngineVector4__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__op_Inequality__UnityEngineVector4_UnityEngineVector4__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 UnityEngine.Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__op_Inequality__UnityEngineVector4_UnityEngineVector4__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="vector4-lerp">
<h2>Vector4 Lerp<a class="headerlink" href="#vector4-lerp" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Lerp__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Lerp__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 aUnityEngine.Vector4 bSystem.Single t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Lerp__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Lerp.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-lerpunclamped">
<h2>Vector4 LerpUnclamped<a class="headerlink" href="#vector4-lerpunclamped" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__LerpUnclamped__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__LerpUnclamped__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 aUnityEngine.Vector4 bSystem.Single t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__LerpUnclamped__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.LerpUnclamped.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-magnitude">
<h2>Vector4 Magnitude<a class="headerlink" href="#vector4-magnitude" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Magnitude__UnityEngineVector4__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Magnitude__UnityEngineVector4__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 a</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Magnitude__UnityEngineVector4__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Magnitude.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-max">
<h2>Vector4 Max<a class="headerlink" href="#vector4-max" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Max__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Max__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 lhsUnityEngine.Vector4 rhs</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Max__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Max.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-min">
<h2>Vector4 Min<a class="headerlink" href="#vector4-min" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Min__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Min__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 lhsUnityEngine.Vector4 rhs</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Min__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Min.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-movetowards">
<h2>Vector4 MoveTowards<a class="headerlink" href="#vector4-movetowards" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__MoveTowards__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__MoveTowards__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 currentUnityEngine.Vector4 targetSystem.Single maxDistanceDelta</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__MoveTowards__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.MoveTowards.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-multiply">
<h2>op_Multiply<a class="headerlink" href="#op-multiply" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__op_Multiply__UnityEngineVector4_SystemSingle__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__op_Multiply__UnityEngineVector4_SystemSingle__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 System.Single</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__op_Multiply__UnityEngineVector4_SystemSingle__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="vector4-normalize">
<h2>Vector4 Normalize<a class="headerlink" href="#vector4-normalize" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Normalize__UnityEngineVector4__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Normalize__UnityEngineVector4__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 a</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Normalize__UnityEngineVector4__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Normalize.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-project">
<h2>Vector4 Project<a class="headerlink" href="#vector4-project" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Project__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Project__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 aUnityEngine.Vector4 b</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Project__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Project.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-scale">
<h2>Vector4 Scale<a class="headerlink" href="#vector4-scale" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Scale__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Scale__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 aUnityEngine.Vector4 b</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Scale__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Scale.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-set-item">
<h2>Vector4 set_Item<a class="headerlink" href="#vector4-set-item" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__set_Item__SystemInt32_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__set_Item__SystemInt32_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instanceSystem.Int32 indexSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__set_Item__SystemInt32_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-Item.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-set-w">
<h2>Vector4 set_w<a class="headerlink" href="#vector4-set-w" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__set_w__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__set_w__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 System.Single</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__set_w__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-w.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-set-x">
<h2>Vector4 set_x<a class="headerlink" href="#vector4-set-x" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__set_x__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__set_x__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 System.Single</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__set_x__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-x.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-set-y">
<h2>Vector4 set_y<a class="headerlink" href="#vector4-set-y" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__set_y__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__set_y__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 System.Single</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__set_y__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-y.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-set-z">
<h2>Vector4 set_z<a class="headerlink" href="#vector4-set-z" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__set_z__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__set_z__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 System.Single</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__set_z__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4-z.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-set">
<h2>Vector4 Set<a class="headerlink" href="#vector4-set" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instanceSystem.Single newXSystem.Single newYSystem.Single newZSystem.Single newW</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.Set.html">Unity Documentation</a></p>
</div>
<div class="section" id="vector4-sqrmagnitude">
<h2>Vector4 SqrMagnitude<a class="headerlink" href="#vector4-sqrmagnitude" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__SqrMagnitude__UnityEngineVector4__SystemSingle">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__SqrMagnitude__UnityEngineVector4__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 a</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__SqrMagnitude__UnityEngineVector4__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.SqrMagnitude.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-subtraction">
<h2>op_Subtraction<a class="headerlink" href="#op-subtraction" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__op_Subtraction__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__op_Subtraction__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 UnityEngine.Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__op_Subtraction__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="vector4-tostring">
<h2>Vector4 ToString<a class="headerlink" href="#vector4-tostring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__ToString__SystemString">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4 instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Vector4.ToString.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-unarynegation">
<h2>op_UnaryNegation<a class="headerlink" href="#op-unarynegation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineVector4.__op_UnaryNegation__UnityEngineVector4__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineVector4.</code><code class="sig-name descname">__op_UnaryNegation__UnityEngineVector4__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector4</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineVector4.__op_UnaryNegation__UnityEngineVector4__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
</div>
</div>


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