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              <p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIButton/index.html">UIButton</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">UIHorizontalOrVerticalLayoutGroup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-calculatelayoutinputhorizontal">HorizontalOrVerticalLayoutGroup CalculateLayoutInputHorizontal</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-calculatelayoutinputvertical">HorizontalOrVerticalLayoutGroup CalculateLayoutInputVertical</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-equals">HorizontalOrVerticalLayoutGroup Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-childalignment">HorizontalOrVerticalLayoutGroup get_childAlignment</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-childcontrolheight">HorizontalOrVerticalLayoutGroup get_childControlHeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-childcontrolwidth">HorizontalOrVerticalLayoutGroup get_childControlWidth</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-childforceexpandheight">HorizontalOrVerticalLayoutGroup get_childForceExpandHeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-childforceexpandwidth">HorizontalOrVerticalLayoutGroup get_childForceExpandWidth</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-enabled">HorizontalOrVerticalLayoutGroup get_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-flexibleheight">HorizontalOrVerticalLayoutGroup get_flexibleHeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-flexiblewidth">HorizontalOrVerticalLayoutGroup get_flexibleWidth</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-gameobject">HorizontalOrVerticalLayoutGroup get_gameObject</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-layoutpriority">HorizontalOrVerticalLayoutGroup get_layoutPriority</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-minheight">HorizontalOrVerticalLayoutGroup get_minHeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-minwidth">HorizontalOrVerticalLayoutGroup get_minWidth</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-name">HorizontalOrVerticalLayoutGroup get_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-padding">HorizontalOrVerticalLayoutGroup get_padding</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-preferredheight">HorizontalOrVerticalLayoutGroup get_preferredHeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-preferredwidth">HorizontalOrVerticalLayoutGroup get_preferredWidth</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-spacing">HorizontalOrVerticalLayoutGroup get_spacing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-get-transform">HorizontalOrVerticalLayoutGroup get_transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-getcomponent">HorizontalOrVerticalLayoutGroup GetComponent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-getcomponentinchildren">HorizontalOrVerticalLayoutGroup GetComponentInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-getcomponentinparent">HorizontalOrVerticalLayoutGroup GetComponentInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-getcomponents">HorizontalOrVerticalLayoutGroup GetComponents</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-getcomponentsinchildren">HorizontalOrVerticalLayoutGroup GetComponentsInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-getcomponentsinparent">HorizontalOrVerticalLayoutGroup GetComponentsInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-gethashcode">HorizontalOrVerticalLayoutGroup GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-getinstanceid">HorizontalOrVerticalLayoutGroup GetInstanceID</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-gettype">HorizontalOrVerticalLayoutGroup GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-isactive">HorizontalOrVerticalLayoutGroup IsActive</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-isdestroyed">HorizontalOrVerticalLayoutGroup IsDestroyed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-set-childalignment">HorizontalOrVerticalLayoutGroup set_childAlignment</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-set-childcontrolheight">HorizontalOrVerticalLayoutGroup set_childControlHeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-set-childcontrolwidth">HorizontalOrVerticalLayoutGroup set_childControlWidth</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-set-childforceexpandheight">HorizontalOrVerticalLayoutGroup set_childForceExpandHeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-set-childforceexpandwidth">HorizontalOrVerticalLayoutGroup set_childForceExpandWidth</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-set-enabled">HorizontalOrVerticalLayoutGroup set_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-set-name">HorizontalOrVerticalLayoutGroup set_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-set-padding">HorizontalOrVerticalLayoutGroup set_padding</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-set-spacing">HorizontalOrVerticalLayoutGroup set_spacing</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-setlayouthorizontal">HorizontalOrVerticalLayoutGroup SetLayoutHorizontal</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-setlayoutvertical">HorizontalOrVerticalLayoutGroup SetLayoutVertical</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup-tostring">HorizontalOrVerticalLayoutGroup ToString</a></li>
<li class="toctree-l3"><a class="reference internal" href="#horizontalorverticallayoutgroup">HorizontalOrVerticalLayoutGroup</a></li>
</ul>
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  <div class="section" id="uihorizontalorverticallayoutgroup">
<h1>UIHorizontalOrVerticalLayoutGroup<a class="headerlink" href="#uihorizontalorverticallayoutgroup" title="Permalink to this headline">¶</a></h1>
<p>The UIHorizontalOrVerticalLayoutGroup module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="horizontalorverticallayoutgroup-calculatelayoutinputhorizontal">
<h2>HorizontalOrVerticalLayoutGroup CalculateLayoutInputHorizontal<a class="headerlink" href="#horizontalorverticallayoutgroup-calculatelayoutinputhorizontal" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__CalculateLayoutInputHorizontal__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.CalculateLayoutInputHorizontal.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-calculatelayoutinputvertical">
<h2>HorizontalOrVerticalLayoutGroup CalculateLayoutInputVertical<a class="headerlink" href="#horizontalorverticallayoutgroup-calculatelayoutinputvertical" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__CalculateLayoutInputVertical__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.CalculateLayoutInputVertical.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-equality">
<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-equals">
<h2>HorizontalOrVerticalLayoutGroup Equals<a class="headerlink" href="#horizontalorverticallayoutgroup-equals" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-childalignment">
<h2>HorizontalOrVerticalLayoutGroup get_childAlignment<a class="headerlink" href="#horizontalorverticallayoutgroup-get-childalignment" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_childAlignment__UnityEngineTextAnchor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">TextAnchor</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childAlignment.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-childcontrolheight">
<h2>HorizontalOrVerticalLayoutGroup get_childControlHeight<a class="headerlink" href="#horizontalorverticallayoutgroup-get-childcontrolheight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlHeight__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_childControlHeight__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlHeight__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childControlHeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-childcontrolwidth">
<h2>HorizontalOrVerticalLayoutGroup get_childControlWidth<a class="headerlink" href="#horizontalorverticallayoutgroup-get-childcontrolwidth" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlWidth__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_childControlWidth__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlWidth__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childControlWidth.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-childforceexpandheight">
<h2>HorizontalOrVerticalLayoutGroup get_childForceExpandHeight<a class="headerlink" href="#horizontalorverticallayoutgroup-get-childforceexpandheight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_childForceExpandHeight__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childForceExpandHeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-childforceexpandwidth">
<h2>HorizontalOrVerticalLayoutGroup get_childForceExpandWidth<a class="headerlink" href="#horizontalorverticallayoutgroup-get-childforceexpandwidth" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_childForceExpandWidth__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childForceExpandWidth.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-enabled">
<h2>HorizontalOrVerticalLayoutGroup get_enabled<a class="headerlink" href="#horizontalorverticallayoutgroup-get-enabled" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_enabled__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-enabled.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-flexibleheight">
<h2>HorizontalOrVerticalLayoutGroup get_flexibleHeight<a class="headerlink" href="#horizontalorverticallayoutgroup-get-flexibleheight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleHeight__SystemSingle">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_flexibleHeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleHeight__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-flexibleHeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-flexiblewidth">
<h2>HorizontalOrVerticalLayoutGroup get_flexibleWidth<a class="headerlink" href="#horizontalorverticallayoutgroup-get-flexiblewidth" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleWidth__SystemSingle">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_flexibleWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleWidth__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-flexibleWidth.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-gameobject">
<h2>HorizontalOrVerticalLayoutGroup get_gameObject<a class="headerlink" href="#horizontalorverticallayoutgroup-get-gameobject" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-gameObject.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-layoutpriority">
<h2>HorizontalOrVerticalLayoutGroup get_layoutPriority<a class="headerlink" href="#horizontalorverticallayoutgroup-get-layoutpriority" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_layoutPriority__SystemInt32">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_layoutPriority__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_layoutPriority__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-layoutPriority.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-minheight">
<h2>HorizontalOrVerticalLayoutGroup get_minHeight<a class="headerlink" href="#horizontalorverticallayoutgroup-get-minheight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minHeight__SystemSingle">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_minHeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minHeight__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-minHeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-minwidth">
<h2>HorizontalOrVerticalLayoutGroup get_minWidth<a class="headerlink" href="#horizontalorverticallayoutgroup-get-minwidth" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minWidth__SystemSingle">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_minWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minWidth__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-minWidth.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-name">
<h2>HorizontalOrVerticalLayoutGroup get_name<a class="headerlink" href="#horizontalorverticallayoutgroup-get-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_name__SystemString">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-padding">
<h2>HorizontalOrVerticalLayoutGroup get_padding<a class="headerlink" href="#horizontalorverticallayoutgroup-get-padding" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_padding__UnityEngineRectOffset">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_padding__UnityEngineRectOffset</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_padding__UnityEngineRectOffset" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RectOffset</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-padding.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-preferredheight">
<h2>HorizontalOrVerticalLayoutGroup get_preferredHeight<a class="headerlink" href="#horizontalorverticallayoutgroup-get-preferredheight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredHeight__SystemSingle">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_preferredHeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredHeight__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-preferredHeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-preferredwidth">
<h2>HorizontalOrVerticalLayoutGroup get_preferredWidth<a class="headerlink" href="#horizontalorverticallayoutgroup-get-preferredwidth" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredWidth__SystemSingle">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_preferredWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredWidth__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-preferredWidth.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-spacing">
<h2>HorizontalOrVerticalLayoutGroup get_spacing<a class="headerlink" href="#horizontalorverticallayoutgroup-get-spacing" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_spacing__SystemSingle">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_spacing__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_spacing__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-spacing.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-get-transform">
<h2>HorizontalOrVerticalLayoutGroup get_transform<a class="headerlink" href="#horizontalorverticallayoutgroup-get-transform" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_transform__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-transform.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-getcomponent">
<h2>HorizontalOrVerticalLayoutGroup GetComponent<a class="headerlink" href="#horizontalorverticallayoutgroup-getcomponent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-getcomponentinchildren">
<h2>HorizontalOrVerticalLayoutGroup GetComponentInChildren<a class="headerlink" href="#horizontalorverticallayoutgroup-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.GetComponentInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-getcomponentinparent">
<h2>HorizontalOrVerticalLayoutGroup GetComponentInParent<a class="headerlink" href="#horizontalorverticallayoutgroup-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-getcomponents">
<h2>HorizontalOrVerticalLayoutGroup GetComponents<a class="headerlink" href="#horizontalorverticallayoutgroup-getcomponents" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.GetComponents.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-getcomponentsinchildren">
<h2>HorizontalOrVerticalLayoutGroup GetComponentsInChildren<a class="headerlink" href="#horizontalorverticallayoutgroup-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.GetComponentsInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-getcomponentsinparent">
<h2>HorizontalOrVerticalLayoutGroup GetComponentsInParent<a class="headerlink" href="#horizontalorverticallayoutgroup-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.GetComponentsInParent.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-gethashcode">
<h2>HorizontalOrVerticalLayoutGroup GetHashCode<a class="headerlink" href="#horizontalorverticallayoutgroup-gethashcode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.GetHashCode.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-getinstanceid">
<h2>HorizontalOrVerticalLayoutGroup GetInstanceID<a class="headerlink" href="#horizontalorverticallayoutgroup-getinstanceid" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetInstanceID__SystemInt32">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.GetInstanceID.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-gettype">
<h2>HorizontalOrVerticalLayoutGroup GetType<a class="headerlink" href="#horizontalorverticallayoutgroup-gettype" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetType__SystemType">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-implicit">
<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="op-inequality">
<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-isactive">
<h2>HorizontalOrVerticalLayoutGroup IsActive<a class="headerlink" href="#horizontalorverticallayoutgroup-isactive" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsActive__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__IsActive__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsActive__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.IsActive.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-isdestroyed">
<h2>HorizontalOrVerticalLayoutGroup IsDestroyed<a class="headerlink" href="#horizontalorverticallayoutgroup-isdestroyed" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsDestroyed__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__IsDestroyed__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsDestroyed__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.IsDestroyed.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-set-childalignment">
<h2>HorizontalOrVerticalLayoutGroup set_childAlignment<a class="headerlink" href="#horizontalorverticallayoutgroup-set-childalignment" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__set_childAlignment__UnityEngineTextAnchor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceUnityEngine.TextAnchor value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childAlignment.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-set-childcontrolheight">
<h2>HorizontalOrVerticalLayoutGroup set_childControlHeight<a class="headerlink" href="#horizontalorverticallayoutgroup-set-childcontrolheight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__set_childControlHeight__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childControlHeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-set-childcontrolwidth">
<h2>HorizontalOrVerticalLayoutGroup set_childControlWidth<a class="headerlink" href="#horizontalorverticallayoutgroup-set-childcontrolwidth" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__set_childControlWidth__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childControlWidth.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-set-childforceexpandheight">
<h2>HorizontalOrVerticalLayoutGroup set_childForceExpandHeight<a class="headerlink" href="#horizontalorverticallayoutgroup-set-childforceexpandheight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__set_childForceExpandHeight__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childForceExpandHeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-set-childforceexpandwidth">
<h2>HorizontalOrVerticalLayoutGroup set_childForceExpandWidth<a class="headerlink" href="#horizontalorverticallayoutgroup-set-childforceexpandwidth" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__set_childForceExpandWidth__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childForceExpandWidth.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-set-enabled">
<h2>HorizontalOrVerticalLayoutGroup set_enabled<a class="headerlink" href="#horizontalorverticallayoutgroup-set-enabled" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-enabled.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-set-name">
<h2>HorizontalOrVerticalLayoutGroup set_name<a class="headerlink" href="#horizontalorverticallayoutgroup-set-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_name__SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-set-padding">
<h2>HorizontalOrVerticalLayoutGroup set_padding<a class="headerlink" href="#horizontalorverticallayoutgroup-set-padding" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__set_padding__UnityEngineRectOffset__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceUnityEngine.RectOffset value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-padding.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-set-spacing">
<h2>HorizontalOrVerticalLayoutGroup set_spacing<a class="headerlink" href="#horizontalorverticallayoutgroup-set-spacing" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__set_spacing__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-spacing.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-setlayouthorizontal">
<h2>HorizontalOrVerticalLayoutGroup SetLayoutHorizontal<a class="headerlink" href="#horizontalorverticallayoutgroup-setlayouthorizontal" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__SetLayoutHorizontal__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.SetLayoutHorizontal.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-setlayoutvertical">
<h2>HorizontalOrVerticalLayoutGroup SetLayoutVertical<a class="headerlink" href="#horizontalorverticallayoutgroup-setlayoutvertical" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutVertical__SystemVoid">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__SetLayoutVertical__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutVertical__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.SetLayoutVertical.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup-tostring">
<h2>HorizontalOrVerticalLayoutGroup ToString<a class="headerlink" href="#horizontalorverticallayoutgroup-tostring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineUIHorizontalOrVerticalLayoutGroup.__ToString__SystemString">
<code class="sig-prename descclassname">UnityEngineUIHorizontalOrVerticalLayoutGroup.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineUIHorizontalOrVerticalLayoutGroup.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.ToString.html">Unity Documentation</a></p>
</div>
<div class="section" id="horizontalorverticallayoutgroup">
<h2>HorizontalOrVerticalLayoutGroup<a class="headerlink" href="#horizontalorverticallayoutgroup" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="Variable_UnityEngineUIHorizontalOrVerticalLayoutGroup">
<code class="sig-name descname">Variable_UnityEngineUIHorizontalOrVerticalLayoutGroup</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.UI.HorizontalOrVerticalLayoutGroup HorizontalOrVerticalLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineUIHorizontalOrVerticalLayoutGroup" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.html">Unity Documentation</a></p>
</div>
</div>


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