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<li class="toctree-l2 current"><a class="current reference internal" href="#">VRCSDKBaseNetworking</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#networking-calculateserverdeltatime">Networking CalculateServerDeltaTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-destroy">Networking Destroy</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-equals">Networking Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-get-ismaster">Networking get_IsMaster</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-get-isnetworksettled">Networking get_IsNetworkSettled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-get-localplayer">Networking get_LocalPlayer</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-get-sceneeventhandler">Networking get_SceneEventHandler</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-get-calculateserverdeltatime">Networking get__CalculateServerDeltaTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-geteventdispatcher">Networking GetEventDispatcher</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-gethashcode">Networking GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-getnetworkdatetime">Networking GetNetworkDateTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-getowner">Networking GetOwner</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-getservertimeinmilliseconds">Networking GetServerTimeInMilliseconds</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-getservertimeinseconds">Networking GetServerTimeInSeconds</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-gettype">Networking GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-getuniquename">Networking GetUniqueName</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-isobjectready">Networking IsObjectReady</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-isowner">Networking IsOwner</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-set-getuniquename">Networking set__GetUniqueName</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-setowner">Networking SetOwner</a></li>
<li class="toctree-l3"><a class="reference internal" href="#networking-tostring">Networking ToString</a></li>
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  <div class="section" id="vrcsdkbasenetworking">
<h1>VRCSDKBaseNetworking<a class="headerlink" href="#vrcsdkbasenetworking" title="Permalink to this headline">¶</a></h1>
<p>The VRCSDKBaseNetworking module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="networking-calculateserverdeltatime">
<h2>Networking CalculateServerDeltaTime<a class="headerlink" href="#networking-calculateserverdeltatime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__CalculateServerDeltaTime__SystemDouble_SystemDouble__SystemDouble">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__CalculateServerDeltaTime__SystemDouble_SystemDouble__SystemDouble</code><span class="sig-paren">(</span><em class="sig-param">System.Double timeInSecondsSystem.Double previousTimeInSeconds</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__CalculateServerDeltaTime__SystemDouble_SystemDouble__SystemDouble" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Double</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-destroy">
<h2>Networking Destroy<a class="headerlink" href="#networking-destroy" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__Destroy__UnityEngineGameObject__SystemVoid">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__Destroy__UnityEngineGameObject__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.GameObject obj</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__Destroy__UnityEngineGameObject__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
</div>
<div class="section" id="networking-equals">
<h2>Networking Equals<a class="headerlink" href="#networking-equals" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">VRC.SDKBase.Networking instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-get-ismaster">
<h2>Networking get_IsMaster<a class="headerlink" href="#networking-get-ismaster" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__get_IsMaster__SystemBoolean">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__get_IsMaster__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__get_IsMaster__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-get-isnetworksettled">
<h2>Networking get_IsNetworkSettled<a class="headerlink" href="#networking-get-isnetworksettled" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__get_IsNetworkSettled__SystemBoolean">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__get_IsNetworkSettled__SystemBoolean</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__get_IsNetworkSettled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-get-localplayer">
<h2>Networking get_LocalPlayer<a class="headerlink" href="#networking-get-localplayer" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__get_LocalPlayer__VRCSDKBaseVRCPlayerApi">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__get_LocalPlayer__VRCSDKBaseVRCPlayerApi</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__get_LocalPlayer__VRCSDKBaseVRCPlayerApi" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">VRCPlayerApi</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-get-sceneeventhandler">
<h2>Networking get_SceneEventHandler<a class="headerlink" href="#networking-get-sceneeventhandler" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__get_SceneEventHandler__VRCSDKBaseVRC_EventHandler">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__get_SceneEventHandler__VRCSDKBaseVRC_EventHandler</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__get_SceneEventHandler__VRCSDKBaseVRC_EventHandler" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">VRC_EventHandler</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-get-calculateserverdeltatime">
<h2>Networking get__CalculateServerDeltaTime<a class="headerlink" href="#networking-get-calculateserverdeltatime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__get__CalculateServerDeltaTime__SystemFuncSystemDoubleSystemDoubleSystemDouble">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__get__CalculateServerDeltaTime__SystemFuncSystemDoubleSystemDoubleSystemDouble</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__get__CalculateServerDeltaTime__SystemFuncSystemDoubleSystemDoubleSystemDouble" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Func`3</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-geteventdispatcher">
<h2>Networking GetEventDispatcher<a class="headerlink" href="#networking-geteventdispatcher" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__GetEventDispatcher__VRCSDKBaseVRC_EventDispatcher">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__GetEventDispatcher__VRCSDKBaseVRC_EventDispatcher</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__GetEventDispatcher__VRCSDKBaseVRC_EventDispatcher" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">VRC_EventDispatcher</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-gethashcode">
<h2>Networking GetHashCode<a class="headerlink" href="#networking-gethashcode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">VRC.SDKBase.Networking instance</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-getnetworkdatetime">
<h2>Networking GetNetworkDateTime<a class="headerlink" href="#networking-getnetworkdatetime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__GetNetworkDateTime__SystemDateTime">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__GetNetworkDateTime__SystemDateTime</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__GetNetworkDateTime__SystemDateTime" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">DateTime</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-getowner">
<h2>Networking GetOwner<a class="headerlink" href="#networking-getowner" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__GetOwner__UnityEngineGameObject__VRCSDKBaseVRCPlayerApi">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__GetOwner__UnityEngineGameObject__VRCSDKBaseVRCPlayerApi</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.GameObject obj</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__GetOwner__UnityEngineGameObject__VRCSDKBaseVRCPlayerApi" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">VRCPlayerApi</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-getservertimeinmilliseconds">
<h2>Networking GetServerTimeInMilliseconds<a class="headerlink" href="#networking-getservertimeinmilliseconds" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__GetServerTimeInMilliseconds__SystemInt32">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__GetServerTimeInMilliseconds__SystemInt32</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__GetServerTimeInMilliseconds__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-getservertimeinseconds">
<h2>Networking GetServerTimeInSeconds<a class="headerlink" href="#networking-getservertimeinseconds" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__GetServerTimeInSeconds__SystemDouble">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__GetServerTimeInSeconds__SystemDouble</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__GetServerTimeInSeconds__SystemDouble" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Double</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-gettype">
<h2>Networking GetType<a class="headerlink" href="#networking-gettype" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__GetType__SystemType">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">VRC.SDKBase.Networking instance</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-getuniquename">
<h2>Networking GetUniqueName<a class="headerlink" href="#networking-getuniquename" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__GetUniqueName__UnityEngineGameObject__SystemString">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__GetUniqueName__UnityEngineGameObject__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.GameObject obj</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__GetUniqueName__UnityEngineGameObject__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-isobjectready">
<h2>Networking IsObjectReady<a class="headerlink" href="#networking-isobjectready" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__IsObjectReady__UnityEngineGameObject__SystemBoolean">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__IsObjectReady__UnityEngineGameObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.GameObject obj</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__IsObjectReady__UnityEngineGameObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-isowner">
<h2>Networking IsOwner<a class="headerlink" href="#networking-isowner" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__IsOwner__UnityEngineGameObject__SystemBoolean">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__IsOwner__UnityEngineGameObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.GameObject obj</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__IsOwner__UnityEngineGameObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="networking-set-getuniquename">
<h2>Networking set__GetUniqueName<a class="headerlink" href="#networking-set-getuniquename" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__set__GetUniqueName__SystemFuncUnityEngineGameObjectSystemString">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__set__GetUniqueName__SystemFuncUnityEngineGameObjectSystemString</code><span class="sig-paren">(</span><em class="sig-param">System.Func`2[UnityEngine.GameObject,System.String] </em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__set__GetUniqueName__SystemFuncUnityEngineGameObjectSystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
</div>
<div class="section" id="networking-setowner">
<h2>Networking SetOwner<a class="headerlink" href="#networking-setowner" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__SetOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemVoid">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__SetOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">VRC.SDKBase.VRCPlayerApi playerUnityEngine.GameObject obj</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__SetOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
</div>
<div class="section" id="networking-tostring">
<h2>Networking ToString<a class="headerlink" href="#networking-tostring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="VRCSDKBaseNetworking.__ToString__SystemString">
<code class="sig-prename descclassname">VRCSDKBaseNetworking.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">VRC.SDKBase.Networking instance</em><span class="sig-paren">)</span><a class="headerlink" href="#VRCSDKBaseNetworking.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
</div>
</div>


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