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              <p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">Transform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#transform-detachchildren">Transform DetachChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-equals">Transform Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-find">Transform Find</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-childcount">Transform get_childCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-eulerangles">Transform get_eulerAngles</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-forward">Transform get_forward</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-gameobject">Transform get_gameObject</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-haschanged">Transform get_hasChanged</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-hierarchycapacity">Transform get_hierarchyCapacity</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-hierarchycount">Transform get_hierarchyCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-localeulerangles">Transform get_localEulerAngles</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-localposition">Transform get_localPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-localrotation">Transform get_localRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-localscale">Transform get_localScale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-localtoworldmatrix">Transform get_localToWorldMatrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-lossyscale">Transform get_lossyScale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-name">Transform get_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-parent">Transform get_parent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-position">Transform get_position</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-right">Transform get_right</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-root">Transform get_root</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-rotation">Transform get_rotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-transform">Transform get_transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-up">Transform get_up</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-get-worldtolocalmatrix">Transform get_worldToLocalMatrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getchild">Transform GetChild</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getcomponent">Transform GetComponent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getcomponentinchildren">Transform GetComponentInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getcomponentinparent">Transform GetComponentInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getcomponents">Transform GetComponents</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getcomponentsinchildren">Transform GetComponentsInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getcomponentsinparent">Transform GetComponentsInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getenumerator">Transform GetEnumerator</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-gethashcode">Transform GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getinstanceid">Transform GetInstanceID</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-getsiblingindex">Transform GetSiblingIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-gettype">Transform GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-inversetransformdirection">Transform InverseTransformDirection</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-inversetransformpoint">Transform InverseTransformPoint</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-inversetransformvector">Transform InverseTransformVector</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-ischildof">Transform IsChildOf</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-lookat">Transform LookAt</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-rotate">Transform Rotate</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-rotatearound">Transform RotateAround</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-eulerangles">Transform set_eulerAngles</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-forward">Transform set_forward</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-haschanged">Transform set_hasChanged</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-hierarchycapacity">Transform set_hierarchyCapacity</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-localeulerangles">Transform set_localEulerAngles</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-localposition">Transform set_localPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-localrotation">Transform set_localRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-localscale">Transform set_localScale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-name">Transform set_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-parent">Transform set_parent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-position">Transform set_position</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-right">Transform set_right</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-rotation">Transform set_rotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-set-up">Transform set_up</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-setasfirstsibling">Transform SetAsFirstSibling</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-setaslastsibling">Transform SetAsLastSibling</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-setparent">Transform SetParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-setpositionandrotation">Transform SetPositionAndRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-setsiblingindex">Transform SetSiblingIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-tostring">Transform ToString</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-transformdirection">Transform TransformDirection</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-transformpoint">Transform TransformPoint</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-transformvector">Transform TransformVector</a></li>
<li class="toctree-l3"><a class="reference internal" href="#transform-translate">Transform Translate</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id67">Transform</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li>
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  <div class="section" id="transform">
<h1>Transform<a class="headerlink" href="#transform" title="Permalink to this headline">¶</a></h1>
<p>The Transform module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="transform-detachchildren">
<h2>Transform DetachChildren<a class="headerlink" href="#transform-detachchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__DetachChildren__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__DetachChildren__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__DetachChildren__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.DetachChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-equality">
<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="transform-equals">
<h2>Transform Equals<a class="headerlink" href="#transform-equals" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
</div>
<div class="section" id="transform-find">
<h2>Transform Find<a class="headerlink" href="#transform-find" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__Find__SystemString__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__Find__SystemString__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.String n</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__Find__SystemString__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.Find.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-childcount">
<h2>Transform get_childCount<a class="headerlink" href="#transform-get-childcount" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_childCount__SystemInt32">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_childCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_childCount__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-childCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-eulerangles">
<h2>Transform get_eulerAngles<a class="headerlink" href="#transform-get-eulerangles" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_eulerAngles__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_eulerAngles__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_eulerAngles__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-eulerAngles.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-forward">
<h2>Transform get_forward<a class="headerlink" href="#transform-get-forward" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_forward__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_forward__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_forward__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-forward.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-gameobject">
<h2>Transform get_gameObject<a class="headerlink" href="#transform-get-gameobject" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_gameObject__UnityEngineGameObject">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-gameObject.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-haschanged">
<h2>Transform get_hasChanged<a class="headerlink" href="#transform-get-haschanged" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_hasChanged__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_hasChanged__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_hasChanged__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-hasChanged.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-hierarchycapacity">
<h2>Transform get_hierarchyCapacity<a class="headerlink" href="#transform-get-hierarchycapacity" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_hierarchyCapacity__SystemInt32">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_hierarchyCapacity__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_hierarchyCapacity__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-hierarchyCapacity.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-hierarchycount">
<h2>Transform get_hierarchyCount<a class="headerlink" href="#transform-get-hierarchycount" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_hierarchyCount__SystemInt32">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_hierarchyCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_hierarchyCount__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-hierarchyCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-localeulerangles">
<h2>Transform get_localEulerAngles<a class="headerlink" href="#transform-get-localeulerangles" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_localEulerAngles__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_localEulerAngles__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_localEulerAngles__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-localEulerAngles.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-localposition">
<h2>Transform get_localPosition<a class="headerlink" href="#transform-get-localposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_localPosition__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_localPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_localPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-localPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-localrotation">
<h2>Transform get_localRotation<a class="headerlink" href="#transform-get-localrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_localRotation__UnityEngineQuaternion">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_localRotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_localRotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-localRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-localscale">
<h2>Transform get_localScale<a class="headerlink" href="#transform-get-localscale" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_localScale__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_localScale__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_localScale__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-localScale.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-localtoworldmatrix">
<h2>Transform get_localToWorldMatrix<a class="headerlink" href="#transform-get-localtoworldmatrix" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_localToWorldMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-localToWorldMatrix.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-lossyscale">
<h2>Transform get_lossyScale<a class="headerlink" href="#transform-get-lossyscale" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_lossyScale__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_lossyScale__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_lossyScale__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-lossyScale.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-name">
<h2>Transform get_name<a class="headerlink" href="#transform-get-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_name__SystemString">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-parent">
<h2>Transform get_parent<a class="headerlink" href="#transform-get-parent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_parent__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_parent__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_parent__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-parent.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-position">
<h2>Transform get_position<a class="headerlink" href="#transform-get-position" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_position__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_position__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_position__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-position.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-right">
<h2>Transform get_right<a class="headerlink" href="#transform-get-right" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_right__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_right__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_right__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-right.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-root">
<h2>Transform get_root<a class="headerlink" href="#transform-get-root" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_root__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_root__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_root__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-root.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-rotation">
<h2>Transform get_rotation<a class="headerlink" href="#transform-get-rotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_rotation__UnityEngineQuaternion">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_rotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_rotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-rotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-transform">
<h2>Transform get_transform<a class="headerlink" href="#transform-get-transform" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_transform__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-transform.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-up">
<h2>Transform get_up<a class="headerlink" href="#transform-get-up" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_up__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_up__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_up__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-up.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-get-worldtolocalmatrix">
<h2>Transform get_worldToLocalMatrix<a class="headerlink" href="#transform-get-worldtolocalmatrix" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__get_worldToLocalMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-worldToLocalMatrix.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getchild">
<h2>Transform GetChild<a class="headerlink" href="#transform-getchild" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetChild__SystemInt32__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetChild__SystemInt32__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetChild__SystemInt32__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.GetChild.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getcomponent">
<h2>Transform GetComponent<a class="headerlink" href="#transform-getcomponent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetComponent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getcomponentinchildren">
<h2>Transform GetComponentInChildren<a class="headerlink" href="#transform-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetComponentInChildren__SystemBoolean__T">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.GetComponentInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getcomponentinparent">
<h2>Transform GetComponentInParent<a class="headerlink" href="#transform-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetComponentInParent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getcomponents">
<h2>Transform GetComponents<a class="headerlink" href="#transform-getcomponents" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetComponents__ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.GetComponents.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getcomponentsinchildren">
<h2>Transform GetComponentsInChildren<a class="headerlink" href="#transform-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.GetComponentsInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getcomponentsinparent">
<h2>Transform GetComponentsInParent<a class="headerlink" href="#transform-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.GetComponentsInParent.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getenumerator">
<h2>Transform GetEnumerator<a class="headerlink" href="#transform-getenumerator" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetEnumerator__SystemCollectionsIEnumerator">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetEnumerator__SystemCollectionsIEnumerator</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetEnumerator__SystemCollectionsIEnumerator" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">IEnumerator</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.GetEnumerator.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-gethashcode">
<h2>Transform GetHashCode<a class="headerlink" href="#transform-gethashcode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.GetHashCode.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getinstanceid">
<h2>Transform GetInstanceID<a class="headerlink" href="#transform-getinstanceid" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetInstanceID__SystemInt32">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.GetInstanceID.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-getsiblingindex">
<h2>Transform GetSiblingIndex<a class="headerlink" href="#transform-getsiblingindex" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetSiblingIndex__SystemInt32">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetSiblingIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetSiblingIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.GetSiblingIndex.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-gettype">
<h2>Transform GetType<a class="headerlink" href="#transform-gettype" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__GetType__SystemType">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-implicit">
<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__op_Implicit__UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="op-inequality">
<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="transform-inversetransformdirection">
<h2>Transform InverseTransformDirection<a class="headerlink" href="#transform-inversetransformdirection" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.InverseTransformDirection.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-inversetransformpoint">
<h2>Transform InverseTransformPoint<a class="headerlink" href="#transform-inversetransformpoint" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.InverseTransformPoint.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-inversetransformvector">
<h2>Transform InverseTransformVector<a class="headerlink" href="#transform-inversetransformvector" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__InverseTransformVector__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 vector</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.InverseTransformVector.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-ischildof">
<h2>Transform IsChildOf<a class="headerlink" href="#transform-ischildof" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__IsChildOf__UnityEngineTransform__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__IsChildOf__UnityEngineTransform__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Transform parent</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__IsChildOf__UnityEngineTransform__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.IsChildOf.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-lookat">
<h2>Transform LookAt<a class="headerlink" href="#transform-lookat" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__LookAt__UnityEngineTransform__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__LookAt__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Transform target</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__LookAt__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.LookAt.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-rotate">
<h2>Transform Rotate<a class="headerlink" href="#transform-rotate" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__Rotate__UnityEngineVector3_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 axisSystem.Single angle</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.Rotate.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-rotatearound">
<h2>Transform RotateAround<a class="headerlink" href="#transform-rotatearound" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 pointUnityEngine.Vector3 axisSystem.Single angle</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.RotateAround.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-eulerangles">
<h2>Transform set_eulerAngles<a class="headerlink" href="#transform-set-eulerangles" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_eulerAngles__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-eulerAngles.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-forward">
<h2>Transform set_forward<a class="headerlink" href="#transform-set-forward" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_forward__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_forward__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_forward__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-forward.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-haschanged">
<h2>Transform set_hasChanged<a class="headerlink" href="#transform-set-haschanged" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_hasChanged__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_hasChanged__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_hasChanged__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-hasChanged.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-hierarchycapacity">
<h2>Transform set_hierarchyCapacity<a class="headerlink" href="#transform-set-hierarchycapacity" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_hierarchyCapacity__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-hierarchyCapacity.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-localeulerangles">
<h2>Transform set_localEulerAngles<a class="headerlink" href="#transform-set-localeulerangles" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_localEulerAngles__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-localEulerAngles.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-localposition">
<h2>Transform set_localPosition<a class="headerlink" href="#transform-set-localposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_localPosition__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_localPosition__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_localPosition__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-localPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-localrotation">
<h2>Transform set_localRotation<a class="headerlink" href="#transform-set-localrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_localRotation__UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Quaternion value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-localRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-localscale">
<h2>Transform set_localScale<a class="headerlink" href="#transform-set-localscale" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_localScale__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_localScale__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_localScale__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-localScale.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-name">
<h2>Transform set_name<a class="headerlink" href="#transform-set-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_name__SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-parent">
<h2>Transform set_parent<a class="headerlink" href="#transform-set-parent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_parent__UnityEngineTransform__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_parent__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Transform value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_parent__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-parent.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-position">
<h2>Transform set_position<a class="headerlink" href="#transform-set-position" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_position__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_position__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_position__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-position.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-right">
<h2>Transform set_right<a class="headerlink" href="#transform-set-right" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_right__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_right__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_right__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-right.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-rotation">
<h2>Transform set_rotation<a class="headerlink" href="#transform-set-rotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_rotation__UnityEngineQuaternion__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_rotation__UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Quaternion value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_rotation__UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-rotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-set-up">
<h2>Transform set_up<a class="headerlink" href="#transform-set-up" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__set_up__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__set_up__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__set_up__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform-up.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-setasfirstsibling">
<h2>Transform SetAsFirstSibling<a class="headerlink" href="#transform-setasfirstsibling" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__SetAsFirstSibling__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__SetAsFirstSibling__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__SetAsFirstSibling__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.SetAsFirstSibling.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-setaslastsibling">
<h2>Transform SetAsLastSibling<a class="headerlink" href="#transform-setaslastsibling" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__SetAsLastSibling__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__SetAsLastSibling__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__SetAsLastSibling__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.SetAsLastSibling.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-setparent">
<h2>Transform SetParent<a class="headerlink" href="#transform-setparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__SetParent__UnityEngineTransform__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__SetParent__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Transform p</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__SetParent__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.SetParent.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-setpositionandrotation">
<h2>Transform SetPositionAndRotation<a class="headerlink" href="#transform-setpositionandrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 positionUnityEngine.Quaternion rotation</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.SetPositionAndRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-setsiblingindex">
<h2>Transform SetSiblingIndex<a class="headerlink" href="#transform-setsiblingindex" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__SetSiblingIndex__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__SetSiblingIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__SetSiblingIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.SetSiblingIndex.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-tostring">
<h2>Transform ToString<a class="headerlink" href="#transform-tostring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__ToString__SystemString">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.ToString.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-transformdirection">
<h2>Transform TransformDirection<a class="headerlink" href="#transform-transformdirection" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__TransformDirection__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.TransformDirection.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-transformpoint">
<h2>Transform TransformPoint<a class="headerlink" href="#transform-transformpoint" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__TransformPoint__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.TransformPoint.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-transformvector">
<h2>Transform TransformVector<a class="headerlink" href="#transform-transformvector" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__TransformVector__UnityEngineVector3__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 vector</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.TransformVector.html">Unity Documentation</a></p>
</div>
<div class="section" id="transform-translate">
<h2>Transform Translate<a class="headerlink" href="#transform-translate" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineTransform.__Translate__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineTransform.</code><code class="sig-name descname">__Translate__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform instanceUnityEngine.Vector3 translation</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTransform.__Translate__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.Translate.html">Unity Documentation</a></p>
</div>
<div class="section" id="id67">
<h2>Transform<a class="headerlink" href="#id67" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="Variable_UnityEngineTransform">
<code class="sig-name descname">Variable_UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Transform TransformSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Transform.html">Unity Documentation</a></p>
</div>
</div>


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