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              <p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">Animator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#animator-applybuiltinrootmotion">Animator ApplyBuiltinRootMotion</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-crossfade">Animator CrossFade</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-crossfadeinfixedtime">Animator CrossFadeInFixedTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-equals">Animator Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-angularvelocity">Animator get_angularVelocity</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-applyrootmotion">Animator get_applyRootMotion</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-avatar">Animator get_avatar</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-bodyposition">Animator get_bodyPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-bodyrotation">Animator get_bodyRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-cullingmode">Animator get_cullingMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-deltaposition">Animator get_deltaPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-deltarotation">Animator get_deltaRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-enabled">Animator get_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-feetpivotactive">Animator get_feetPivotActive</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-gameobject">Animator get_gameObject</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-gravityweight">Animator get_gravityWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-hasboundplayables">Animator get_hasBoundPlayables</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-hasrootmotion">Animator get_hasRootMotion</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-hastransformhierarchy">Animator get_hasTransformHierarchy</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-humanscale">Animator get_humanScale</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-ishuman">Animator get_isHuman</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-isinitialized">Animator get_isInitialized</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-ismatchingtarget">Animator get_isMatchingTarget</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-isoptimizable">Animator get_isOptimizable</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-keepanimatorcontrollerstateondisable">Animator get_keepAnimatorControllerStateOnDisable</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-layercount">Animator get_layerCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-layersaffectmasscenter">Animator get_layersAffectMassCenter</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-leftfeetbottomheight">Animator get_leftFeetBottomHeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-logwarnings">Animator get_logWarnings</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-name">Animator get_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-parametercount">Animator get_parameterCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-parameters">Animator get_parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-pivotposition">Animator get_pivotPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-pivotweight">Animator get_pivotWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-playablegraph">Animator get_playableGraph</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-playbacktime">Animator get_playbackTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-recordermode">Animator get_recorderMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-recorderstarttime">Animator get_recorderStartTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-recorderstoptime">Animator get_recorderStopTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-rightfeetbottomheight">Animator get_rightFeetBottomHeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-rootposition">Animator get_rootPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-rootrotation">Animator get_rootRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-runtimeanimatorcontroller">Animator get_runtimeAnimatorController</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-speed">Animator get_speed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-stabilizefeet">Animator get_stabilizeFeet</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-targetposition">Animator get_targetPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-targetrotation">Animator get_targetRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-transform">Animator get_transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-updatemode">Animator get_updateMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-get-velocity">Animator get_velocity</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getanimatortransitioninfo">Animator GetAnimatorTransitionInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getbool">Animator GetBool</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getcomponent">Animator GetComponent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getcomponentinchildren">Animator GetComponentInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getcomponentinparent">Animator GetComponentInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getcomponents">Animator GetComponents</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getcomponentsinchildren">Animator GetComponentsInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getcomponentsinparent">Animator GetComponentsInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getcurrentanimatorclipinfo">Animator GetCurrentAnimatorClipInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getcurrentanimatorclipinfocount">Animator GetCurrentAnimatorClipInfoCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getcurrentanimatorstateinfo">Animator GetCurrentAnimatorStateInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getfloat">Animator GetFloat</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-gethashcode">Animator GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getikhintposition">Animator GetIKHintPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getikhintpositionweight">Animator GetIKHintPositionWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getikposition">Animator GetIKPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getikpositionweight">Animator GetIKPositionWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getikrotation">Animator GetIKRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getikrotationweight">Animator GetIKRotationWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getinstanceid">Animator GetInstanceID</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getinteger">Animator GetInteger</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getlayerindex">Animator GetLayerIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getlayername">Animator GetLayerName</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getlayerweight">Animator GetLayerWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getnextanimatorclipinfo">Animator GetNextAnimatorClipInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getnextanimatorclipinfocount">Animator GetNextAnimatorClipInfoCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getnextanimatorstateinfo">Animator GetNextAnimatorStateInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-getparameter">Animator GetParameter</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-gettype">Animator GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-hasstate">Animator HasState</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-interruptmatchtarget">Animator InterruptMatchTarget</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-isintransition">Animator IsInTransition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-isparametercontrolledbycurve">Animator IsParameterControlledByCurve</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-matchtarget">Animator MatchTarget</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-play">Animator Play</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-playinfixedtime">Animator PlayInFixedTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-rebind">Animator Rebind</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-resettrigger">Animator ResetTrigger</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-applyrootmotion">Animator set_applyRootMotion</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-avatar">Animator set_avatar</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-bodyposition">Animator set_bodyPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-bodyrotation">Animator set_bodyRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-cullingmode">Animator set_cullingMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-enabled">Animator set_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-feetpivotactive">Animator set_feetPivotActive</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-keepanimatorcontrollerstateondisable">Animator set_keepAnimatorControllerStateOnDisable</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-layersaffectmasscenter">Animator set_layersAffectMassCenter</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-logwarnings">Animator set_logWarnings</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-name">Animator set_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-playbacktime">Animator set_playbackTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-recorderstarttime">Animator set_recorderStartTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-recorderstoptime">Animator set_recorderStopTime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-rootposition">Animator set_rootPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-rootrotation">Animator set_rootRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-runtimeanimatorcontroller">Animator set_runtimeAnimatorController</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-speed">Animator set_speed</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-stabilizefeet">Animator set_stabilizeFeet</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-set-updatemode">Animator set_updateMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setbonelocalrotation">Animator SetBoneLocalRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setbool">Animator SetBool</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setfloat">Animator SetFloat</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setikhintposition">Animator SetIKHintPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setikhintpositionweight">Animator SetIKHintPositionWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setikposition">Animator SetIKPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setikpositionweight">Animator SetIKPositionWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setikrotation">Animator SetIKRotation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setikrotationweight">Animator SetIKRotationWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setinteger">Animator SetInteger</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setlayerweight">Animator SetLayerWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setlookatposition">Animator SetLookAtPosition</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-setlookatweight">Animator SetLookAtWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-settarget">Animator SetTarget</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-settrigger">Animator SetTrigger</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-startplayback">Animator StartPlayback</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-startrecording">Animator StartRecording</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-stopplayback">Animator StopPlayback</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-stoprecording">Animator StopRecording</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-stringtohash">Animator StringToHash</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-tostring">Animator ToString</a></li>
<li class="toctree-l3"><a class="reference internal" href="#animator-writedefaultvalues">Animator WriteDefaultValues</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id129">Animator</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
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  <div class="section" id="animator">
<h1>Animator<a class="headerlink" href="#animator" title="Permalink to this headline">¶</a></h1>
<p>The Animator module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="animator-applybuiltinrootmotion">
<h2>Animator ApplyBuiltinRootMotion<a class="headerlink" href="#animator-applybuiltinrootmotion" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__ApplyBuiltinRootMotion__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__ApplyBuiltinRootMotion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__ApplyBuiltinRootMotion__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.ApplyBuiltinRootMotion.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-crossfade">
<h2>Animator CrossFade<a class="headerlink" href="#animator-crossfade" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__CrossFade__SystemInt32_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single normalizedTransitionDuration</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.CrossFade.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-crossfadeinfixedtime">
<h2>Animator CrossFadeInFixedTime<a class="headerlink" href="#animator-crossfadeinfixedtime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__CrossFadeInFixedTime__SystemInt32_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single fixedTransitionDuration</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.CrossFadeInFixedTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-equality">
<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="animator-equals">
<h2>Animator Equals<a class="headerlink" href="#animator-equals" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
</div>
<div class="section" id="animator-get-angularvelocity">
<h2>Animator get_angularVelocity<a class="headerlink" href="#animator-get-angularvelocity" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_angularVelocity__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_angularVelocity__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_angularVelocity__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-angularVelocity.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-applyrootmotion">
<h2>Animator get_applyRootMotion<a class="headerlink" href="#animator-get-applyrootmotion" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_applyRootMotion__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_applyRootMotion__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_applyRootMotion__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-applyRootMotion.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-avatar">
<h2>Animator get_avatar<a class="headerlink" href="#animator-get-avatar" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_avatar__UnityEngineAvatar">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_avatar__UnityEngineAvatar</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_avatar__UnityEngineAvatar" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Avatar</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-avatar.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-bodyposition">
<h2>Animator get_bodyPosition<a class="headerlink" href="#animator-get-bodyposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_bodyPosition__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_bodyPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_bodyPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-bodyPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-bodyrotation">
<h2>Animator get_bodyRotation<a class="headerlink" href="#animator-get-bodyrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_bodyRotation__UnityEngineQuaternion">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_bodyRotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_bodyRotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-bodyRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-cullingmode">
<h2>Animator get_cullingMode<a class="headerlink" href="#animator-get-cullingmode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_cullingMode__UnityEngineAnimatorCullingMode">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_cullingMode__UnityEngineAnimatorCullingMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_cullingMode__UnityEngineAnimatorCullingMode" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorCullingMode</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-cullingMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-deltaposition">
<h2>Animator get_deltaPosition<a class="headerlink" href="#animator-get-deltaposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_deltaPosition__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_deltaPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_deltaPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-deltaPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-deltarotation">
<h2>Animator get_deltaRotation<a class="headerlink" href="#animator-get-deltarotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_deltaRotation__UnityEngineQuaternion">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_deltaRotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_deltaRotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-deltaRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-enabled">
<h2>Animator get_enabled<a class="headerlink" href="#animator-get-enabled" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_enabled__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-enabled.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-feetpivotactive">
<h2>Animator get_feetPivotActive<a class="headerlink" href="#animator-get-feetpivotactive" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_feetPivotActive__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_feetPivotActive__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_feetPivotActive__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-feetPivotActive.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-gameobject">
<h2>Animator get_gameObject<a class="headerlink" href="#animator-get-gameobject" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_gameObject__UnityEngineGameObject">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-gameObject.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-gravityweight">
<h2>Animator get_gravityWeight<a class="headerlink" href="#animator-get-gravityweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_gravityWeight__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_gravityWeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_gravityWeight__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-gravityWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-hasboundplayables">
<h2>Animator get_hasBoundPlayables<a class="headerlink" href="#animator-get-hasboundplayables" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_hasBoundPlayables__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_hasBoundPlayables__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_hasBoundPlayables__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-hasBoundPlayables.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-hasrootmotion">
<h2>Animator get_hasRootMotion<a class="headerlink" href="#animator-get-hasrootmotion" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_hasRootMotion__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_hasRootMotion__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_hasRootMotion__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-hasRootMotion.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-hastransformhierarchy">
<h2>Animator get_hasTransformHierarchy<a class="headerlink" href="#animator-get-hastransformhierarchy" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_hasTransformHierarchy__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_hasTransformHierarchy__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_hasTransformHierarchy__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-hasTransformHierarchy.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-humanscale">
<h2>Animator get_humanScale<a class="headerlink" href="#animator-get-humanscale" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_humanScale__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_humanScale__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_humanScale__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-humanScale.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-ishuman">
<h2>Animator get_isHuman<a class="headerlink" href="#animator-get-ishuman" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_isHuman__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_isHuman__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_isHuman__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-isHuman.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-isinitialized">
<h2>Animator get_isInitialized<a class="headerlink" href="#animator-get-isinitialized" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_isInitialized__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_isInitialized__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_isInitialized__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-isInitialized.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-ismatchingtarget">
<h2>Animator get_isMatchingTarget<a class="headerlink" href="#animator-get-ismatchingtarget" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_isMatchingTarget__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_isMatchingTarget__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_isMatchingTarget__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-isMatchingTarget.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-isoptimizable">
<h2>Animator get_isOptimizable<a class="headerlink" href="#animator-get-isoptimizable" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_isOptimizable__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_isOptimizable__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_isOptimizable__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-isOptimizable.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-keepanimatorcontrollerstateondisable">
<h2>Animator get_keepAnimatorControllerStateOnDisable<a class="headerlink" href="#animator-get-keepanimatorcontrollerstateondisable" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_keepAnimatorControllerStateOnDisable__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_keepAnimatorControllerStateOnDisable__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_keepAnimatorControllerStateOnDisable__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-keepAnimatorControllerStateOnDisable.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-layercount">
<h2>Animator get_layerCount<a class="headerlink" href="#animator-get-layercount" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_layerCount__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_layerCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_layerCount__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-layerCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-layersaffectmasscenter">
<h2>Animator get_layersAffectMassCenter<a class="headerlink" href="#animator-get-layersaffectmasscenter" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_layersAffectMassCenter__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_layersAffectMassCenter__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_layersAffectMassCenter__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-layersAffectMassCenter.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-leftfeetbottomheight">
<h2>Animator get_leftFeetBottomHeight<a class="headerlink" href="#animator-get-leftfeetbottomheight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_leftFeetBottomHeight__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_leftFeetBottomHeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_leftFeetBottomHeight__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-leftFeetBottomHeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-logwarnings">
<h2>Animator get_logWarnings<a class="headerlink" href="#animator-get-logwarnings" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_logWarnings__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_logWarnings__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_logWarnings__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-logWarnings.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-name">
<h2>Animator get_name<a class="headerlink" href="#animator-get-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_name__SystemString">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-parametercount">
<h2>Animator get_parameterCount<a class="headerlink" href="#animator-get-parametercount" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_parameterCount__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_parameterCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_parameterCount__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-parameterCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-parameters">
<h2>Animator get_parameters<a class="headerlink" href="#animator-get-parameters" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_parameters__UnityEngineAnimatorControllerParameterArray">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_parameters__UnityEngineAnimatorControllerParameterArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_parameters__UnityEngineAnimatorControllerParameterArray" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorControllerParameter[]</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-parameters.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-pivotposition">
<h2>Animator get_pivotPosition<a class="headerlink" href="#animator-get-pivotposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_pivotPosition__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_pivotPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_pivotPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-pivotPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-pivotweight">
<h2>Animator get_pivotWeight<a class="headerlink" href="#animator-get-pivotweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_pivotWeight__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_pivotWeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_pivotWeight__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-pivotWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-playablegraph">
<h2>Animator get_playableGraph<a class="headerlink" href="#animator-get-playablegraph" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_playableGraph__UnityEnginePlayablesPlayableGraph">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_playableGraph__UnityEnginePlayablesPlayableGraph</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_playableGraph__UnityEnginePlayablesPlayableGraph" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">PlayableGraph</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-playableGraph.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-playbacktime">
<h2>Animator get_playbackTime<a class="headerlink" href="#animator-get-playbacktime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_playbackTime__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_playbackTime__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_playbackTime__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-playbackTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-recordermode">
<h2>Animator get_recorderMode<a class="headerlink" href="#animator-get-recordermode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_recorderMode__UnityEngineAnimatorRecorderMode">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_recorderMode__UnityEngineAnimatorRecorderMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_recorderMode__UnityEngineAnimatorRecorderMode" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorRecorderMode</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-recorderMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-recorderstarttime">
<h2>Animator get_recorderStartTime<a class="headerlink" href="#animator-get-recorderstarttime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_recorderStartTime__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_recorderStartTime__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_recorderStartTime__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-recorderStartTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-recorderstoptime">
<h2>Animator get_recorderStopTime<a class="headerlink" href="#animator-get-recorderstoptime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_recorderStopTime__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_recorderStopTime__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_recorderStopTime__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-recorderStopTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-rightfeetbottomheight">
<h2>Animator get_rightFeetBottomHeight<a class="headerlink" href="#animator-get-rightfeetbottomheight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_rightFeetBottomHeight__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_rightFeetBottomHeight__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_rightFeetBottomHeight__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-rightFeetBottomHeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-rootposition">
<h2>Animator get_rootPosition<a class="headerlink" href="#animator-get-rootposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_rootPosition__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_rootPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_rootPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-rootPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-rootrotation">
<h2>Animator get_rootRotation<a class="headerlink" href="#animator-get-rootrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_rootRotation__UnityEngineQuaternion">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_rootRotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_rootRotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-rootRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-runtimeanimatorcontroller">
<h2>Animator get_runtimeAnimatorController<a class="headerlink" href="#animator-get-runtimeanimatorcontroller" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RuntimeAnimatorController</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-runtimeAnimatorController.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-speed">
<h2>Animator get_speed<a class="headerlink" href="#animator-get-speed" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_speed__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_speed__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_speed__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-speed.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-stabilizefeet">
<h2>Animator get_stabilizeFeet<a class="headerlink" href="#animator-get-stabilizefeet" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_stabilizeFeet__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_stabilizeFeet__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_stabilizeFeet__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-stabilizeFeet.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-targetposition">
<h2>Animator get_targetPosition<a class="headerlink" href="#animator-get-targetposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_targetPosition__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_targetPosition__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_targetPosition__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-targetPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-targetrotation">
<h2>Animator get_targetRotation<a class="headerlink" href="#animator-get-targetrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_targetRotation__UnityEngineQuaternion">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_targetRotation__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_targetRotation__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-targetRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-transform">
<h2>Animator get_transform<a class="headerlink" href="#animator-get-transform" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_transform__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-transform.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-updatemode">
<h2>Animator get_updateMode<a class="headerlink" href="#animator-get-updatemode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_updateMode__UnityEngineAnimatorUpdateMode">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_updateMode__UnityEngineAnimatorUpdateMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_updateMode__UnityEngineAnimatorUpdateMode" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorUpdateMode</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-updateMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-get-velocity">
<h2>Animator get_velocity<a class="headerlink" href="#animator-get-velocity" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__get_velocity__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__get_velocity__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__get_velocity__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-velocity.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getanimatortransitioninfo">
<h2>Animator GetAnimatorTransitionInfo<a class="headerlink" href="#animator-getanimatortransitioninfo" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetAnimatorTransitionInfo__SystemInt32__UnityEngineAnimatorTransitionInfo">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetAnimatorTransitionInfo__SystemInt32__UnityEngineAnimatorTransitionInfo</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetAnimatorTransitionInfo__SystemInt32__UnityEngineAnimatorTransitionInfo" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorTransitionInfo</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetAnimatorTransitionInfo.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getbool">
<h2>Animator GetBool<a class="headerlink" href="#animator-getbool" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetBool__SystemInt32__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetBool__SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 id</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetBool__SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetBool.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getcomponent">
<h2>Animator GetComponent<a class="headerlink" href="#animator-getcomponent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetComponent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getcomponentinchildren">
<h2>Animator GetComponentInChildren<a class="headerlink" href="#animator-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetComponentInChildren__SystemBoolean__T">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetComponentInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getcomponentinparent">
<h2>Animator GetComponentInParent<a class="headerlink" href="#animator-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetComponentInParent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getcomponents">
<h2>Animator GetComponents<a class="headerlink" href="#animator-getcomponents" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetComponents__ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetComponents.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getcomponentsinchildren">
<h2>Animator GetComponentsInChildren<a class="headerlink" href="#animator-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetComponentsInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getcomponentsinparent">
<h2>Animator GetComponentsInParent<a class="headerlink" href="#animator-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetComponentsInParent.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getcurrentanimatorclipinfo">
<h2>Animator GetCurrentAnimatorClipInfo<a class="headerlink" href="#animator-getcurrentanimatorclipinfo" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetCurrentAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetCurrentAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetCurrentAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorClipInfo[]</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetCurrentAnimatorClipInfo.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getcurrentanimatorclipinfocount">
<h2>Animator GetCurrentAnimatorClipInfoCount<a class="headerlink" href="#animator-getcurrentanimatorclipinfocount" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetCurrentAnimatorClipInfoCount__SystemInt32__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetCurrentAnimatorClipInfoCount__SystemInt32__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetCurrentAnimatorClipInfoCount__SystemInt32__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetCurrentAnimatorClipInfoCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getcurrentanimatorstateinfo">
<h2>Animator GetCurrentAnimatorStateInfo<a class="headerlink" href="#animator-getcurrentanimatorstateinfo" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetCurrentAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetCurrentAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetCurrentAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorStateInfo</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetCurrentAnimatorStateInfo.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getfloat">
<h2>Animator GetFloat<a class="headerlink" href="#animator-getfloat" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetFloat__SystemInt32__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetFloat__SystemInt32__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 id</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetFloat__SystemInt32__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetFloat.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-gethashcode">
<h2>Animator GetHashCode<a class="headerlink" href="#animator-gethashcode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetHashCode.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getikhintposition">
<h2>Animator GetIKHintPosition<a class="headerlink" href="#animator-getikhintposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetIKHintPosition__UnityEngineAvatarIKHint__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetIKHintPosition__UnityEngineAvatarIKHint__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetIKHintPosition__UnityEngineAvatarIKHint__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetIKHintPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getikhintpositionweight">
<h2>Animator GetIKHintPositionWeight<a class="headerlink" href="#animator-getikhintpositionweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetIKHintPositionWeight__UnityEngineAvatarIKHint__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetIKHintPositionWeight__UnityEngineAvatarIKHint__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetIKHintPositionWeight__UnityEngineAvatarIKHint__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetIKHintPositionWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getikposition">
<h2>Animator GetIKPosition<a class="headerlink" href="#animator-getikposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetIKPosition__UnityEngineAvatarIKGoal__UnityEngineVector3">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetIKPosition__UnityEngineAvatarIKGoal__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetIKPosition__UnityEngineAvatarIKGoal__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetIKPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getikpositionweight">
<h2>Animator GetIKPositionWeight<a class="headerlink" href="#animator-getikpositionweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetIKPositionWeight__UnityEngineAvatarIKGoal__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetIKPositionWeight__UnityEngineAvatarIKGoal__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetIKPositionWeight__UnityEngineAvatarIKGoal__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetIKPositionWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getikrotation">
<h2>Animator GetIKRotation<a class="headerlink" href="#animator-getikrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetIKRotation__UnityEngineAvatarIKGoal__UnityEngineQuaternion">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetIKRotation__UnityEngineAvatarIKGoal__UnityEngineQuaternion</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetIKRotation__UnityEngineAvatarIKGoal__UnityEngineQuaternion" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Quaternion</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetIKRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getikrotationweight">
<h2>Animator GetIKRotationWeight<a class="headerlink" href="#animator-getikrotationweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetIKRotationWeight__UnityEngineAvatarIKGoal__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetIKRotationWeight__UnityEngineAvatarIKGoal__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetIKRotationWeight__UnityEngineAvatarIKGoal__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetIKRotationWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getinstanceid">
<h2>Animator GetInstanceID<a class="headerlink" href="#animator-getinstanceid" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetInstanceID__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetInstanceID.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getinteger">
<h2>Animator GetInteger<a class="headerlink" href="#animator-getinteger" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetInteger__SystemInt32__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetInteger__SystemInt32__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 id</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetInteger__SystemInt32__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetInteger.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getlayerindex">
<h2>Animator GetLayerIndex<a class="headerlink" href="#animator-getlayerindex" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetLayerIndex__SystemString__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetLayerIndex__SystemString__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.String layerName</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetLayerIndex__SystemString__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetLayerIndex.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getlayername">
<h2>Animator GetLayerName<a class="headerlink" href="#animator-getlayername" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetLayerName__SystemInt32__SystemString">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetLayerName__SystemInt32__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetLayerName__SystemInt32__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetLayerName.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getlayerweight">
<h2>Animator GetLayerWeight<a class="headerlink" href="#animator-getlayerweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetLayerWeight__SystemInt32__SystemSingle">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetLayerWeight__SystemInt32__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetLayerWeight__SystemInt32__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetLayerWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getnextanimatorclipinfo">
<h2>Animator GetNextAnimatorClipInfo<a class="headerlink" href="#animator-getnextanimatorclipinfo" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetNextAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetNextAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetNextAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorClipInfo[]</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetNextAnimatorClipInfo.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getnextanimatorclipinfocount">
<h2>Animator GetNextAnimatorClipInfoCount<a class="headerlink" href="#animator-getnextanimatorclipinfocount" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetNextAnimatorClipInfoCount__SystemInt32__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetNextAnimatorClipInfoCount__SystemInt32__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetNextAnimatorClipInfoCount__SystemInt32__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetNextAnimatorClipInfoCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getnextanimatorstateinfo">
<h2>Animator GetNextAnimatorStateInfo<a class="headerlink" href="#animator-getnextanimatorstateinfo" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetNextAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetNextAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetNextAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorStateInfo</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetNextAnimatorStateInfo.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-getparameter">
<h2>Animator GetParameter<a class="headerlink" href="#animator-getparameter" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetParameter__SystemInt32__UnityEngineAnimatorControllerParameter">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetParameter__SystemInt32__UnityEngineAnimatorControllerParameter</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetParameter__SystemInt32__UnityEngineAnimatorControllerParameter" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimatorControllerParameter</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.GetParameter.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-gettype">
<h2>Animator GetType<a class="headerlink" href="#animator-gettype" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__GetType__SystemType">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-hasstate">
<h2>Animator HasState<a class="headerlink" href="#animator-hasstate" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__HasState__SystemInt32_SystemInt32__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__HasState__SystemInt32_SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Int32 stateID</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__HasState__SystemInt32_SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.HasState.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-implicit">
<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__op_Implicit__UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="op-inequality">
<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="animator-interruptmatchtarget">
<h2>Animator InterruptMatchTarget<a class="headerlink" href="#animator-interruptmatchtarget" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__InterruptMatchTarget__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__InterruptMatchTarget__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__InterruptMatchTarget__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.InterruptMatchTarget.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-isintransition">
<h2>Animator IsInTransition<a class="headerlink" href="#animator-isintransition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__IsInTransition__SystemInt32__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__IsInTransition__SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__IsInTransition__SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.IsInTransition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-isparametercontrolledbycurve">
<h2>Animator IsParameterControlledByCurve<a class="headerlink" href="#animator-isparametercontrolledbycurve" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__IsParameterControlledByCurve__SystemInt32__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__IsParameterControlledByCurve__SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 id</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__IsParameterControlledByCurve__SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.IsParameterControlledByCurve.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-matchtarget">
<h2>Animator MatchTarget<a class="headerlink" href="#animator-matchtarget" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.Vector3 matchPositionUnityEngine.Quaternion matchRotationUnityEngine.AvatarTarget targetBodyPartUnityEngine.MatchTargetWeightMask weightMaskSystem.Single startNormalizedTime</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.MatchTarget.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-play">
<h2>Animator Play<a class="headerlink" href="#animator-play" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__Play__SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__Play__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.String stateName</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__Play__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.Play.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-playinfixedtime">
<h2>Animator PlayInFixedTime<a class="headerlink" href="#animator-playinfixedtime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__PlayInFixedTime__SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__PlayInFixedTime__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.String stateName</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__PlayInFixedTime__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.PlayInFixedTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-rebind">
<h2>Animator Rebind<a class="headerlink" href="#animator-rebind" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__Rebind__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__Rebind__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__Rebind__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.Rebind.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-resettrigger">
<h2>Animator ResetTrigger<a class="headerlink" href="#animator-resettrigger" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__ResetTrigger__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__ResetTrigger__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 id</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__ResetTrigger__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.ResetTrigger.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-applyrootmotion">
<h2>Animator set_applyRootMotion<a class="headerlink" href="#animator-set-applyrootmotion" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_applyRootMotion__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_applyRootMotion__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_applyRootMotion__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-applyRootMotion.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-avatar">
<h2>Animator set_avatar<a class="headerlink" href="#animator-set-avatar" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_avatar__UnityEngineAvatar__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_avatar__UnityEngineAvatar__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.Avatar value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_avatar__UnityEngineAvatar__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-avatar.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-bodyposition">
<h2>Animator set_bodyPosition<a class="headerlink" href="#animator-set-bodyposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_bodyPosition__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_bodyPosition__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_bodyPosition__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-bodyPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-bodyrotation">
<h2>Animator set_bodyRotation<a class="headerlink" href="#animator-set-bodyrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_bodyRotation__UnityEngineQuaternion__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_bodyRotation__UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.Quaternion value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_bodyRotation__UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-bodyRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-cullingmode">
<h2>Animator set_cullingMode<a class="headerlink" href="#animator-set-cullingmode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_cullingMode__UnityEngineAnimatorCullingMode__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_cullingMode__UnityEngineAnimatorCullingMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AnimatorCullingMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_cullingMode__UnityEngineAnimatorCullingMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-cullingMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-enabled">
<h2>Animator set_enabled<a class="headerlink" href="#animator-set-enabled" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_enabled__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-enabled.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-feetpivotactive">
<h2>Animator set_feetPivotActive<a class="headerlink" href="#animator-set-feetpivotactive" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_feetPivotActive__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_feetPivotActive__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_feetPivotActive__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-feetPivotActive.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-keepanimatorcontrollerstateondisable">
<h2>Animator set_keepAnimatorControllerStateOnDisable<a class="headerlink" href="#animator-set-keepanimatorcontrollerstateondisable" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_keepAnimatorControllerStateOnDisable__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_keepAnimatorControllerStateOnDisable__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_keepAnimatorControllerStateOnDisable__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-keepAnimatorControllerStateOnDisable.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-layersaffectmasscenter">
<h2>Animator set_layersAffectMassCenter<a class="headerlink" href="#animator-set-layersaffectmasscenter" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_layersAffectMassCenter__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_layersAffectMassCenter__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_layersAffectMassCenter__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-layersAffectMassCenter.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-logwarnings">
<h2>Animator set_logWarnings<a class="headerlink" href="#animator-set-logwarnings" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_logWarnings__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_logWarnings__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_logWarnings__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-logWarnings.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-name">
<h2>Animator set_name<a class="headerlink" href="#animator-set-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_name__SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-playbacktime">
<h2>Animator set_playbackTime<a class="headerlink" href="#animator-set-playbacktime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_playbackTime__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_playbackTime__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_playbackTime__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-playbackTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-recorderstarttime">
<h2>Animator set_recorderStartTime<a class="headerlink" href="#animator-set-recorderstarttime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_recorderStartTime__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_recorderStartTime__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_recorderStartTime__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-recorderStartTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-recorderstoptime">
<h2>Animator set_recorderStopTime<a class="headerlink" href="#animator-set-recorderstoptime" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_recorderStopTime__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_recorderStopTime__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_recorderStopTime__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-recorderStopTime.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-rootposition">
<h2>Animator set_rootPosition<a class="headerlink" href="#animator-set-rootposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_rootPosition__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_rootPosition__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.Vector3 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_rootPosition__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-rootPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-rootrotation">
<h2>Animator set_rootRotation<a class="headerlink" href="#animator-set-rootrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_rootRotation__UnityEngineQuaternion__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_rootRotation__UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.Quaternion value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_rootRotation__UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-rootRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-runtimeanimatorcontroller">
<h2>Animator set_runtimeAnimatorController<a class="headerlink" href="#animator-set-runtimeanimatorcontroller" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.RuntimeAnimatorController value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-runtimeAnimatorController.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-speed">
<h2>Animator set_speed<a class="headerlink" href="#animator-set-speed" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_speed__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_speed__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_speed__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-speed.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-stabilizefeet">
<h2>Animator set_stabilizeFeet<a class="headerlink" href="#animator-set-stabilizefeet" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_stabilizeFeet__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_stabilizeFeet__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_stabilizeFeet__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-stabilizeFeet.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-set-updatemode">
<h2>Animator set_updateMode<a class="headerlink" href="#animator-set-updatemode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__set_updateMode__UnityEngineAnimatorUpdateMode__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__set_updateMode__UnityEngineAnimatorUpdateMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AnimatorUpdateMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__set_updateMode__UnityEngineAnimatorUpdateMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator-updateMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setbonelocalrotation">
<h2>Animator SetBoneLocalRotation<a class="headerlink" href="#animator-setbonelocalrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetBoneLocalRotation__UnityEngineHumanBodyBones_UnityEngineQuaternion__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetBoneLocalRotation__UnityEngineHumanBodyBones_UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.HumanBodyBones humanBoneIdUnityEngine.Quaternion rotation</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetBoneLocalRotation__UnityEngineHumanBodyBones_UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetBoneLocalRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setbool">
<h2>Animator SetBool<a class="headerlink" href="#animator-setbool" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetBool__SystemInt32_SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetBool__SystemInt32_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 idSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetBool__SystemInt32_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetBool.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setfloat">
<h2>Animator SetFloat<a class="headerlink" href="#animator-setfloat" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetFloat__SystemInt32_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetFloat__SystemInt32_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 idSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetFloat__SystemInt32_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetFloat.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setikhintposition">
<h2>Animator SetIKHintPosition<a class="headerlink" href="#animator-setikhintposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetIKHintPosition__UnityEngineAvatarIKHint_UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetIKHintPosition__UnityEngineAvatarIKHint_UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintUnityEngine.Vector3 hintPosition</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetIKHintPosition__UnityEngineAvatarIKHint_UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetIKHintPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setikhintpositionweight">
<h2>Animator SetIKHintPositionWeight<a class="headerlink" href="#animator-setikhintpositionweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetIKHintPositionWeight__UnityEngineAvatarIKHint_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetIKHintPositionWeight__UnityEngineAvatarIKHint_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetIKHintPositionWeight__UnityEngineAvatarIKHint_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetIKHintPositionWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setikposition">
<h2>Animator SetIKPosition<a class="headerlink" href="#animator-setikposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetIKPosition__UnityEngineAvatarIKGoal_UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetIKPosition__UnityEngineAvatarIKGoal_UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Vector3 goalPosition</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetIKPosition__UnityEngineAvatarIKGoal_UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetIKPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setikpositionweight">
<h2>Animator SetIKPositionWeight<a class="headerlink" href="#animator-setikpositionweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetIKPositionWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetIKPositionWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetIKPositionWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetIKPositionWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setikrotation">
<h2>Animator SetIKRotation<a class="headerlink" href="#animator-setikrotation" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetIKRotation__UnityEngineAvatarIKGoal_UnityEngineQuaternion__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetIKRotation__UnityEngineAvatarIKGoal_UnityEngineQuaternion__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Quaternion goalRotation</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetIKRotation__UnityEngineAvatarIKGoal_UnityEngineQuaternion__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetIKRotation.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setikrotationweight">
<h2>Animator SetIKRotationWeight<a class="headerlink" href="#animator-setikrotationweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetIKRotationWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetIKRotationWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetIKRotationWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetIKRotationWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setinteger">
<h2>Animator SetInteger<a class="headerlink" href="#animator-setinteger" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetInteger__SystemInt32_SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetInteger__SystemInt32_SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 idSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetInteger__SystemInt32_SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetInteger.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setlayerweight">
<h2>Animator SetLayerWeight<a class="headerlink" href="#animator-setlayerweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetLayerWeight__SystemInt32_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetLayerWeight__SystemInt32_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Single weight</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetLayerWeight__SystemInt32_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetLayerWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setlookatposition">
<h2>Animator SetLookAtPosition<a class="headerlink" href="#animator-setlookatposition" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetLookAtPosition__UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetLookAtPosition__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.Vector3 lookAtPosition</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetLookAtPosition__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetLookAtPosition.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-setlookatweight">
<h2>Animator SetLookAtWeight<a class="headerlink" href="#animator-setlookatweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetLookAtWeight__SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetLookAtWeight__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Single weight</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetLookAtWeight__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetLookAtWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-settarget">
<h2>Animator SetTarget<a class="headerlink" href="#animator-settarget" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetTarget__UnityEngineAvatarTarget_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetTarget__UnityEngineAvatarTarget_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceUnityEngine.AvatarTarget targetIndexSystem.Single targetNormalizedTime</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetTarget__UnityEngineAvatarTarget_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetTarget.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-settrigger">
<h2>Animator SetTrigger<a class="headerlink" href="#animator-settrigger" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__SetTrigger__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__SetTrigger__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 id</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__SetTrigger__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.SetTrigger.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-startplayback">
<h2>Animator StartPlayback<a class="headerlink" href="#animator-startplayback" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__StartPlayback__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__StartPlayback__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__StartPlayback__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.StartPlayback.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-startrecording">
<h2>Animator StartRecording<a class="headerlink" href="#animator-startrecording" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__StartRecording__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__StartRecording__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instanceSystem.Int32 frameCount</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__StartRecording__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.StartRecording.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-stopplayback">
<h2>Animator StopPlayback<a class="headerlink" href="#animator-stopplayback" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__StopPlayback__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__StopPlayback__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__StopPlayback__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.StopPlayback.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-stoprecording">
<h2>Animator StopRecording<a class="headerlink" href="#animator-stoprecording" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__StopRecording__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__StopRecording__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__StopRecording__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.StopRecording.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-stringtohash">
<h2>Animator StringToHash<a class="headerlink" href="#animator-stringtohash" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__StringToHash__SystemString__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__StringToHash__SystemString__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">System.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__StringToHash__SystemString__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.StringToHash.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-tostring">
<h2>Animator ToString<a class="headerlink" href="#animator-tostring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__ToString__SystemString">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.ToString.html">Unity Documentation</a></p>
</div>
<div class="section" id="animator-writedefaultvalues">
<h2>Animator WriteDefaultValues<a class="headerlink" href="#animator-writedefaultvalues" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineAnimator.__WriteDefaultValues__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAnimator.</code><code class="sig-name descname">__WriteDefaultValues__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimator.__WriteDefaultValues__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.WriteDefaultValues.html">Unity Documentation</a></p>
</div>
<div class="section" id="id129">
<h2>Animator<a class="headerlink" href="#id129" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="Variable_UnityEngineAnimator">
<code class="sig-name descname">Variable_UnityEngineAnimator</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animator AnimatorSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineAnimator" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animator.html">Unity Documentation</a></p>
</div>
</div>


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