#ifndef POI_DECAL
#define POI_DECAL


#if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED)
    POI_TEXTURE_NOSAMPLER(_DecalMask);
#endif

#if defined(PROP_DECALTEXTURE) || !defined(OPTIMIZER_ENABLED)
    POI_TEXTURE_NOSAMPLER(_DecalTexture);
#else
    float2 _DecalTextureUV;
#endif
float4 _DecalColor;
fixed _DecalTiled;
float _DecalBlendType;
half _DecalRotation;
half2 _DecalScale;
half2 _DecalPosition;
half _DecalRotationSpeed;
float _DecalEmissionStrength;
float _DecalBlendAlpha;
float _DecalHueShiftEnabled;
float _DecalHueShift;
float _DecalHueShiftSpeed;

// Audio Link
half _AudioLinkDecal0ScaleBand;
float4 _AudioLinkDecal0Scale;
half _AudioLinkDecal0AlphaBand;
float2 _AudioLinkDecal0Alpha;
half _AudioLinkDecal0EmissionBand;
float2 _AudioLinkDecal0Emission;

half _AudioLinkDecal1ScaleBand;
float4 _AudioLinkDecal1Scale;
half _AudioLinkDecal1AlphaBand;
float2 _AudioLinkDecal1Alpha;
half _AudioLinkDecal1EmissionBand;
float2 _AudioLinkDecal1Emission;

half _AudioLinkDecal2ScaleBand;
float4 _AudioLinkDecal2Scale;
half _AudioLinkDecal2AlphaBand;
float2 _AudioLinkDecal2Alpha;
half _AudioLinkDecal2EmissionBand;
float2 _AudioLinkDecal2Emission;

half _AudioLinkDecal3ScaleBand;
float4 _AudioLinkDecal3Scale;
half _AudioLinkDecal3AlphaBand;
float2 _AudioLinkDecal3Alpha;
half _AudioLinkDecal3EmissionBand;
float2 _AudioLinkDecal3Emission;

#ifdef GEOM_TYPE_BRANCH_DETAIL
    #if defined(PROP_DECALTEXTURE1) || !defined(OPTIMIZER_ENABLED)
        POI_TEXTURE_NOSAMPLER(_DecalTexture1);
    #else
        float2 _DecalTexture1UV;
    #endif
    float4 _DecalColor1;
    fixed _DecalTiled1;
    float _DecalBlendType1;
    half _DecalRotation1;
    half2 _DecalScale1;
    half2 _DecalPosition1;
    half _DecalRotationSpeed1;
    float _DecalEmissionStrength1;
    float _DecalBlendAlpha1;
    float _DecalHueShiftEnabled1;
    float _DecalHueShift1;
    float _DecalHueShiftSpeed1;
#endif

#ifdef GEOM_TYPE_FROND
    #if defined(PROP_DECALTEXTURE2) || !defined(OPTIMIZER_ENABLED)
        POI_TEXTURE_NOSAMPLER(_DecalTexture2);
    #else
        float2 _DecalTexture2UV;
    #endif
    float4 _DecalColor2;
    fixed _DecalTiled2;
    float _DecalBlendType2;
    half _DecalRotation2;
    half2 _DecalScale2;
    half2 _DecalPosition2;
    half _DecalRotationSpeed2;
    float _DecalEmissionStrength2;
    float _DecalBlendAlpha2;
    float _DecalHueShiftEnabled2;
    float _DecalHueShift2;
    float _DecalHueShiftSpeed2;
#endif

#ifdef DEPTH_OF_FIELD_COC_VIEW
    #if defined(PROP_DECALTEXTURE3) || !defined(OPTIMIZER_ENABLED)
        POI_TEXTURE_NOSAMPLER(_DecalTexture3);
    #else
        float2 _DecalTexture3UV;
    #endif
    float4 _DecalColor3;
    fixed _DecalTiled3;
    float _DecalBlendType3;
    half _DecalRotation3;
    half2 _DecalScale3;
    half2 _DecalPosition3;
    half _DecalRotationSpeed3;
    float _DecalEmissionStrength3;
    float _DecalBlendAlpha3;
    float _DecalHueShiftEnabled3;
    float _DecalHueShift3;
    float _DecalHueShiftSpeed3;
#endif

// Parallax
float _Decal0Depth;
float _Decal1Depth;
float _Decal2Depth;
float _Decal3Depth;

float2 calcParallax(float height)
{
    return((height * - 1) + 1) * (poiCam.decalTangentViewDir.xy / poiCam.decalTangentViewDir.z);
}


float2 decalUV(float uvNumber, float2 position, half rotation, half rotationSpeed, half2 scale, float depth)
{
    float2 uv = poiMesh.uv[uvNumber] + calcParallax(depth + 1);
    float2 decalCenter = position;
    float theta = radians(rotation + _Time.z * rotationSpeed);
    float cs = cos(theta);
    float sn = sin(theta);
    uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y);
    uv = remap(uv, float2(0, 0) - scale / 2 + position, scale / 2 + position, float2(0, 0), float2(1, 1));
    return uv;
}

inline float3 decalHueShift(float enabled, float3 color, float shift, float shiftSpeed)
{
    
    if (enabled)
    {
        color = hueShift(color, shift + _Time.x * shiftSpeed);
    }
    return color;
}

inline float applyTilingClipping(float enabled, float2 uv)
{
    float ret = 1;
    
    if (!enabled)
    {
        if (uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0)
        {
            ret = 0;
        }
    }
    return ret;
}

void applyDecals(inout float4 albedo, inout float3 decalEmission)
{
    
    #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED)
        float4 decalMask = POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0));
    #else
        float4 decalMask = 1;
    #endif
    
    float4 decalColor = 1;
    float2 uv = 0;
    
    // Decal 0
    float2 decalScale = float2(1, 1);
    decalScale = float4(1,1,0,0);
    #if defined(PROP_DECALTEXTURE) || !defined(OPTIMIZER_ENABLED)
        #ifdef POI_AUDIOLINK
            
            if (poiMods.audioLinkTextureExists)
            {
                decalScale += lerp(_AudioLinkDecal0Scale.xy, _AudioLinkDecal0Scale.zw, poiMods.audioLink[_AudioLinkDecal0ScaleBand]);
            }
        #endif
        uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal0Depth);
        decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
    #else
        uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal0Depth);
        decalColor = float4(1,1,1,1);
    #endif
    decalColor.rgb = decalHueShift(float(0), decalColor.rgb, float(0), float(0));
    decalColor.a *= applyTilingClipping(float(0), uv) * decalMask.r;
    albedo.rgb = lerp(albedo.rgb, customBlend(albedo.rgb, decalColor.rgb, float(0)), decalColor.a * saturate(float(1) + lerp(_AudioLinkDecal0Alpha.x, _AudioLinkDecal0Alpha.y, poiMods.audioLink[_AudioLinkDecal0AlphaBand])));
    
    decalEmission += decalColor.rgb * decalColor.a * max(float(0) + lerp(_AudioLinkDecal0Emission.x, _AudioLinkDecal0Emission.y, poiMods.audioLink[_AudioLinkDecal0EmissionBand]), 0);
    #ifdef GEOM_TYPE_BRANCH_DETAIL
        // Decal 1
        decalScale = float4(1,1,0,0);
        #if defined(PROP_DECALTEXTURE1) || !defined(OPTIMIZER_ENABLED)
            #ifdef POI_AUDIOLINK
                
                if (poiMods.audioLinkTextureExists)
                {
                    decalScale += lerp(_AudioLinkDecal1Scale.xy, _AudioLinkDecal1Scale.zw, poiMods.audioLink[_AudioLinkDecal1ScaleBand]);
                }
            #endif
            uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal1Depth);
            decalColor = POI2D_SAMPLER_PAN(_DecalTexture1, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
        #else
            uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal1Depth);
            decalColor = float4(1,1,1,1);
        #endif
        decalColor.rgb = decalHueShift(float(0), decalColor.rgb, float(0), float(0));
        decalColor.a *= applyTilingClipping(float(0), uv) * decalMask.g;
        albedo.rgb = lerp(albedo.rgb, customBlend(albedo.rgb, decalColor.rgb, float(0)), decalColor.a * saturate(float(1) + lerp(_AudioLinkDecal1Alpha.x, _AudioLinkDecal1Alpha.y, poiMods.audioLink[_AudioLinkDecal1AlphaBand])));
        decalEmission += decalColor.rgb * decalColor.a * max(float(0) + lerp(_AudioLinkDecal1Emission.x, _AudioLinkDecal1Emission.y, poiMods.audioLink[_AudioLinkDecal1EmissionBand]), 0);
    #endif
    #ifdef GEOM_TYPE_FROND
        // Decal 2
        decalScale = float4(1,1,0,0);
        #if defined(PROP_DECALTEXTURE2) || !defined(OPTIMIZER_ENABLED)
            #ifdef POI_AUDIOLINK
                
                if (poiMods.audioLinkTextureExists)
                {
                    decalScale += lerp(_AudioLinkDecal2Scale.xy, _AudioLinkDecal2Scale.zw, poiMods.audioLink[_AudioLinkDecal2ScaleBand]);
                }
            #endif
            uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal2Depth);
            decalColor = POI2D_SAMPLER_PAN(_DecalTexture2, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
        #else
            uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal2Depth);
            decalColor = float4(1,1,1,1);
        #endif
        decalColor.rgb = decalHueShift(float(0), decalColor.rgb, float(0), float(0));
        decalColor.a *= applyTilingClipping(float(0), uv) * decalMask.b;
        albedo.rgb = lerp(albedo.rgb, customBlend(albedo.rgb, decalColor.rgb, float(0)), decalColor.a * saturate(float(1) + lerp(_AudioLinkDecal2Alpha.x, _AudioLinkDecal2Alpha.y, poiMods.audioLink[_AudioLinkDecal2AlphaBand])));
        decalEmission += decalColor.rgb * decalColor.a * max(float(0) + lerp(_AudioLinkDecal2Emission.x, _AudioLinkDecal2Emission.y, poiMods.audioLink[_AudioLinkDecal2EmissionBand]), 0);
    #endif
    #ifdef DEPTH_OF_FIELD_COC_VIEW
        // Decal 3
        decalScale = float4(1,1,0,0);
        #if defined(PROP_DECALTEXTURE3) || !defined(OPTIMIZER_ENABLED)
            #ifdef POI_AUDIOLINK
                
                if (poiMods.audioLinkTextureExists)
                {
                    decalScale += lerp(_AudioLinkDecal3Scale.xy, _AudioLinkDecal3Scale.zw, poiMods.audioLink[_AudioLinkDecal3ScaleBand]);
                }
            #endif
            uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal3Depth);
            decalColor = POI2D_SAMPLER_PAN(_DecalTexture3, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1);
        #else
            uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal3Depth);
            decalColor = float4(1,1,1,1);
        #endif
        decalColor.rgb = decalHueShift(float(0), decalColor.rgb, float(0), float(0));
        decalColor.a *= applyTilingClipping(float(0), uv) * decalMask.a;
        albedo.rgb = lerp(albedo.rgb, customBlend(albedo.rgb, decalColor.rgb, float(0)), decalColor.a * saturate(float(1) + lerp(_AudioLinkDecal3Alpha.x, _AudioLinkDecal3Alpha.y, poiMods.audioLink[_AudioLinkDecal3AlphaBand])));
        decalEmission += decalColor.rgb * decalColor.a * max(float(0) + lerp(_AudioLinkDecal3Emission.x, _AudioLinkDecal3Emission.y, poiMods.audioLink[_AudioLinkDecal3EmissionBand]), 0);
    #endif
    
    albedo = saturate(albedo);
}

#endif
