using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using VRC.SDKBase; using VRC.SDKBase.Editor; using VRC.SDKBase.Editor.BuildPipeline; using VRC.SDKBase.Validation.Performance; using VRC.SDKBase.Validation.Performance.Stats; using VRCSDK2.Editor; using VRCSDK2.Validation; [assembly: VRCSdkControlPanelBuilder(typeof(VRCSdkControlPanelAvatarBuilder2))] namespace VRCSDK2.Editor { public class VRCSdkControlPanelAvatarBuilder2 : VRCSdkControlPanelAvatarBuilder { public override void ValidateFeatures(VRC.SDKBase.VRC_AvatarDescriptor avatar, Animator anim, AvatarPerformanceStats perfStats) { List componentsToRemove = AvatarValidation.FindIllegalComponents(avatar.gameObject).ToList(); // create a list of the PipelineSaver component(s) List toRemoveSilently = new List(); foreach (Component c in componentsToRemove) { if (c.GetType().Name == "PipelineSaver") { toRemoveSilently.Add(c); } } // delete PipelineSaver(s) from the list of the Components we will destroy now foreach (Component c in toRemoveSilently) { componentsToRemove.Remove(c); } HashSet componentsToRemoveNames = new HashSet(); List toRemove = componentsToRemove as List ?? componentsToRemove; foreach (Component c in toRemove) { if (componentsToRemoveNames.Contains(c.GetType().Name) == false) componentsToRemoveNames.Add(c.GetType().Name); } if (componentsToRemoveNames.Count > 0) _builder.OnGUIError(avatar, "The following component types are found on the Avatar and will be removed by the client: " + string.Join(", ", componentsToRemoveNames.ToArray()), delegate { ShowRestrictedComponents(toRemove); }, delegate { FixRestrictedComponents(toRemove); }); List audioSources = avatar.gameObject.GetComponentsInChildren(true).ToList(); if (audioSources.Count > 0) _builder.OnGUIWarning(avatar, "Audio sources found on Avatar, they will be adjusted to safe limits, if necessary.", GetAvatarSubSelectAction(avatar, typeof(AudioSource)), null); List stations = avatar.gameObject.GetComponentsInChildren(true).ToList(); if (stations.Count > 0) _builder.OnGUIWarning(avatar, "Stations found on Avatar, they will be adjusted to safe limits, if necessary.", GetAvatarSubSelectAction(avatar, typeof(VRCStation)), null); if (VRCSdkControlPanel.HasSubstances(avatar.gameObject)) { _builder.OnGUIWarning(avatar, "This avatar has one or more Substance materials, which is not supported and may break in-game. Please bake your Substances to regular materials.", () => { Selection.objects = VRCSdkControlPanel.GetSubstanceObjects(avatar.gameObject); }, null); } CheckAvatarMeshesForLegacyBlendShapesSetting(avatar); #if UNITY_ANDROID IEnumerable illegalShaders = AvatarValidation.FindIllegalShaders(avatar.gameObject); foreach (Shader s in illegalShaders) { _builder.OnGUIError(avatar, "Avatar uses unsupported shader '" + s.name + "'. You can only use the shaders provided in 'VRChat/Mobile' for Quest avatars.", delegate () { Selection.activeObject = avatar.gameObject; }, null); } #endif foreach (AvatarPerformanceCategory perfCategory in Enum.GetValues(typeof(AvatarPerformanceCategory))) { if (perfCategory == AvatarPerformanceCategory.Overall || perfCategory == AvatarPerformanceCategory.PolyCount || perfCategory == AvatarPerformanceCategory.AABB || perfCategory == AvatarPerformanceCategory.AvatarPerformanceCategoryCount) { continue; } Action show = null; switch (perfCategory) { case AvatarPerformanceCategory.AnimatorCount: show = GetAvatarSubSelectAction(avatar, typeof(Animator)); break; case AvatarPerformanceCategory.AudioSourceCount: show = GetAvatarSubSelectAction(avatar, typeof(AudioSource)); break; case AvatarPerformanceCategory.BoneCount: show = GetAvatarSubSelectAction(avatar, typeof(SkinnedMeshRenderer)); break; case AvatarPerformanceCategory.ClothCount: show = GetAvatarSubSelectAction(avatar, typeof(Cloth)); break; case AvatarPerformanceCategory.ClothMaxVertices: show = GetAvatarSubSelectAction(avatar, typeof(Cloth)); break; case AvatarPerformanceCategory.LightCount: show = GetAvatarSubSelectAction(avatar, typeof(Light)); break; case AvatarPerformanceCategory.LineRendererCount: show = GetAvatarSubSelectAction(avatar, typeof(LineRenderer)); break; case AvatarPerformanceCategory.MaterialCount: show = GetAvatarSubSelectAction(avatar, new[] {typeof(MeshRenderer), typeof(SkinnedMeshRenderer)}); break; case AvatarPerformanceCategory.MeshCount: show = GetAvatarSubSelectAction(avatar, new[] {typeof(MeshRenderer), typeof(SkinnedMeshRenderer)}); break; case AvatarPerformanceCategory.ParticleCollisionEnabled: show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem)); break; case AvatarPerformanceCategory.ParticleMaxMeshPolyCount: show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem)); break; case AvatarPerformanceCategory.ParticleSystemCount: show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem)); break; case AvatarPerformanceCategory.ParticleTotalCount: show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem)); break; case AvatarPerformanceCategory.ParticleTrailsEnabled: show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem)); break; case AvatarPerformanceCategory.PhysicsColliderCount: show = GetAvatarSubSelectAction(avatar, typeof(Collider)); break; case AvatarPerformanceCategory.PhysicsRigidbodyCount: show = GetAvatarSubSelectAction(avatar, typeof(Rigidbody)); break; case AvatarPerformanceCategory.PolyCount: show = GetAvatarSubSelectAction(avatar, new[] {typeof(MeshRenderer), typeof(SkinnedMeshRenderer)}); break; case AvatarPerformanceCategory.SkinnedMeshCount: show = GetAvatarSubSelectAction(avatar, typeof(SkinnedMeshRenderer)); break; case AvatarPerformanceCategory.TrailRendererCount: show = GetAvatarSubSelectAction(avatar, typeof(TrailRenderer)); break; } // we can only show these buttons if DynamicBone is installed Type dynamicBoneType = typeof(AvatarValidation).Assembly.GetType("DynamicBone"); Type dynamicBoneColliderType = typeof(AvatarValidation).Assembly.GetType("DynamicBoneCollider"); if ((dynamicBoneType != null) && (dynamicBoneColliderType != null)) { switch (perfCategory) { case AvatarPerformanceCategory.DynamicBoneColliderCount: show = GetAvatarSubSelectAction(avatar, dynamicBoneColliderType); break; case AvatarPerformanceCategory.DynamicBoneCollisionCheckCount: show = GetAvatarSubSelectAction(avatar, dynamicBoneColliderType); break; case AvatarPerformanceCategory.DynamicBoneComponentCount: show = GetAvatarSubSelectAction(avatar, dynamicBoneType); break; case AvatarPerformanceCategory.DynamicBoneSimulatedBoneCount: show = GetAvatarSubSelectAction(avatar, dynamicBoneType); break; } } OnGUIPerformanceInfo(avatar, perfStats, perfCategory, show, null); } _builder.OnGUILink(avatar, "Avatar Optimization Tips", VRCSdkControlPanel.AVATAR_OPTIMIZATION_TIPS_URL); } public override void OnGUIAvatar(VRC.SDKBase.VRC_AvatarDescriptor avatar) { EditorGUILayout.BeginVertical(VRCSdkControlPanel.boxGuiStyle); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(GUILayout.Width(300)); EditorGUILayout.Space(); GUILayout.Label("Online Publishing", VRCSdkControlPanel.infoGuiStyle); GUILayout.Label( "In order for other people to see your avatar in VRChat it must be built and published to our game servers.", VRCSdkControlPanel.infoGuiStyle); EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(GUILayout.Width(200)); EditorGUILayout.Space(); GUI.enabled = _builder.NoGuiErrorsOrIssues() || VRC.Core.APIUser.CurrentUser.developerType == VRC.Core.APIUser.DeveloperType.Internal; if (GUILayout.Button(VRCSdkControlPanel.GetBuildAndPublishButtonString())) { bool buildBlocked = !VRCBuildPipelineCallbacks.OnVRCSDKBuildRequested(VRCSDKRequestedBuildType.Avatar); if (!buildBlocked) { if (VRC.Core.APIUser.CurrentUser.canPublishAvatars) { EnvConfig.FogSettings originalFogSettings = EnvConfig.GetFogSettings(); EnvConfig.SetFogSettings( new EnvConfig.FogSettings(EnvConfig.FogSettings.FogStrippingMode.Custom, true, true, true)); #if UNITY_ANDROID EditorPrefs.SetBool("VRC.SDKBase_StripAllShaders", true); #else EditorPrefs.SetBool("VRC.SDKBase_StripAllShaders", false); #endif VRC_SdkBuilder.shouldBuildUnityPackage = VRCSdkControlPanel.FutureProofPublishEnabled; VRC_SdkBuilder.ExportAndUploadAvatarBlueprint(avatar.gameObject); EnvConfig.SetFogSettings(originalFogSettings); // this seems to workaround a Unity bug that is clearing the formatting of two levels of Layout // when we call the upload functions return; } else { VRCSdkControlPanel.ShowContentPublishPermissionsDialog(); } } } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); GUI.enabled = true; } } }