ComponentsVRCPickup¶
The ComponentsVRCPickup module.
VRCPickup¶
-
Variable_VRCSDK3ComponentsVRCPickup(VRC.SDK3.Components.VRCPickup VRCPickupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)¶
outputs: none
flow: none
VRCPickup Drop¶
-
VRCSDK3ComponentsVRCPickup.__Drop__SystemVoid(VRC.SDK3.Components.VRCPickup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
-
VRCSDK3ComponentsVRCPickup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
VRCPickup Equals¶
-
VRCSDK3ComponentsVRCPickup.__Equals__SystemObject__SystemBoolean(VRC.SDK3.Components.VRCPickup instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
VRCPickup GenerateHapticEvent¶
-
VRCSDK3ComponentsVRCPickup.__GenerateHapticEvent__SystemSingle_SystemSingle_SystemSingle__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Single durationSystem.Single amplitudeSystem.Single frequency)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup get_allowManipulationWhenEquipped¶
-
VRCSDK3ComponentsVRCPickup.__get_allowManipulationWhenEquipped__SystemBoolean(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (Boolean)
flow: none
VRCPickup get_AutoHold¶
-
VRCSDK3ComponentsVRCPickup.__get_AutoHold__VRCSDKBaseVRC_PickupAutoHoldMode(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (AutoHoldMode)
flow: none
VRCPickup get_currentHand¶
-
VRCSDK3ComponentsVRCPickup.__get_currentHand__VRCSDKBaseVRC_PickupPickupHand(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (PickupHand)
flow: none
VRCPickup get_currentLocalPlayer¶
-
VRCSDK3ComponentsVRCPickup.__get_currentLocalPlayer__VRCSDKBaseVRCPlayerApi(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (VRCPlayerApi)
flow: none
VRCPickup get_currentlyHeldBy¶
-
VRCSDK3ComponentsVRCPickup.__get_currentlyHeldBy__UnityEngineComponent(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (Component)
flow: none
VRCPickup get_currentPlayer¶
-
VRCSDK3ComponentsVRCPickup.__get_currentPlayer__VRCSDKBaseVRCPlayerApi(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (VRCPlayerApi)
flow: none
VRCPickup get_DisallowTheft¶
-
VRCSDK3ComponentsVRCPickup.__get_DisallowTheft__SystemBoolean(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (Boolean)
flow: none
VRCPickup get_enabled¶
-
VRCSDK3ComponentsVRCPickup.__get_enabled__SystemBoolean(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (Boolean)
flow: none
VRCPickup get_ExactGrip¶
-
VRCSDK3ComponentsVRCPickup.__get_ExactGrip__UnityEngineTransform(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (Transform)
flow: none
VRCPickup get_ExactGun¶
-
VRCSDK3ComponentsVRCPickup.__get_ExactGun__UnityEngineTransform(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (Transform)
flow: none
VRCPickup get_gameObject¶
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VRCSDK3ComponentsVRCPickup.__get_gameObject__UnityEngineGameObject(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (GameObject)
flow: none
VRCPickup get_InteractionText¶
-
VRCSDK3ComponentsVRCPickup.__get_InteractionText__SystemString(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (String)
flow: none
VRCPickup get_IsHeld¶
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VRCSDK3ComponentsVRCPickup.__get_IsHeld__SystemBoolean(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (Boolean)
flow: none
VRCPickup get_MomentumTransferMethod¶
-
VRCSDK3ComponentsVRCPickup.__get_MomentumTransferMethod__UnityEngineForceMode(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (ForceMode)
flow: none
VRCPickup get_name¶
-
VRCSDK3ComponentsVRCPickup.__get_name__SystemString(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (String)
flow: none
VRCPickup get_orientation¶
-
VRCSDK3ComponentsVRCPickup.__get_orientation__VRCSDKBaseVRC_PickupPickupOrientation(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (PickupOrientation)
flow: none
VRCPickup get_pickupable¶
-
VRCSDK3ComponentsVRCPickup.__get_pickupable__SystemBoolean(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (Boolean)
flow: none
VRCPickup get_proximity¶
-
VRCSDK3ComponentsVRCPickup.__get_proximity__SystemSingle(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (Single)
flow: none
VRCPickup get_ThrowVelocityBoostMinSpeed¶
-
VRCSDK3ComponentsVRCPickup.__get_ThrowVelocityBoostMinSpeed__SystemSingle(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (Single)
flow: none
VRCPickup get_ThrowVelocityBoostScale¶
-
VRCSDK3ComponentsVRCPickup.__get_ThrowVelocityBoostScale__SystemSingle(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (Single)
flow: none
VRCPickup get_transform¶
-
VRCSDK3ComponentsVRCPickup.__get_transform__UnityEngineTransform(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (Transform)
flow: none
VRCPickup get_UseText¶
-
VRCSDK3ComponentsVRCPickup.__get_UseText__SystemString(VRC.SDK3.Components.VRCPickup)¶
outputs: unnamed (String)
flow: none
VRCPickup GetComponent¶
-
VRCSDK3ComponentsVRCPickup.__GetComponent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCPickup instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
VRCPickup GetComponentInChildren¶
-
VRCSDK3ComponentsVRCPickup.__GetComponentInChildren__SystemBoolean__T(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
VRCPickup GetComponentInParent¶
-
VRCSDK3ComponentsVRCPickup.__GetComponentInParent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCPickup instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
VRCPickup GetComponents¶
-
VRCSDK3ComponentsVRCPickup.__GetComponents__ListT__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup GetComponentsInChildren¶
-
VRCSDK3ComponentsVRCPickup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup GetComponentsInParent¶
-
VRCSDK3ComponentsVRCPickup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup GetHashCode¶
-
VRCSDK3ComponentsVRCPickup.__GetHashCode__SystemInt32(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (Int32)
flow: none
VRCPickup GetInstanceID¶
-
VRCSDK3ComponentsVRCPickup.__GetInstanceID__SystemInt32(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (Int32)
flow: none
VRCPickup GetType¶
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VRCSDK3ComponentsVRCPickup.__GetType__SystemType(VRC.SDK3.Components.VRCPickup instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
VRCSDK3ComponentsVRCPickup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
VRCSDK3ComponentsVRCPickup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
VRCPickup PlayHaptics¶
-
VRCSDK3ComponentsVRCPickup.__PlayHaptics__SystemVoid(VRC.SDK3.Components.VRCPickup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_allowManipulationWhenEquipped¶
-
VRCSDK3ComponentsVRCPickup.__set_allowManipulationWhenEquipped__SystemBoolean(VRC.SDK3.Components.VRCPickup System.Boolean)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_AutoHold¶
-
VRCSDK3ComponentsVRCPickup.__set_AutoHold__VRCSDKBaseVRC_PickupAutoHoldMode(VRC.SDK3.Components.VRCPickup VRC.SDKBase.VRC_Pickup+AutoHoldMode)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_currentLocalPlayer¶
-
VRCSDK3ComponentsVRCPickup.__set_currentLocalPlayer__VRCSDKBaseVRCPlayerApi(VRC.SDK3.Components.VRCPickup VRC.SDKBase.VRCPlayerApi)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_currentlyHeldBy¶
-
VRCSDK3ComponentsVRCPickup.__set_currentlyHeldBy__UnityEngineComponent(VRC.SDK3.Components.VRCPickup UnityEngine.Component)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_DisallowTheft¶
-
VRCSDK3ComponentsVRCPickup.__set_DisallowTheft__SystemBoolean(VRC.SDK3.Components.VRCPickup System.Boolean)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_enabled¶
-
VRCSDK3ComponentsVRCPickup.__set_enabled__SystemBoolean__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_ExactGrip¶
-
VRCSDK3ComponentsVRCPickup.__set_ExactGrip__UnityEngineTransform(VRC.SDK3.Components.VRCPickup UnityEngine.Transform)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_ExactGun¶
-
VRCSDK3ComponentsVRCPickup.__set_ExactGun__UnityEngineTransform(VRC.SDK3.Components.VRCPickup UnityEngine.Transform)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_InteractionText¶
-
VRCSDK3ComponentsVRCPickup.__set_InteractionText__SystemString(VRC.SDK3.Components.VRCPickup System.String)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_MomentumTransferMethod¶
-
VRCSDK3ComponentsVRCPickup.__set_MomentumTransferMethod__UnityEngineForceMode(VRC.SDK3.Components.VRCPickup UnityEngine.ForceMode)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_name¶
-
VRCSDK3ComponentsVRCPickup.__set_name__SystemString__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_orientation¶
-
VRCSDK3ComponentsVRCPickup.__set_orientation__VRCSDKBaseVRC_PickupPickupOrientation(VRC.SDK3.Components.VRCPickup VRC.SDKBase.VRC_Pickup+PickupOrientation)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_pickupable¶
-
VRCSDK3ComponentsVRCPickup.__set_pickupable__SystemBoolean(VRC.SDK3.Components.VRCPickup System.Boolean)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_proximity¶
-
VRCSDK3ComponentsVRCPickup.__set_proximity__SystemSingle(VRC.SDK3.Components.VRCPickup System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_ThrowVelocityBoostMinSpeed¶
-
VRCSDK3ComponentsVRCPickup.__set_ThrowVelocityBoostMinSpeed__SystemSingle(VRC.SDK3.Components.VRCPickup System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCPickup set_ThrowVelocityBoostScale¶
-
VRCSDK3ComponentsVRCPickup.__set_ThrowVelocityBoostScale__SystemSingle(VRC.SDK3.Components.VRCPickup System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed