VRCSDKBaseNetworking¶
The VRCSDKBaseNetworking module.
Networking CalculateServerDeltaTime¶
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VRCSDKBaseNetworking.__CalculateServerDeltaTime__SystemDouble_SystemDouble__SystemDouble(System.Double timeInSecondsSystem.Double previousTimeInSeconds)¶
outputs: unnamed (Double)
flow: none
Networking Destroy¶
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VRCSDKBaseNetworking.__Destroy__UnityEngineGameObject__SystemVoid(UnityEngine.GameObject obj)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Networking Equals¶
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VRCSDKBaseNetworking.__Equals__SystemObject__SystemBoolean(VRC.SDKBase.Networking instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
Networking get_IsMaster¶
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VRCSDKBaseNetworking.__get_IsMaster__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Networking get_IsNetworkSettled¶
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VRCSDKBaseNetworking.__get_IsNetworkSettled__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Networking get_LocalPlayer¶
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VRCSDKBaseNetworking.__get_LocalPlayer__VRCSDKBaseVRCPlayerApi()¶
outputs: unnamed (VRCPlayerApi)
flow: none
Networking get_SceneEventHandler¶
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VRCSDKBaseNetworking.__get_SceneEventHandler__VRCSDKBaseVRC_EventHandler()¶
outputs: unnamed (VRC_EventHandler)
flow: none
Networking get__CalculateServerDeltaTime¶
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VRCSDKBaseNetworking.__get__CalculateServerDeltaTime__SystemFuncSystemDoubleSystemDoubleSystemDouble()¶
outputs: unnamed (Func`3)
flow: none
Networking GetEventDispatcher¶
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VRCSDKBaseNetworking.__GetEventDispatcher__VRCSDKBaseVRC_EventDispatcher()¶
outputs: unnamed (VRC_EventDispatcher)
flow: none
Networking GetHashCode¶
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VRCSDKBaseNetworking.__GetHashCode__SystemInt32(VRC.SDKBase.Networking instance)¶
outputs: unnamed (Int32)
flow: none
Networking GetNetworkDateTime¶
-
VRCSDKBaseNetworking.__GetNetworkDateTime__SystemDateTime()¶
outputs: unnamed (DateTime)
flow: none
Networking GetOwner¶
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VRCSDKBaseNetworking.__GetOwner__UnityEngineGameObject__VRCSDKBaseVRCPlayerApi(UnityEngine.GameObject obj)¶
outputs: unnamed (VRCPlayerApi)
flow: none
Networking GetServerTimeInMilliseconds¶
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VRCSDKBaseNetworking.__GetServerTimeInMilliseconds__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Networking GetServerTimeInSeconds¶
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VRCSDKBaseNetworking.__GetServerTimeInSeconds__SystemDouble()¶
outputs: unnamed (Double)
flow: none
Networking GetType¶
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VRCSDKBaseNetworking.__GetType__SystemType(VRC.SDKBase.Networking instance)¶
outputs: unnamed (Type)
flow: none
Networking GetUniqueName¶
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VRCSDKBaseNetworking.__GetUniqueName__UnityEngineGameObject__SystemString(UnityEngine.GameObject obj)¶
outputs: unnamed (String)
flow: none
Networking IsObjectReady¶
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VRCSDKBaseNetworking.__IsObjectReady__UnityEngineGameObject__SystemBoolean(UnityEngine.GameObject obj)¶
outputs: unnamed (Boolean)
flow: none
Networking IsOwner¶
-
VRCSDKBaseNetworking.__IsOwner__UnityEngineGameObject__SystemBoolean(UnityEngine.GameObject obj)¶
outputs: unnamed (Boolean)
flow: none
Networking set__GetUniqueName¶
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VRCSDKBaseNetworking.__set__GetUniqueName__SystemFuncUnityEngineGameObjectSystemString(System.Func`2[UnityEngine.GameObject,System.String] )¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed