VRCSDKBaseInputManager¶
The VRCSDKBaseInputManager module.
InputManager¶
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Variable_VRCSDKBaseInputManager(VRC.SDKBase.InputManager InputManagerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)¶
outputs: none
flow: none
ctor¶
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VRCSDKBaseInputManager.__ctor____VRCSDKBaseInputManager()¶
outputs: unnamed (InputManager)
flow: none
InputManager EnableObjectHighlight¶
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VRCSDKBaseInputManager.__EnableObjectHighlight__UnityEngineGameObject_SystemBoolean__SystemVoid(UnityEngine.GameObject objSystem.Boolean enable)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
InputManager Equals¶
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VRCSDKBaseInputManager.__Equals__SystemObject__SystemBoolean(VRC.SDKBase.InputManager instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
InputManager get__EnableObjectHighlight¶
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VRCSDKBaseInputManager.__get__EnableObjectHighlight__SystemActionUnityEngineRendererSystemBoolean()¶
outputs: unnamed (Action`2)
flow: none
InputManager GetHashCode¶
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VRCSDKBaseInputManager.__GetHashCode__SystemInt32(VRC.SDKBase.InputManager instance)¶
outputs: unnamed (Int32)
flow: none
InputManager GetLastUsedInputMethod¶
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VRCSDKBaseInputManager.__GetLastUsedInputMethod__VRCSDKBaseVRCInputMethod()¶
outputs: unnamed (VRCInputMethod)
flow: none
InputManager GetType¶
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VRCSDKBaseInputManager.__GetType__SystemType(VRC.SDKBase.InputManager instance)¶
outputs: unnamed (Type)
flow: none
InputManager IsUsingHandController¶
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VRCSDKBaseInputManager.__IsUsingHandController__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none