VRCSDKBaseInputManager

The VRCSDKBaseInputManager module.

InputManager

Variable_VRCSDKBaseInputManager(VRC.SDKBase.InputManager InputManagerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

ctor

VRCSDKBaseInputManager.__ctor____VRCSDKBaseInputManager()

outputs: unnamed (InputManager)

flow: none

InputManager EnableObjectHighlight

VRCSDKBaseInputManager.__EnableObjectHighlight__UnityEngineGameObject_SystemBoolean__SystemVoid(UnityEngine.GameObject objSystem.Boolean enable)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

InputManager Equals

VRCSDKBaseInputManager.__Equals__SystemObject__SystemBoolean(VRC.SDKBase.InputManager instanceSystem.Object obj)

outputs: unnamed (Boolean)

flow: none

InputManager get__EnableObjectHighlight

VRCSDKBaseInputManager.__get__EnableObjectHighlight__SystemActionUnityEngineRendererSystemBoolean()

outputs: unnamed (Action`2)

flow: none

InputManager GetHashCode

VRCSDKBaseInputManager.__GetHashCode__SystemInt32(VRC.SDKBase.InputManager instance)

outputs: unnamed (Int32)

flow: none

InputManager GetLastUsedInputMethod

VRCSDKBaseInputManager.__GetLastUsedInputMethod__VRCSDKBaseVRCInputMethod()

outputs: unnamed (VRCInputMethod)

flow: none

InputManager GetType

VRCSDKBaseInputManager.__GetType__SystemType(VRC.SDKBase.InputManager instance)

outputs: unnamed (Type)

flow: none

InputManager IsUsingHandController

VRCSDKBaseInputManager.__IsUsingHandController__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

InputManager set__IsUsingHandController

VRCSDKBaseInputManager.__set__IsUsingHandController__SystemFuncSystemBoolean(System.Func`1[System.Boolean] )

outputs: none

flow inputs: unnamed

flow outputs: unnamed

InputManager ToString

VRCSDKBaseInputManager.__ToString__SystemString(VRC.SDKBase.InputManager instance)

outputs: unnamed (String)

flow: none