ComponentsVRCStation¶
The ComponentsVRCStation module.
VRCStation¶
-
Variable_VRCSDK3ComponentsVRCStation(VRC.SDK3.Components.VRCStation VRCStationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)¶
outputs: none
flow: none
op_Equality¶
-
VRCSDK3ComponentsVRCStation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
VRCStation Equals¶
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VRCSDK3ComponentsVRCStation.__Equals__SystemObject__SystemBoolean(VRC.SDK3.Components.VRCStation instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
VRCStation ExitStation¶
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VRCSDK3ComponentsVRCStation.__ExitStation__VRCSDKBaseVRCPlayerApi__SystemVoid(VRC.SDK3.Components.VRCStation instanceVRC.SDKBase.VRCPlayerApi player)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation get_animatorController¶
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VRCSDK3ComponentsVRCStation.__get_animatorController__UnityEngineRuntimeAnimatorController(VRC.SDK3.Components.VRCStation)¶
outputs: unnamed (RuntimeAnimatorController)
flow: none
VRCStation get_canUseStationFromStation¶
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VRCSDK3ComponentsVRCStation.__get_canUseStationFromStation__SystemBoolean(VRC.SDK3.Components.VRCStation)¶
outputs: unnamed (Boolean)
flow: none
VRCStation get_controlsObject¶
-
VRCSDK3ComponentsVRCStation.__get_controlsObject__VRCSDKBaseVRC_ObjectApi(VRC.SDK3.Components.VRCStation)¶
outputs: unnamed (VRC_ObjectApi)
flow: none
VRCStation get_disableStationExit¶
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VRCSDK3ComponentsVRCStation.__get_disableStationExit__SystemBoolean(VRC.SDK3.Components.VRCStation)¶
outputs: unnamed (Boolean)
flow: none
VRCStation get_enabled¶
-
VRCSDK3ComponentsVRCStation.__get_enabled__SystemBoolean(VRC.SDK3.Components.VRCStation instance)¶
outputs: unnamed (Boolean)
flow: none
VRCStation get_gameObject¶
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VRCSDK3ComponentsVRCStation.__get_gameObject__UnityEngineGameObject(VRC.SDK3.Components.VRCStation instance)¶
outputs: unnamed (GameObject)
flow: none
VRCStation get_name¶
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VRCSDK3ComponentsVRCStation.__get_name__SystemString(VRC.SDK3.Components.VRCStation instance)¶
outputs: unnamed (String)
flow: none
VRCStation get_PlayerMobility¶
-
VRCSDK3ComponentsVRCStation.__get_PlayerMobility__VRCSDKBaseVRCStationMobility(VRC.SDK3.Components.VRCStation)¶
outputs: unnamed (Mobility)
flow: none
VRCStation get_seated¶
-
VRCSDK3ComponentsVRCStation.__get_seated__SystemBoolean(VRC.SDK3.Components.VRCStation)¶
outputs: unnamed (Boolean)
flow: none
VRCStation get_stationEnterPlayerLocation¶
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VRCSDK3ComponentsVRCStation.__get_stationEnterPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation)¶
outputs: unnamed (Transform)
flow: none
VRCStation get_stationExitPlayerLocation¶
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VRCSDK3ComponentsVRCStation.__get_stationExitPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation)¶
outputs: unnamed (Transform)
flow: none
VRCStation get_transform¶
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VRCSDK3ComponentsVRCStation.__get_transform__UnityEngineTransform(VRC.SDK3.Components.VRCStation instance)¶
outputs: unnamed (Transform)
flow: none
VRCStation GetComponent¶
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VRCSDK3ComponentsVRCStation.__GetComponent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCStation instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
VRCStation GetComponentInChildren¶
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VRCSDK3ComponentsVRCStation.__GetComponentInChildren__SystemBoolean__T(VRC.SDK3.Components.VRCStation instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
VRCStation GetComponentInParent¶
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VRCSDK3ComponentsVRCStation.__GetComponentInParent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCStation instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
VRCStation GetComponents¶
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VRCSDK3ComponentsVRCStation.__GetComponents__ListT__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation GetComponentsInChildren¶
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VRCSDK3ComponentsVRCStation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation GetComponentsInParent¶
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VRCSDK3ComponentsVRCStation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation GetHashCode¶
-
VRCSDK3ComponentsVRCStation.__GetHashCode__SystemInt32(VRC.SDK3.Components.VRCStation instance)¶
outputs: unnamed (Int32)
flow: none
VRCStation GetInstanceID¶
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VRCSDK3ComponentsVRCStation.__GetInstanceID__SystemInt32(VRC.SDK3.Components.VRCStation instance)¶
outputs: unnamed (Int32)
flow: none
VRCStation GetType¶
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VRCSDK3ComponentsVRCStation.__GetType__SystemType(VRC.SDK3.Components.VRCStation instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
VRCSDK3ComponentsVRCStation.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
VRCSDK3ComponentsVRCStation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
VRCStation set_animatorController¶
-
VRCSDK3ComponentsVRCStation.__set_animatorController__UnityEngineRuntimeAnimatorController(VRC.SDK3.Components.VRCStation UnityEngine.RuntimeAnimatorController)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation set_canUseStationFromStation¶
-
VRCSDK3ComponentsVRCStation.__set_canUseStationFromStation__SystemBoolean(VRC.SDK3.Components.VRCStation System.Boolean)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation set_controlsObject¶
-
VRCSDK3ComponentsVRCStation.__set_controlsObject__VRCSDKBaseVRC_ObjectApi(VRC.SDK3.Components.VRCStation VRC.SDKBase.VRC_ObjectApi)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation set_disableStationExit¶
-
VRCSDK3ComponentsVRCStation.__set_disableStationExit__SystemBoolean(VRC.SDK3.Components.VRCStation System.Boolean)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation set_enabled¶
-
VRCSDK3ComponentsVRCStation.__set_enabled__SystemBoolean__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation set_name¶
-
VRCSDK3ComponentsVRCStation.__set_name__SystemString__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation set_PlayerMobility¶
-
VRCSDK3ComponentsVRCStation.__set_PlayerMobility__VRCSDKBaseVRCStationMobility(VRC.SDK3.Components.VRCStation VRC.SDKBase.VRCStation+Mobility)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation set_seated¶
-
VRCSDK3ComponentsVRCStation.__set_seated__SystemBoolean(VRC.SDK3.Components.VRCStation System.Boolean)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation set_stationEnterPlayerLocation¶
-
VRCSDK3ComponentsVRCStation.__set_stationEnterPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation UnityEngine.Transform)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
VRCStation set_stationExitPlayerLocation¶
-
VRCSDK3ComponentsVRCStation.__set_stationExitPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation UnityEngine.Transform)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed