AINavMesh¶
The AINavMesh module.
NavMesh AddLink¶
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UnityEngineAINavMesh.__AddLink__UnityEngineAINavMeshLinkData__UnityEngineAINavMeshLinkInstance(UnityEngine.AI.NavMeshLinkData link)¶
outputs: unnamed (NavMeshLinkInstance)
flow inputs: unnamed
flow outputs: unnamed
NavMesh AddNavMeshData¶
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UnityEngineAINavMesh.__AddNavMeshData__UnityEngineAINavMeshData__UnityEngineAINavMeshDataInstance(UnityEngine.AI.NavMeshData navMeshData)¶
outputs: unnamed (NavMeshDataInstance)
flow inputs: unnamed
flow outputs: unnamed
NavMesh CalculatePath¶
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UnityEngineAINavMesh.__CalculatePath__UnityEngineVector3_UnityEngineVector3_SystemInt32_UnityEngineAINavMeshPath__SystemBoolean(UnityEngine.Vector3 sourcePositionUnityEngine.Vector3 targetPositionSystem.Int32 areaMaskUnityEngine.AI.NavMeshPath path)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMesh CalculateTriangulation¶
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UnityEngineAINavMesh.__CalculateTriangulation__UnityEngineAINavMeshTriangulation()¶
outputs: unnamed (NavMeshTriangulation)
flow: none
NavMesh CreateSettings¶
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UnityEngineAINavMesh.__CreateSettings__UnityEngineAINavMeshBuildSettings()¶
outputs: unnamed (NavMeshBuildSettings)
flow inputs: unnamed
flow outputs: unnamed
NavMesh Equals¶
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UnityEngineAINavMesh.__Equals__SystemObject__SystemBoolean(UnityEngine.AI.NavMesh instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
NavMesh FindClosestEdge¶
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UnityEngineAINavMesh.__FindClosestEdge__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean(UnityEngine.Vector3 sourcePositionSystem.Int32 areaMask)¶
outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMesh get_AllAreas¶
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UnityEngineAINavMesh.__get_AllAreas__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
NavMesh get_avoidancePredictionTime¶
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UnityEngineAINavMesh.__get_avoidancePredictionTime__SystemSingle()¶
outputs: unnamed (Single)
flow: none
NavMesh get_onPreUpdate¶
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UnityEngineAINavMesh.__get_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate()¶
outputs: unnamed (OnNavMeshPreUpdate)
flow: none
NavMesh GetAreaCost¶
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UnityEngineAINavMesh.__GetAreaCost__SystemInt32__SystemSingle(System.Int32 areaIndex)¶
outputs: unnamed (Single)
flow: none
NavMesh GetAreaFromName¶
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UnityEngineAINavMesh.__GetAreaFromName__SystemString__SystemInt32(System.String areaName)¶
outputs: unnamed (Int32)
flow: none
NavMesh GetHashCode¶
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UnityEngineAINavMesh.__GetHashCode__SystemInt32(UnityEngine.AI.NavMesh instance)¶
outputs: unnamed (Int32)
flow: none
NavMesh GetSettingsByID¶
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UnityEngineAINavMesh.__GetSettingsByID__SystemInt32__UnityEngineAINavMeshBuildSettings(System.Int32 agentTypeID)¶
outputs: unnamed (NavMeshBuildSettings)
flow: none
NavMesh GetSettingsByIndex¶
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UnityEngineAINavMesh.__GetSettingsByIndex__SystemInt32__UnityEngineAINavMeshBuildSettings(System.Int32 index)¶
outputs: unnamed (NavMeshBuildSettings)
flow: none
NavMesh GetSettingsCount¶
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UnityEngineAINavMesh.__GetSettingsCount__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
NavMesh GetSettingsNameFromID¶
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UnityEngineAINavMesh.__GetSettingsNameFromID__SystemInt32__SystemString(System.Int32 agentTypeID)¶
outputs: unnamed (String)
flow: none
NavMesh GetType¶
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UnityEngineAINavMesh.__GetType__SystemType(UnityEngine.AI.NavMesh instance)¶
outputs: unnamed (Type)
flow: none
NavMesh Raycast¶
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UnityEngineAINavMesh.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean(UnityEngine.Vector3 sourcePositionUnityEngine.Vector3 targetPositionSystem.Int32 areaMask)¶
outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMesh RemoveAllNavMeshData¶
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UnityEngineAINavMesh.__RemoveAllNavMeshData__SystemVoid()¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh RemoveLink¶
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UnityEngineAINavMesh.__RemoveLink__UnityEngineAINavMeshLinkInstance__SystemVoid(UnityEngine.AI.NavMeshLinkInstance handle)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh RemoveNavMeshData¶
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UnityEngineAINavMesh.__RemoveNavMeshData__UnityEngineAINavMeshDataInstance__SystemVoid(UnityEngine.AI.NavMeshDataInstance handle)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh RemoveSettings¶
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UnityEngineAINavMesh.__RemoveSettings__SystemInt32__SystemVoid(System.Int32 agentTypeID)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh SamplePosition¶
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UnityEngineAINavMesh.__SamplePosition__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemSingle_SystemInt32__SystemBoolean(UnityEngine.Vector3 sourcePositionSystem.Single maxDistanceSystem.Int32 areaMask)¶
outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMesh set_avoidancePredictionTime¶
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UnityEngineAINavMesh.__set_avoidancePredictionTime__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh set_onPreUpdate¶
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UnityEngineAINavMesh.__set_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate(UnityEngine.AI.NavMesh+OnNavMeshPreUpdate)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh SetAreaCost¶
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UnityEngineAINavMesh.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid(System.Int32 areaIndexSystem.Single cost)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed