ParticleSystemTriggerModule¶
The ParticleSystemTriggerModule module.
TriggerModule¶
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Const_UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem+TriggerModule TriggerModule)¶
outputs: unnamed (TriggerModule)
flow: none
TriggerModule Equals¶
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UnityEngineParticleSystemTriggerModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
TriggerModule get_enabled¶
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UnityEngineParticleSystemTriggerModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (Boolean)
flow: none
TriggerModule get_enter¶
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UnityEngineParticleSystemTriggerModule.__get_enter__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (ParticleSystemOverlapAction)
flow: none
TriggerModule get_exit¶
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UnityEngineParticleSystemTriggerModule.__get_exit__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (ParticleSystemOverlapAction)
flow: none
TriggerModule get_inside¶
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UnityEngineParticleSystemTriggerModule.__get_inside__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (ParticleSystemOverlapAction)
flow: none
TriggerModule get_maxColliderCount¶
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UnityEngineParticleSystemTriggerModule.__get_maxColliderCount__SystemInt32(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (Int32)
flow: none
TriggerModule get_outside¶
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UnityEngineParticleSystemTriggerModule.__get_outside__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (ParticleSystemOverlapAction)
flow: none
TriggerModule get_radiusScale¶
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UnityEngineParticleSystemTriggerModule.__get_radiusScale__SystemSingle(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (Single)
flow: none
TriggerModule GetCollider¶
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UnityEngineParticleSystemTriggerModule.__GetCollider__SystemInt32__UnityEngineComponent(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Int32 index)¶
outputs: unnamed (Component)
flow: none
TriggerModule GetHashCode¶
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UnityEngineParticleSystemTriggerModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (Int32)
flow: none
TriggerModule GetType¶
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UnityEngineParticleSystemTriggerModule.__GetType__SystemType(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (Type)
flow: none
TriggerModule set_enabled¶
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UnityEngineParticleSystemTriggerModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TriggerModule set_enter¶
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UnityEngineParticleSystemTriggerModule.__set_enter__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TriggerModule set_exit¶
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UnityEngineParticleSystemTriggerModule.__set_exit__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TriggerModule set_inside¶
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UnityEngineParticleSystemTriggerModule.__set_inside__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TriggerModule set_outside¶
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UnityEngineParticleSystemTriggerModule.__set_outside__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TriggerModule set_radiusScale¶
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UnityEngineParticleSystemTriggerModule.__set_radiusScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TriggerModule SetCollider¶
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UnityEngineParticleSystemTriggerModule.__SetCollider__SystemInt32_UnityEngineComponent__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Int32 indexUnityEngine.Component collider)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TriggerModule ToString¶
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UnityEngineParticleSystemTriggerModule.__ToString__SystemString(UnityEngine.ParticleSystem+TriggerModule instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed