AINavMeshObstacle¶
The AINavMeshObstacle module.
op_Equality¶
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UnityEngineAINavMeshObstacle.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
NavMeshObstacle Equals¶
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UnityEngineAINavMeshObstacle.__Equals__SystemObject__SystemBoolean(UnityEngine.AI.NavMeshObstacle instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
NavMeshObstacle get_carveOnlyStationary¶
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UnityEngineAINavMeshObstacle.__get_carveOnlyStationary__SystemBoolean(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshObstacle get_carving¶
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UnityEngineAINavMeshObstacle.__get_carving__SystemBoolean(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshObstacle get_carvingMoveThreshold¶
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UnityEngineAINavMeshObstacle.__get_carvingMoveThreshold__SystemSingle(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Single)
flow: none
NavMeshObstacle get_carvingTimeToStationary¶
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UnityEngineAINavMeshObstacle.__get_carvingTimeToStationary__SystemSingle(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Single)
flow: none
NavMeshObstacle get_center¶
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UnityEngineAINavMeshObstacle.__get_center__UnityEngineVector3(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Vector3)
flow: none
NavMeshObstacle get_enabled¶
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UnityEngineAINavMeshObstacle.__get_enabled__SystemBoolean(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshObstacle get_gameObject¶
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UnityEngineAINavMeshObstacle.__get_gameObject__UnityEngineGameObject(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (GameObject)
flow: none
NavMeshObstacle get_height¶
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UnityEngineAINavMeshObstacle.__get_height__SystemSingle(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Single)
flow: none
NavMeshObstacle get_name¶
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UnityEngineAINavMeshObstacle.__get_name__SystemString(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (String)
flow: none
NavMeshObstacle get_radius¶
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UnityEngineAINavMeshObstacle.__get_radius__SystemSingle(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Single)
flow: none
NavMeshObstacle get_shape¶
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UnityEngineAINavMeshObstacle.__get_shape__UnityEngineAINavMeshObstacleShape(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (NavMeshObstacleShape)
flow: none
NavMeshObstacle get_size¶
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UnityEngineAINavMeshObstacle.__get_size__UnityEngineVector3(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Vector3)
flow: none
NavMeshObstacle get_transform¶
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UnityEngineAINavMeshObstacle.__get_transform__UnityEngineTransform(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Transform)
flow: none
NavMeshObstacle get_velocity¶
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UnityEngineAINavMeshObstacle.__get_velocity__UnityEngineVector3(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Vector3)
flow: none
NavMeshObstacle GetComponent¶
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UnityEngineAINavMeshObstacle.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AI.NavMeshObstacle instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
NavMeshObstacle GetComponentInChildren¶
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UnityEngineAINavMeshObstacle.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
NavMeshObstacle GetComponentInParent¶
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UnityEngineAINavMeshObstacle.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AI.NavMeshObstacle instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
NavMeshObstacle GetComponents¶
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UnityEngineAINavMeshObstacle.__GetComponents__ListT__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle GetComponentsInChildren¶
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UnityEngineAINavMeshObstacle.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle GetComponentsInParent¶
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UnityEngineAINavMeshObstacle.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle GetHashCode¶
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UnityEngineAINavMeshObstacle.__GetHashCode__SystemInt32(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Int32)
flow: none
NavMeshObstacle GetInstanceID¶
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UnityEngineAINavMeshObstacle.__GetInstanceID__SystemInt32(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Int32)
flow: none
NavMeshObstacle GetType¶
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UnityEngineAINavMeshObstacle.__GetType__SystemType(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAINavMeshObstacle.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAINavMeshObstacle.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
NavMeshObstacle set_carveOnlyStationary¶
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UnityEngineAINavMeshObstacle.__set_carveOnlyStationary__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_carving¶
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UnityEngineAINavMeshObstacle.__set_carving__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_carvingMoveThreshold¶
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UnityEngineAINavMeshObstacle.__set_carvingMoveThreshold__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_carvingTimeToStationary¶
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UnityEngineAINavMeshObstacle.__set_carvingTimeToStationary__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_center¶
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UnityEngineAINavMeshObstacle.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_enabled¶
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UnityEngineAINavMeshObstacle.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_height¶
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UnityEngineAINavMeshObstacle.__set_height__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_name¶
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UnityEngineAINavMeshObstacle.__set_name__SystemString__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_radius¶
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UnityEngineAINavMeshObstacle.__set_radius__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_shape¶
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UnityEngineAINavMeshObstacle.__set_shape__UnityEngineAINavMeshObstacleShape__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceUnityEngine.AI.NavMeshObstacleShape value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_size¶
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UnityEngineAINavMeshObstacle.__set_size__UnityEngineVector3__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_velocity¶
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UnityEngineAINavMeshObstacle.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.AI.NavMeshObstacle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle ToString¶
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UnityEngineAINavMeshObstacle.__ToString__SystemString(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (String)
flow: none